Shaders

Started by ☣2crzy4uall☣, February 28, 2014, 10:20:18 PM

Previous topic - Next topic

0 Members and 0 Guests are viewing this topic.

Tobs

Quote from: LIEKABOWSE on March 07, 2014, 09:01:31 PM
Forge is included with fml (forge mod loader) so it's technically one mod. The rule would be as simple as "No mods besides Forge, Shaders, and Optifine."
If you want to look at it that way, forge is a mod pack with multiple mods in it. If you're actually wanting shaders you need karyonix's shader mod as I said. I'm not against this as I enjoy shaders, but I'm just addressing the confusion some people are having.
         


Nick3306

Quote from: LIEKABOWSE on March 07, 2014, 09:01:31 PM
Forge is included with fml (forge mod loader) so it's technically one mod. The rule would be as simple as "No mods besides Forge, Shaders, and Optifine."



edit:
Quote from: Nick3306 on March 07, 2014, 08:34:21 PM
Quote from: iGenerator on March 07, 2014, 08:32:06 PM
They are both exclusively texture changes neither make you punch a tree faster or phase through walls because they are visual modifications.
A texture pack can only contain certain things, that's how its set up. A shader mod can contain anything since it is a mod, its not just strictly textures or shaders for that matter. That being said, people should really pay attention to what pew said and also it would help if people had actually read what i posted lol.
Yeah sorry but i'm going to have to shoot up a straight "no" on your explanation. Shaders come in shader packs. The shader mod is a shader pack reader. You would have to edit the code in the reader to allow it to do further than what it can do already. And what it can do as of now, stock, is modify visuals. If you want me to i can give you a rundown explanation in all of the files in a shader pack but i'd much rather not.
Exactly
R.I.P. Blocky Jr. - Brutally killed by Kodak on accident

Chipaton

Quote from: Nick3306 on March 07, 2014, 10:50:55 PM
Quote from: LIEKABOWSE on March 07, 2014, 09:01:31 PM
Forge is included with fml (forge mod loader) so it's technically one mod. The rule would be as simple as "No mods besides Forge, Shaders, and Optifine."



edit:
Quote from: Nick3306 on March 07, 2014, 08:34:21 PM
Quote from: iGenerator on March 07, 2014, 08:32:06 PM
They are both exclusively texture changes neither make you punch a tree faster or phase through walls because they are visual modifications.
A texture pack can only contain certain things, that's how its set up. A shader mod can contain anything since it is a mod, its not just strictly textures or shaders for that matter. That being said, people should really pay attention to what pew said and also it would help if people had actually read what i posted lol.
Yeah sorry but i'm going to have to shoot up a straight "no" on your explanation. Shaders come in shader packs. The shader mod is a shader pack reader. You would have to edit the code in the reader to allow it to do further than what it can do already. And what it can do as of now, stock, is modify visuals. If you want me to i can give you a rundown explanation in all of the files in a shader pack but i'd much rather not.
Exactly
but hax

Holy_Moses

Quote from: Chipaton on March 07, 2014, 11:36:26 PM
Quote from: Nick3306 on March 07, 2014, 10:50:55 PM
Quote from: LIEKABOWSE on March 07, 2014, 09:01:31 PM
Forge is included with fml (forge mod loader) so it's technically one mod. The rule would be as simple as "No mods besides Forge, Shaders, and Optifine."



edit:
Quote from: Nick3306 on March 07, 2014, 08:34:21 PM
Quote from: iGenerator on March 07, 2014, 08:32:06 PM
They are both exclusively texture changes neither make you punch a tree faster or phase through walls because they are visual modifications.
A texture pack can only contain certain things, that's how its set up. A shader mod can contain anything since it is a mod, its not just strictly textures or shaders for that matter. That being said, people should really pay attention to what pew said and also it would help if people had actually read what i posted lol.
Yeah sorry but i'm going to have to shoot up a straight "no" on your explanation. Shaders come in shader packs. The shader mod is a shader pack reader. You would have to edit the code in the reader to allow it to do further than what it can do already. And what it can do as of now, stock, is modify visuals. If you want me to i can give you a rundown explanation in all of the files in a shader pack but i'd much rather not.
Exactly
but hax
Den we will hav probZ
IG - @oem_moses

Chipaton

Quote from: Holy_Moses on March 08, 2014, 12:04:03 AM
Quote from: Chipaton on March 07, 2014, 11:36:26 PM
Quote from: Nick3306 on March 07, 2014, 10:50:55 PM
Quote from: LIEKABOWSE on March 07, 2014, 09:01:31 PM
Forge is included with fml (forge mod loader) so it's technically one mod. The rule would be as simple as "No mods besides Forge, Shaders, and Optifine."



edit:
Quote from: Nick3306 on March 07, 2014, 08:34:21 PM
Quote from: iGenerator on March 07, 2014, 08:32:06 PM
They are both exclusively texture changes neither make you punch a tree faster or phase through walls because they are visual modifications.
A texture pack can only contain certain things, that's how its set up. A shader mod can contain anything since it is a mod, its not just strictly textures or shaders for that matter. That being said, people should really pay attention to what pew said and also it would help if people had actually read what i posted lol.
Yeah sorry but i'm going to have to shoot up a straight "no" on your explanation. Shaders come in shader packs. The shader mod is a shader pack reader. You would have to edit the code in the reader to allow it to do further than what it can do already. And what it can do as of now, stock, is modify visuals. If you want me to i can give you a rundown explanation in all of the files in a shader pack but i'd much rather not.
Exactly
but hax
Den we will hav probZ
Shaders 1: Rise of Morten
Shaders 2: Return of Dewey
Shaders 3: The Dark Relkeb Rises
Coming to a server near you!

