Opticraft Community

Discussion forum => Legacy => Archives => Suggestions => Topic started by: ☣2crzy4uall☣ on February 28, 2014, 10:20:18 pm

Title: Shaders
Post by: ☣2crzy4uall☣ on February 28, 2014, 10:20:18 pm
I'm making this topic because I feel that GSL shaders shouldn't be banned. They do nothing but make the game prettier for a small group of people who can run them. They don't affect the game in any way. That said, I wanna drum up support for this, this is NOT a topic to post about mods you want to use, it is simply to support the suggestion of GSL shaders.
Title: Re: Shaders
Post by: iGenerator on February 28, 2014, 10:35:44 pm
I also don't understand the concept of "you want to make your game look better, no" as an answer.  The only way I've seen this defended was saying it would be a gateway for other mods to be allowed, but Optifine and Shaders aren't all that different in the way that they slightly increase the playability of this game. 
Title: Re: Shaders
Post by: hammysandwhich on February 28, 2014, 10:38:25 pm
I mean, honestly, how does shaders give you an advtantage? I think this should be allowed.
Title: Re: Shaders
Post by: TarynMai on February 28, 2014, 10:44:32 pm
I do understand why they arent allowed (kind of), but I dont think it would be a big deal to allow at least a one mod with shaders. And they'd be so nice D:
Title: Re: Shaders
Post by: Holy_Moses on February 28, 2014, 11:31:01 pm
Shaders are harmless. And they are resource demanding so the amount of people who can run gsl is pretty limited
Title: Re: Shaders
Post by: Nikoljan on February 28, 2014, 11:31:37 pm
Gateway Mod

Shaders are only not allowed because there are many mods and making changes to the rules by allowing an additional mod would make people want to look at other mods and try to justify them as well.  It's basically to keep the rule "no mods" as simple as possible. (I can confirm this)

With that said, shaders are always requested in any server and I think it goes with opti fine nicely.  Is there one shaders mod that everyone can use or are there many different versions of these types of mods?  I wouldn't use shaders myself but I support this thread due to high player demand for a single mod that doesn't give any play advantage.
Title: Re: Shaders
Post by: Chipaton on February 28, 2014, 11:37:31 pm
I mean you could just do it and not say anything. No way for anyone to find out, right? Unless you're smart enough to take screenshots and post em.
Title: Re: Shaders
Post by: Wone on March 01, 2014, 12:02:27 am
I mean you could just do it and not say anything. No way for anyone to find out, right? Unless you're smart enough to take screenshots and post em.
there are ways to check if someone is using mods, if I am not mistaken
Title: Re: Shaders
Post by: Nikoljan on March 01, 2014, 12:26:59 am
Quote
I mean you could just do it and not say anything. No way for anyone to find out, right? Unless you're smart enough to take screenshots and post em.
there are ways to check if someone is using mods, if I am not mistaken*

Let's not divert from the point of this post please.  The suggestion is to make them allowed, not whether or not we can bypass rules.
Title: Re: Shaders
Post by: roscoepwns on March 01, 2014, 01:06:35 am
+1
Shaders are awesome to use, and I find it a pain to have to de-activate them every time I log on to OptiCraft.
Title: Re: Shaders
Post by: Wone on March 01, 2014, 01:35:18 am
by the way, are there any low resource-demanding shaders out there for low-spec PCs?
Title: Re: Shaders
Post by: Mr_Mr_Mr on March 01, 2014, 03:39:28 am
by the way, are there any low resource-demanding shaders out there for low-spec PCs?
I doubt it. Sonic Either's new shader pack is insanely amazing though. I vote this gets approved, I'd love to use shaders on opticraft.
Title: Re: Shaders
Post by: XzTriggerHappyzX on March 01, 2014, 04:12:37 am
i'd love to see this mod approved! i used to use it all the time in single player and building modern builds in creative but every time i wanted to log onto opticraft i had to close and re-launch minecraft without the mod installed. (before you could change users). +1
Title: Re: Shaders
Post by: Wone on March 01, 2014, 05:51:13 am
by the way, are there any low resource-demanding shaders out there for low-spec PCs?
I doubt it. Sonic Either's new shader pack is insanely amazing though. I vote this gets approved, I'd love to use shaders on opticraft.
did some googling, found one that is less demanding than Sonic Ether's with a little bit of sacrifice in the sugarcoated graphics.

bottom line is, +1
Title: Re: Shaders
Post by: Pugabyte on March 03, 2014, 02:09:24 am
This topic is to the point where there isn't much more to add.

You have my support.  ;)
Title: Re: Shaders
Post by: LIEKABOWSE on March 03, 2014, 05:30:25 am
I felt glory in my heart when I saw this fucking post. I have been trying for so long to budge Nick about it lol. +1 support
Title: Re: Shaders
Post by: Caanite. on March 03, 2014, 06:34:58 pm
Supported!
Title: Re: Shaders
Post by: optical on March 03, 2014, 09:30:14 pm
I haven't spoken to Nick or Tobs about this at all - but I have had several people PM me about it so I thought I'd address it from my standpoint. Please note that I do not make the rules now - so what I say is just my view, not the rule. At the end of the day Nick and Tobs have the final call, not me.

Personally I don't have an issue with shaders being used since its purely cosmetic - as far as I am aware. If there are shaders that do modify gameplay in order to provide an advantage however, I support banning them altogether. Provided there are none that provide an advatange, I would be fine with them being allowed.

That said - I do not make the rules, and if they're currently disallowed, they will remain so until Nick and Tobs decide to alter the rules. If you use a shader and get in trouble for doing so - this post will not be an excuse to be unbanned.
Title: Re: Shaders
Post by: clawstrider on March 03, 2014, 10:35:07 pm
I just want to come in from my viewpoint here. Opticraft never has been, and likely never will be, a "pvp" server. Yes, we have the occasional pvp fight in the set arenas, but overall, 99.999% of the daily goings on in the server are non pvp based. For this reason, I honestly don't see the reason that players are not allowed to use "advantageous" mods.

Now, before I go any further, I want to make the distinction between a "mod" and a "hack" (Yes, I know they're not technical terms, but they serve the purpose).

In my mind, a "mod" refines something that a player not using one could do, with additional effort. Two examples of this would be a minimap mod, or the better sprinting mod.

Considering the minimap mod, a player playing Minecraft could hypothetically put Minecraft in half his screen, and run the SMP live map in the other half. Would this serve as a "minimap"? A pretty decent one, yeah. But it would require him to track his movements, and it would be more clunky and slow. Hell, you could probably even save the whole minimap as a very high-rez picture, and drop icons on it, as a form of "saved places".
If I was to use a minimap, I would not be getting any large bonus over this live-map toting player, save avoiding the effort of having to drag it in the direction he is running every once in a while. While I may be getting an advantage in pvp (In which the seconds do matter), in fairly peaceful environment of Opticraft, it is  no real bonus.

As to the "better sprinting" mod, this is a lot more obvious. While never having used it, I have read the features, and from what I understand, it basically just lets you toggle sneaking or sprinting, instead of having to double tap, then hold down and/or hold down the specific buttons. In a pvp server, this is a massive advantage, and could give you the crucial edge in cutting down your opponents. But Opticraft is not a pvp server, and there are no opponents to cut down. I am struggling to think of a situation where being able to start sprinting slightly faster, or for longer, would ever actually matter.
And of course, a long-term player of Minecraft, who is decently adept at the whole double-tap and hold, could easily keep pace with this sprint toggling runner. Again, we see that the mod is making things easier for the player, not adding unfair new advantages.


Now, as to my "hack" category, that is much easier to define. I'd call it anything that a vanilla player literally can not do, never-mind his skill. Xray would easily fall into this category. Being good at Minecraft does not allow you to see through walls, Xray does. Nodus, or any kind of cheating client also counts here. Can a vanilla player fly, or disappear, or whatever the other hacks it is capable of?

What I'm trying to get at, after this long winded ramble, is that I think we should go a whole lot further than just allowing shaders. I believe that we should totally allow anything fitting into my "mod" category. At the end of the day, allowing these won't really hurt any of the current players, if they choose not to use them. Since Opticraft is by it's nature non-competitive, there are practically no opportunities to be using these for malicious purposes. If we make a couple of our players have more fun by doing this, then I see it as a satisfactory outcome; there is very little downside to this.

The only flaw I can see in this is that some players won't know where to draw the line; where "mod" runs out and "hack" begins. But to this, I think that we should just let the rule of common sense run here. If a player thinks that xray is a perfectly okay thing to be using, chances are that we don't want them anyway.


Sorry this was so long, and I understand if it's a bit too offtopic for this post. If anybody wants me to, I will split the topic into it's own separate one for discussion.  


TL;DR: Opticraft should allow all mods, except for hacks. Opticraft isn't pvp, so there is no advantage to be gained from using small modifications to Minecraft. - Note: If you plan to argue with me about this, please actually read the whole post, not just the TL;DR. Thanks!
Title: Re: Shaders
Post by: Mattkkk12345 on March 03, 2014, 10:58:37 pm
I just want to come in from my viewpoint here. Opticraft never has been, and likely never will be, a "pvp" server. Yes, we have the occasional pvp fight in the set arenas, but overall, 99.999% of the daily goings on in the server are non pvp based. For this reason, I honestly don't see the reason that players are not allowed to use "advantageous" mods.

Now, before I go any further, I want to make the distinction between a "mod" and a "hack" (Yes, I know they're not technical terms, but they serve the purpose).