Holy_Moses

Quote from: Chipaton on March 08, 2014, 07:31:13 AM
Quote from: Holy_Moses on March 08, 2014, 12:04:03 AM
Quote from: Chipaton on March 07, 2014, 11:36:26 PM
Quote from: Nick3306 on March 07, 2014, 10:50:55 PM
Quote from: LIEKABOWSE on March 07, 2014, 09:01:31 PM
Forge is included with fml (forge mod loader) so it's technically one mod. The rule would be as simple as "No mods besides Forge, Shaders, and Optifine."



edit:
Quote from: Nick3306 on March 07, 2014, 08:34:21 PM
Quote from: iGenerator on March 07, 2014, 08:32:06 PM
They are both exclusively texture changes neither make you punch a tree faster or phase through walls because they are visual modifications.
A texture pack can only contain certain things, that's how its set up. A shader mod can contain anything since it is a mod, its not just strictly textures or shaders for that matter. That being said, people should really pay attention to what pew said and also it would help if people had actually read what i posted lol.
Yeah sorry but i'm going to have to shoot up a straight "no" on your explanation. Shaders come in shader packs. The shader mod is a shader pack reader. You would have to edit the code in the reader to allow it to do further than what it can do already. And what it can do as of now, stock, is modify visuals. If you want me to i can give you a rundown explanation in all of the files in a shader pack but i'd much rather not.
Exactly
but hax
Den we will hav probZ
Shaders 1: Rise of Morten
Shaders 2: Return of Dewey
Shaders 3: The Dark Relkeb Rises
Coming to a server near you!
You mean Morten hears a Who
IG - @oem_moses

Nick3306

R.I.P. Blocky Jr. - Brutally killed by Kodak on accident

Chipaton


clawstrider

Back to the actual topic:

Quote from: Nick3306 on March 07, 2014, 10:50:55 PM
Quote from: LIEKABOWSE on March 07, 2014, 09:01:31 PM
Forge is included with fml (forge mod loader) so it's technically one mod. The rule would be as simple as "No mods besides Forge, Shaders, and Optifine."



edit:
Quote from: Nick3306 on March 07, 2014, 08:34:21 PM
Quote from: iGenerator on March 07, 2014, 08:32:06 PM
They are both exclusively texture changes neither make you punch a tree faster or phase through walls because they are visual modifications.
A texture pack can only contain certain things, that's how its set up. A shader mod can contain anything since it is a mod, its not just strictly textures or shaders for that matter. That being said, people should really pay attention to what pew said and also it would help if people had actually read what i posted lol.
Yeah sorry but i'm going to have to shoot up a straight "no" on your explanation. Shaders come in shader packs. The shader mod is a shader pack reader. You would have to edit the code in the reader to allow it to do further than what it can do already. And what it can do as of now, stock, is modify visuals. If you want me to i can give you a rundown explanation in all of the files in a shader pack but i'd much rather not.
Exactly

By this logic, why can't I just make a modification of Optifine that also allows me to use xray? If we're scared of people taking mods and expanding on what the mod can do, then I think we're kind of missing the point.

RuthlessTomato

You guys are saying that shaders is bad because you can modify the code and make it have x-ray and stuff.

If you know how to modify a shaders mod to give it x-ray, it would be much cleaner just to CODE A SEPARATE X-RAY MOD.

Nick3306

Quote from: RuthlessTomato on March 08, 2014, 06:41:49 PM
You guys are saying that shaders is bad because you can modify the code and make it have x-ray and stuff.

If you know how to modify a shaders mod to give it x-ray, it would be much cleaner just to CODE A SEPARATE X-RAY MOD.
We never said shaders are bad, why don't people ever read the actual posts. We are simply stating why we have a no mods rule.
R.I.P. Blocky Jr. - Brutally killed by Kodak on accident

clawstrider

Quote from: Nick3306 on March 08, 2014, 07:17:19 PM
We never said shaders are bad

So why are shaders bad then?

LIEKABOWSE

That's what I was trying to point out on the edit code thing, if i wanted to I could take a bit of code from an xray mod and paste it into Optifine's source. Bam, Xoptirayfine. yeah I couldnt come up with a good name But that's not the point. The point of this suggestion is to overrule the no mods rule by adding one mod (or two if you include forge but that's an api and not mod)

Nick3306

Quote from: clawstrider on March 08, 2014, 08:57:44 PM
Quote from: Nick3306 on March 08, 2014, 07:17:19 PM
We never said shaders are bad

So why are shaders bad then?
We never said shaders were bad, we were simply using shaders as an example of why the no mods rule exists.
R.I.P. Blocky Jr. - Brutally killed by Kodak on accident

LIEKABOWSE

Quote from: Nick3306 on March 09, 2014, 06:05:33 AM
Quote from: clawstrider on March 08, 2014, 08:57:44 PM
Quote from: Nick3306 on March 08, 2014, 07:17:19 PM
We never said shaders are bad

So why are shaders bad then?
We never said shaders were bad, we were simply using shaders as an example of why the no mods rule exists.
But shaders is barely a mod anyways... it alters client side visual gameplay, juuust like a texture pack