In my mind, a "mod" refines something that a player not using one could do, with additional effort. Two examples of this would be a minimap mod, or the better sprinting mod.

Considering the minimap mod, a player playing Minecraft could hypothetically put Minecraft in half his screen, and run the SMP live map in the other half. Would this serve as a "minimap"? A pretty decent one, yeah. But it would require him to track his movements, and it would be more clunky and slow. Hell, you could probably even save the whole minimap as a very high-rez picture, and drop icons on it, as a form of "saved places".
If I was to use a minimap, I would not be getting any large bonus over this live-map toting player, save avoiding the effort of having to drag it in the direction he is running every once in a while. While I may be getting an advantage in pvp (In which the seconds do matter), in fairly peaceful environment of Opticraft, it is  no real bonus.

As to the "better sprinting" mod, this is a lot more obvious. While never having used it, I have read the features, and from what I understand, it basically just lets you toggle sneaking or sprinting, instead of having to double tap, then hold down and/or hold down the specific buttons. In a pvp server, this is a massive advantage, and could give you the crucial edge in cutting down your opponents. But Opticraft is not a pvp server, and there are no opponents to cut down. I am struggling to think of a situation where being able to start sprinting slightly faster, or for longer, would ever actually matter.
And of course, a long-term player of Minecraft, who is decently adept at the whole double-tap and hold, could easily keep pace with this sprint toggling runner. Again, we see that the mod is making things easier for the player, not adding unfair new advantages.


Now, as to my "hack" category, that is much easier to define. I'd call it anything that a vanilla player literally can not do, never-mind his skill. Xray would easily fall into this category. Being good at Minecraft does not allow you to see through walls, Xray does. Nodus, or any kind of cheating client also counts here. Can a vanilla player fly, or disappear, or whatever the other hacks it is capable of?

What I'm trying to get at, after this long winded ramble, is that I think we should go a whole lot further than just allowing shaders. I believe that we should totally allow anything fitting into my "mod" category. At the end of the day, allowing these won't really hurt any of the current players, if they choose not to use them. Since Opticraft is by it's nature non-competitive, there are practically no opportunities to be using these for malicious purposes. If we make a couple of our players have more fun by doing this, then I see it as a satisfactory outcome; there is very little downside to this.

The only flaw I can see in this is that some players won't know where to draw the line; where "mod" runs out and "hack" begins. But to this, I think that we should just let the rule of common sense run here. If a player thinks that xray is a perfectly okay thing to be using, chances are that we don't want them anyway.


Sorry this was so long, and I understand if it's a bit too offtopic for this post. If anybody wants me to, I will split the topic into it's own separate one for discussion.  


TL;DR: Opticraft should allow all mods, except for hacks. Opticraft isn't pvp, so there is no advantage to be gained from using small modifications to Minecraft. - Note: If you plan to argue with me about this, please actually read the whole post, not just the TL;DR. Thanks!

Sorry for the long quote....but. I see claws point could, in theory lead to the creation of a page with updated official mod downloads and any outside this would be bannable?. For example we add to the /rules and perhaps in the auto messages (like tie vote ones), go 'here' and see what mods are allowed on this server or something along the lines with that. I do get claws point as there would be future posts asking for more types of mods to be allowed and then this would perhaps turn into a great unmanageable list of mods, unclear to new people what IS and IS NOT tolerated. Thanks - Matt
Title: Re: Shaders
Post by: Nick3306 on March 03, 2014, 11:21:07 pm
I just want to come in from my viewpoint here. Opticraft never has been, and likely never will be, a "pvp" server. Yes, we have the occasional pvp fight in the set arenas, but overall, 99.999% of the daily goings on in the server are non pvp based. For this reason, I honestly don't see the reason that players are not allowed to use "advantageous" mods.

Now, before I go any further, I want to make the distinction between a "mod" and a "hack" (Yes, I know they're not technical terms, but they serve the purpose).

In my mind, a "mod" refines something that a player not using one could do, with additional effort. Two examples of this would be a minimap mod, or the better sprinting mod.

Considering the minimap mod, a player playing Minecraft could hypothetically put Minecraft in half his screen, and run the SMP live map in the other half. Would this serve as a "minimap"? A pretty decent one, yeah. But it would require him to track his movements, and it would be more clunky and slow. Hell, you could probably even save the whole minimap as a very high-rez picture, and drop icons on it, as a form of "saved places".
If I was to use a minimap, I would not be getting any large bonus over this live-map toting player, save avoiding the effort of having to drag it in the direction he is running every once in a while. While I may be getting an advantage in pvp (In which the seconds do matter), in fairly peaceful environment of Opticraft, it is  no real bonus.

As to the "better sprinting" mod, this is a lot more obvious. While never having used it, I have read the features, and from what I understand, it basically just lets you toggle sneaking or sprinting, instead of having to double tap, then hold down and/or hold down the specific buttons. In a pvp server, this is a massive advantage, and could give you the crucial edge in cutting down your opponents. But Opticraft is not a pvp server, and there are no opponents to cut down. I am struggling to think of a situation where being able to start sprinting slightly faster, or for longer, would ever actually matter.
And of course, a long-term player of Minecraft, who is decently adept at the whole double-tap and hold, could easily keep pace with this sprint toggling runner. Again, we see that the mod is making things easier for the player, not adding unfair new advantages.


Now, as to my "hack" category, that is much easier to define. I'd call it anything that a vanilla player literally can not do, never-mind his skill. Xray would easily fall into this category. Being good at Minecraft does not allow you to see through walls, Xray does. Nodus, or any kind of cheating client also counts here. Can a vanilla player fly, or disappear, or whatever the other hacks it is capable of?

What I'm trying to get at, after this long winded ramble, is that I think we should go a whole lot further than just allowing shaders. I believe that we should totally allow anything fitting into my "mod" category. At the end of the day, allowing these won't really hurt any of the current players, if they choose not to use them. Since Opticraft is by it's nature non-competitive, there are practically no opportunities to be using these for malicious purposes. If we make a couple of our players have more fun by doing this, then I see it as a satisfactory outcome; there is very little downside to this.

The only flaw I can see in this is that some players won't know where to draw the line; where "mod" runs out and "hack" begins. But to this, I think that we should just let the rule of common sense run here. If a player thinks that xray is a perfectly okay thing to be using, chances are that we don't want them anyway.


Sorry this was so long, and I understand if it's a bit too offtopic for this post. If anybody wants me to, I will split the topic into it's own separate one for discussion.  


TL;DR: Opticraft should allow all mods, except for hacks. Opticraft isn't pvp, so there is no advantage to be gained from using small modifications to Minecraft. - Note: If you plan to argue with me about this, please actually read the whole post, not just the TL;DR. Thanks!
The only problem with this is that its completely inaccurate. Xray is a mod not a hack, you download it and i modifies your game, same with all of the other "hacks" that you list. All of them are in the form of mods. Nothing separates them from the mini map mod, both add something that didnt exist in the game previously.

We never banned shaders, we banned all mods because it was the easiest way to try to prevent people from using bad ones. The problem with banning all mods that give you an advantage is that what gives you an advantage is subjective, its much easier to just ban all mods except optifine. Now you may say, well if you said they can use optifine, what makes saying they can use shaders any differently? The difference is that optifine is a specific plugin, we know what it does. Shaders on the other hand does not describe a specific plugin, there are tons and the simple fact is that we dont know what else is in that shaders pack.

That being said, you guys have optical on your side so your chances are pretty good
Title: Re: Shaders
Post by: clawstrider on March 04, 2014, 12:15:07 am
The only problem with this is that its completely inaccurate. Xray is a mod not a hack, you download it and i modifies your game, same with all of the other "hacks" that you list. All of them are in the form of mods. Nothing separates them from the mini map mod, both add something that didnt exist in the game previously.

Now, before I go any further, I want to make the distinction between a "mod" and a "hack" (Yes, I know they're not technical terms, but they serve the purpose).
In my mind, a "mod" refines something that a player not using one could do, with additional effort.

Now, as to my "hack" category, that is much easier to define. I'd call it anything that a vanilla player literally can not do, never-mind his skill.

Possibly you misunderstood what I was trying to say. I was redefining the words mod and hack to suite my own purposes. If you want, we can call them A and B. The difference is what the vanilla player can and can't do, not how the client modification is actually run. Let me know if you still don't understand. This was a case of me being lazy and using two pre-existing terms.
Title: Re: Shaders
Post by: Nick3306 on March 04, 2014, 12:22:04 am
The only problem with this is that its completely inaccurate. Xray is a mod not a hack, you download it and i modifies your game, same with all of the other "hacks" that you list. All of them are in the form of mods. Nothing separates them from the mini map mod, both add something that didnt exist in the game previously.

Now, before I go any further, I want to make the distinction between a "mod" and a "hack" (Yes, I know they're not technical terms, but they serve the purpose).
In my mind, a "mod" refines something that a player not using one could do, with additional effort.

Now, as to my "hack" category, that is much easier to define. I'd call it anything that a vanilla player literally can not do, never-mind his skill.

Possibly you misunderstood what I was trying to say. I was redefining the words mod and hack to suite my own purposes. If you want, we can call them A and B. The difference is what the vanilla player can and can't do, not how the client modification is actually run. Let me know if you still don't understand. This was a case of me being lazy and using two pre-existing terms.
I understand what you are trying to say, however mods are mods, simple as that. The purpose of a mod is to add something to the game that wasn't there before, so all of the things you listed fall under that one category.
Title: Re: Shaders
Post by: gavin1928374655 on March 04, 2014, 04:34:27 am
Weren't shaders built into the game? And shaders are basically fancy texture packs anyway
Title: Re: Shaders
Post by: jcgaming on March 04, 2014, 06:41:50 am
the shaders in the game are not exactly good i think they where mainly  mojang testing if they could implement them
Title: Re: Shaders
Post by: DeeKay on March 04, 2014, 06:43:14 am
sooo, no? ::)
Title: Re: Shaders
Post by: Nick3306 on March 04, 2014, 07:15:12 am
sooo, no? ::)
Roll your eyes all you want, did you even read my post? lol
Title: Re: Shaders
Post by: DeeKay on March 04, 2014, 07:30:38 am
sooo, no? ::)
Roll your eyes all you want, did you even read my post? lol
I wasn't rolling my eyes at you per se, it just seems these types of suggestions carry on for some time and could be ended with a yes or no. Yes I read what you said, but I had no opinion on this suggestion, so to think I was somehow taking down your reasoning calls for another ::)
Title: Re: Shaders
Post by: XzTriggerHappyzX on March 04, 2014, 10:52:34 am
To be honest, i can't see any bad side to having the shaders installed...
it doesn't give you any advantage over another player. theres nothing against having this mod allowed? if there is please mention them in dot form so it's easier to understand. thanks guys! ;D
 - Trigger
Title: Re: Shaders
Post by: VoreReznor on March 04, 2014, 04:05:49 pm
I love the look of this specific mod and would definitely add this if it is allowed.

That being said, will there be 3 new posts tomorrow about other visual or performance enhancing mods.  Also will all staff be expected to know the downfalls or bugs that these mods might add to other players experience?  /helpop my shaders didn't install properly now i cannot psvisualize? or who knows what other little glitches could happen while connected to opticraft. 

Maybe we could have a trial run with a few selected staff and trusted before giving a mod the ok?
Title: Re: Shaders
Post by: clawstrider on March 04, 2014, 04:43:11 pm
/helpop my shaders didn't install properly now i cannot psvisualize? or who knows what other little glitches could happen while connected to opticraft. 

Maybe we could have a trial run with a few selected staff and trusted before giving a mod the ok?

It doesn't work like that. There are none.
Title: Re: Shaders
Post by: Nick3306 on March 04, 2014, 05:59:33 pm
sooo, no? ::)
Roll your eyes all you want, did you even read my post? lol
I wasn't rolling my eyes at you per se, it just seems these types of suggestions carry on for some time and could be ended with a yes or no. Yes I read what you said, but I had no opinion on this suggestion, so to think I was somehow taking down your reasoning calls for another ::)
Well your post to me says that you obviously didn't read the last sentence of my post.
Title: Re: Shaders
Post by: DeeKay on March 04, 2014, 06:05:04 pm
sooo, no? ::)
Roll your eyes all you want, did you even read my post? lol
I wasn't rolling my eyes at you per se, it just seems these types of suggestions carry on for some time and could be ended with a yes or no. Yes I read what you said, but I had no opinion on this suggestion, so to think I was somehow taking down your reasoning calls for another ::)
Well your post to me says that you obviously didn't read the last sentence of my post.
Yeah, obviously.
Title: Re: Shaders
Post by: Holy_Moses on March 05, 2014, 09:36:12 pm
To avoid confusion from claw's essay and Nick's response and since I can't edit posts anymore....
I'm gonna make a little chart.

(click to show/hide)
Title: Re: Shaders
Post by: LIEKABOWSE on March 07, 2014, 12:32:39 am
Final verdict if we can predict correctly?
Title: Re: Shaders
Post by: clawstrider on March 07, 2014, 08:01:12 am
Final verdict if we can predict correctly?

My prediction: Unlikely, maybe 33% chance
Title: Re: Shaders
Post by: Chipaton on March 07, 2014, 12:30:27 pm
Final verdict if we can predict correctly?

My prediction: Unlikely, maybe 33% chance
I'd go with that 34% chance.
Title: Re: Shaders
Post by: Pew1998 on March 07, 2014, 05:42:48 pm
That being said, you guys have optical on your side so your chances are pretty good
So no one read Nick's response? He said that since opti is on our side, there is a good chance we will be getting them. He is only worried that since shaders is not a specific mod, unlike optifine, we don't know everything that will come in that mod with it.
Title: Re: Shaders
Post by: iGenerator on March 07, 2014, 06:24:03 pm
We don't ban texture packs because of there being so many that we can't possibly know the contents of them or if they're being exploited, so why ban shaders for the same reason?
Title: Re: Shaders
Post by: jcgaming on March 07, 2014, 06:47:47 pm
however texture pack are more limited in ability xray is the only main risk however i think this mod could be used as an excuses for other mods built into the shaders
the best option i see is like optifine a certain shaders mod is selected to be allowed and only that one.
Title: Re: Shaders
Post by: iGenerator on March 07, 2014, 08:32:06 pm
They are both exclusively texture changes neither make you punch a tree faster or phase through walls because they are visual modifications.
Title: Re: Shaders
Post by: Nick3306 on March 07, 2014, 08:34:21 pm
They are both exclusively texture changes neither make you punch a tree faster or phase through walls because they are visual modifications.
A texture pack can only contain certain things, that's how its set up. A shader mod can contain anything since it is a mod, its not just strictly textures or shaders for that matter. That being said, people should really pay attention to what pew said and also it would help if people had actually read what i posted lol.
Title: Re: Shaders
Post by: iGenerator on March 07, 2014, 08:45:20 pm
A simple, straight up, standalone shader mod is just that.  What I'm seeing is a lot of "what if" comments surrounding the shaders while there are probably mod packs that have optifine and the forbidden minimap mods but we still allow optifine.
Title: Re: Shaders
Post by: Tobs on March 07, 2014, 08:53:25 pm
A simple, straight up, standalone shader mod is just that.  What I'm seeing is a lot of "what if" comments surrounding the shaders while there are probably mod packs that have optifine and the forbidden minimap mods but we still allow optifine.
There are no shaders that have just that, as they require Forge and FML to run. It adds options to the menus and the shaders themselves are more lighting, not textures. That's 3 mods already installed just for using shader packs. Also we don't say mod packs are allowed, just optifine.
Title: Re: Shaders
Post by: LIEKABOWSE on March 07, 2014, 09:01:31 pm
Forge is included with fml (forge mod loader) so it's technically one mod. The rule would be as simple as "No mods besides Forge, Shaders, and Optifine."
(https://www.opticraft.net/proxy.php?request=http%3A%2F%2F25.media.tumblr.com%2Fa9d1de5378f1935cb022b2240739cb6a%2Ftumblr_mgbkwlEn3C1rjsfmoo1_500.gif&hash=d0b710ccbf17d14b07848e3c995372cd)

edit:
They are both exclusively texture changes neither make you punch a tree faster or phase through walls because they are visual modifications.
A texture pack can only contain certain things, that's how its set up. A shader mod can contain anything since it is a mod, its not just strictly textures or shaders for that matter. That being said, people should really pay attention to what pew said and also it would help if people had actually read what i posted lol.
Yeah sorry but i'm going to have to shoot up a straight "no" on your explanation. Shaders come in shader packs. The shader mod is a shader pack reader. You would have to edit the code in the reader to allow it to do further than what it can do already. And what it can do as of now, stock, is modify visuals. If you want me to i can give you a rundown explanation in all of the files in a shader pack but i'd much rather not.
Title: Re: Shaders
Post by: Tobs on March 07, 2014, 09:21:21 pm
Forge is included with fml (forge mod loader) so it's technically one mod. The rule would be as simple as "No mods besides Forge, Shaders, and Optifine."
If you want to look at it that way, forge is a mod pack with multiple mods in it. If you're actually wanting shaders you need karyonix's shader mod as I said. I'm not against this as I enjoy shaders, but I'm just addressing the confusion some people are having.
Title: Re: Shaders
Post by: Nick3306 on March 07, 2014, 10:50:55 pm
Forge is included with fml (forge mod loader) so it's technically one mod. The rule would be as simple as "No mods besides Forge, Shaders, and Optifine."
(https://www.opticraft.net/proxy.php?request=http%3A%2F%2F25.media.tumblr.com%2Fa9d1de5378f1935cb022b2240739cb6a%2Ftumblr_mgbkwlEn3C1rjsfmoo1_500.gif&hash=d0b710ccbf17d14b07848e3c995372cd)

edit:
They are both exclusively texture changes neither make you punch a tree faster or phase through walls because they are visual modifications.
A texture pack can only contain certain things, that's how its set up. A shader mod can contain anything since it is a mod, its not just strictly textures or shaders for that matter. That being said, people should really pay attention to what pew said and also it would help if people had actually read what i posted lol.
Yeah sorry but i'm going to have to shoot up a straight "no" on your explanation. Shaders come in shader packs. The shader mod is a shader pack reader. You would have to edit the code in the reader to allow it to do further than what it can do already. And what it can do as of now, stock, is modify visuals. If you want me to i can give you a rundown explanation in all of the files in a shader pack but i'd much rather not.
Exactly
Title: Re: Shaders
Post by: Chipaton on March 07, 2014, 11:36:26 pm
Forge is included with fml (forge mod loader) so it's technically one mod. The rule would be as simple as "No mods besides Forge, Shaders, and Optifine."
(https://www.opticraft.net/proxy.php?request=http%3A%2F%2F25.media.tumblr.com%2Fa9d1de5378f1935cb022b2240739cb6a%2Ftumblr_mgbkwlEn3C1rjsfmoo1_500.gif&hash=d0b710ccbf17d14b07848e3c995372cd)

edit:
They are both exclusively texture changes neither make you punch a tree faster or phase through walls because they are visual modifications.
A texture pack can only contain certain things, that's how its set up. A shader mod can contain anything since it is a mod, its not just strictly textures or shaders for that matter. That being said, people should really pay attention to what pew said and also it would help if people had actually read what i posted lol.
Yeah sorry but i'm going to have to shoot up a straight "no" on your explanation. Shaders come in shader packs. The shader mod is a shader pack reader. You would have to edit the code in the reader to allow it to do further than what it can do already. And what it can do as of now, stock, is modify visuals. If you want me to i can give you a rundown explanation in all of the files in a shader pack but i'd much rather not.
Exactly
but hax
Title: Re: Shaders
Post by: Holy_Moses on March 08, 2014, 12:04:03 am
Forge is included with fml (forge mod loader) so it's technically one mod. The rule would be as simple as "No mods besides Forge, Shaders, and Optifine."
(https://www.opticraft.net/proxy.php?request=http%3A%2F%2F25.media.tumblr.com%2Fa9d1de5378f1935cb022b2240739cb6a%2Ftumblr_mgbkwlEn3C1rjsfmoo1_500.gif&hash=d0b710ccbf17d14b07848e3c995372cd)

edit:
They are both exclusively texture changes neither make you punch a tree faster or phase through walls because they are visual modifications.
A texture pack can only contain certain things, that's how its set up. A shader mod can contain anything since it is a mod, its not just strictly textures or shaders for that matter. That being said, people should really pay attention to what pew said and also it would help if people had actually read what i posted lol.
Yeah sorry but i'm going to have to shoot up a straight "no" on your explanation. Shaders come in shader packs. The shader mod is a shader pack reader. You would have to edit the code in the reader to allow it to do further than what it can do already. And what it can do as of now, stock, is modify visuals. If you want me to i can give you a rundown explanation in all of the files in a shader pack but i'd much rather not.
Exactly
but hax
Den we will hav probZ
Title: Re: Shaders
Post by: Chipaton on March 08, 2014, 07:31:13 am
Forge is included with fml (forge mod loader) so it's technically one mod. The rule would be as simple as "No mods besides Forge, Shaders, and Optifine."
(https://www.opticraft.net/proxy.php?request=http%3A%2F%2F25.media.tumblr.com%2Fa9d1de5378f1935cb022b2240739cb6a%2Ftumblr_mgbkwlEn3C1rjsfmoo1_500.gif&hash=d0b710ccbf17d14b07848e3c995372cd)

edit:
They are both exclusively texture changes neither make you punch a tree faster or phase through walls because they are visual modifications.
A texture pack can only contain certain things, that's how its set up. A shader mod can contain anything since it is a mod, its not just strictly textures or shaders for that matter. That being said, people should really pay attention to what pew said and also it would help if people had actually read what i posted lol.
Yeah sorry but i'm going to have to shoot up a straight "no" on your explanation. Shaders come in shader packs. The shader mod is a shader pack reader. You would have to edit the code in the reader to allow it to do further than what it can do already. And what it can do as of now, stock, is modify visuals. If you want me to i can give you a rundown explanation in all of the files in a shader pack but i'd much rather not.
Exactly
but hax
Den we will hav probZ
Shaders 1: Rise of Morten
Shaders 2: Return of Dewey
Shaders 3: The Dark Relkeb Rises
Coming to a server near you!
Title: Re: Shaders
Post by: Holy_Moses on March 08, 2014, 09:55:23 am
Forge is included with fml (forge mod loader) so it's technically one mod. The rule would be as simple as "No mods besides Forge, Shaders, and Optifine."
(https://www.opticraft.net/proxy.php?request=http%3A%2F%2F25.media.tumblr.com%2Fa9d1de5378f1935cb022b2240739cb6a%2Ftumblr_mgbkwlEn3C1rjsfmoo1_500.gif&hash=d0b710ccbf17d14b07848e3c995372cd)

edit:
They are both exclusively texture changes neither make you punch a tree faster or phase through walls because they are visual modifications.
A texture pack can only contain certain things, that's how its set up. A shader mod can contain anything since it is a mod, its not just strictly textures or shaders for that matter. That being said, people should really pay attention to what pew said and also it would help if people had actually read what i posted lol.
Yeah sorry but i'm going to have to shoot up a straight "no" on your explanation. Shaders come in shader packs. The shader mod is a shader pack reader. You would have to edit the code in the reader to allow it to do further than what it can do already. And what it can do as of now, stock, is modify visuals. If you want me to i can give you a rundown explanation in all of the files in a shader pack but i'd much rather not.
Exactly
but hax
Den we will hav probZ
Shaders 1: Rise of Morten
Shaders 2: Return of Dewey
Shaders 3: The Dark Relkeb Rises
Coming to a server near you!
You mean Morten hears a Who
Title: Re: Shaders
Post by: Nick3306 on March 08, 2014, 05:14:27 pm
You mean Morten hears a Who
lmfao, that's great.
Title: Re: Shaders
Post by: Chipaton on March 08, 2014, 06:02:56 pm
You mean Morten hears a Who
lmfao, that's great.
(https://www.opticraft.net/proxy.php?request=http%3A%2F%2Fwww.reactiongifs.com%2Fr%2Fhbal.gif&hash=890552baac555792b6253f81a416095a)
Title: Re: Shaders
Post by: clawstrider on March 08, 2014, 06:09:56 pm
Back to the actual topic:

Forge is included with fml (forge mod loader) so it's technically one mod. The rule would be as simple as "No mods besides Forge, Shaders, and Optifine."
(https://www.opticraft.net/proxy.php?request=http%3A%2F%2F25.media.tumblr.com%2Fa9d1de5378f1935cb022b2240739cb6a%2Ftumblr_mgbkwlEn3C1rjsfmoo1_500.gif&hash=d0b710ccbf17d14b07848e3c995372cd)

edit:
They are both exclusively texture changes neither make you punch a tree faster or phase through walls because they are visual modifications.
A texture pack can only contain certain things, that's how its set up. A shader mod can contain anything since it is a mod, its not just strictly textures or shaders for that matter. That being said, people should really pay attention to what pew said and also it would help if people had actually read what i posted lol.
Yeah sorry but i'm going to have to shoot up a straight "no" on your explanation. Shaders come in shader packs. The shader mod is a shader pack reader. You would have to edit the code in the reader to allow it to do further than what it can do already. And what it can do as of now, stock, is modify visuals. If you want me to i can give you a rundown explanation in all of the files in a shader pack but i'd much rather not.
Exactly

By this logic, why can't I just make a modification of Optifine that also allows me to use xray? If we're scared of people taking mods and expanding on what the mod can do, then I think we're kind of missing the point.
Title: Re: Shaders
Post by: RuthlessTomato on March 08, 2014, 06:41:49 pm
You guys are saying that shaders is bad because you can modify the code and make it have x-ray and stuff.

If you know how to modify a shaders mod to give it x-ray, it would be much cleaner just to CODE A SEPARATE X-RAY MOD.
Title: Re: Shaders
Post by: Nick3306 on March 08, 2014, 07:17:19 pm
You guys are saying that shaders is bad because you can modify the code and make it have x-ray and stuff.

If you know how to modify a shaders mod to give it x-ray, it would be much cleaner just to CODE A SEPARATE X-RAY MOD.
We never said shaders are bad, why don't people ever read the actual posts. We are simply stating why we have a no mods rule.
Title: Re: Shaders
Post by: clawstrider on March 08, 2014, 08:57:44 pm
We never said shaders are bad

So why are shaders bad then?
Title: Re: Shaders
Post by: LIEKABOWSE on March 08, 2014, 10:30:59 pm
That's what I was trying to point out on the edit code thing, if i wanted to I could take a bit of code from an xray mod and paste it into Optifine's source. Bam, Xoptirayfine. yeah I couldnt come up with a good name But that's not the point. The point of this suggestion is to overrule the no mods rule by adding one mod (or two if you include forge but that's an api and not mod)
Title: Re: Shaders
Post by: Nick3306 on March 09, 2014, 06:05:33 am
We never said shaders are bad

So why are shaders bad then?
We never said shaders were bad, we were simply using shaders as an example of why the no mods rule exists.
Title: Re: Shaders
Post by: LIEKABOWSE on March 09, 2014, 06:09:13 am
We never said shaders are bad

So why are shaders bad then?
We never said shaders were bad, we were simply using shaders as an example of why the no mods rule exists.
But shaders is barely a mod anyways... it alters client side visual gameplay, juuust like a texture pack
Title: Re: Shaders
Post by: SalsaInABowl on March 10, 2014, 04:06:33 am
We never said shaders are bad

So why are shaders bad then?
We never said shaders were bad, we were simply using shaders as an example of why the no mods rule exists.

How many times have you repeated this now?

And honestly, shaders doesn't seem that bad so not sure what the problem is since there doesn't appear to be an opposition.
Title: Re: Shaders
Post by: Nick3306 on March 10, 2014, 10:22:19 pm
We never said shaders are bad

So why are shaders bad then?
We never said shaders were bad, we were simply using shaders as an example of why the no mods rule exists.

How many times have you repeated this now?

And honestly, shaders doesn't seem that bad so not sure what the problem is since there doesn't appear to be an opposition.
Your second paragraph is the exact reason I have to keep repeating it lmao.


Anyway, we are going to allow use of shaders. Will have to wait for opti to change the rules in game.