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Messages - Chief149

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811
Suggestions / Re: Additions to the Market
« on: June 11, 2012, 02:38:30 pm »
Honestly though I think it would be nice to have monster spawners for sale at the market. I think that should be the one and only addition, but not for very cheap.
But why? I never hop on the server and go "Oh i wish I had a monster spawner here!" I've got 3 lol. 2 are my xp grinders, I think im ok without placing it myself

Well it would make it possible to build a good monster farm.
How do you make an EXP farm with only the one monster spawner in the crazy underground location where the monster spawner is?

812
Suggestions / Re: Anti X-Ray Plugin
« on: June 11, 2012, 02:36:51 pm »
Yeah we could use an anti-xray plugin, but the problem is, like mentioned before and on the website, the plugin modifies all the block information before sending it to the client. That means going through a gigantic 3D array, and determining which blocks are ores, then determining if they are in contact with air, and then changing them to stone if the above two are true.

To do that many cycles per second multiplied times the number of players online makes the idea non-feasible. It's just not possible. The very best maybe that could happen is to make the plugin only do its thing for guests, and not for members+ but there's still a LOT of guests on the server.

this guy knows what he's talking about.

Lolz thank you. I'm one of those people who knows a fair bit about this stuff.

Sadly the only thing I can say about the anti-xray idea is that it is great... but only for small servers. It's not possible on a large server like this UNLESS the plugin itself was multithreaded and the server had an additional 2 or 4 cores the plugin alone could use. Now it is my understanding that bukkit is still monothreaded right? However I'm told that plugins themselves may use multithreading (the reason the server lags with stuff such as redstone timers is most likely because the timer as well as every other world aspect is on a single thread). Therefore if there's a anti-xray plugin that runs on a different thread from the server itself (or a different 2 or 3 threads) then this is feasable assuming the server has a couple unused cpu cores. As for bandwith the server may need slightly more bandwith but I guess it's still the same amount of block info being sent out to the client, but it's just modified before hand.


Long story short:
Plugin not possible if you try to make it run on the same thread as the server itself
Plugin is possible if you multithread it and don't allow it to touch the main thread that the server uses. For the amount of data the plugin must process I'd say that an additional 2 threads minimum would be necessary as well as 2 unused cpu cores to handle sed threads.

813
Suggestions / Re: Anti X-Ray Plugin
« on: June 11, 2012, 06:38:30 am »
Yeah we could use an anti-xray plugin, but the problem is, like mentioned before and on the website, the plugin modifies all the block information before sending it to the client. That means going through a gigantic 3D array, and determining which blocks are ores, then determining if they are in contact with air, and then changing them to stone if the above two are true.

To do that many cycles per second multiplied times the number of players online makes the idea non-feasible. It's just not possible. The very best maybe that could happen is to make the plugin only do its thing for guests, and not for members+ but there's still a LOT of guests on the server.

814
Suggestions / Re: PVP Zone Addon
« on: June 11, 2012, 06:31:47 am »
Yes, but being as people believe any PVP in the server causes drama I simply want to brainstorm how each problem associated with a PVP zone can be solved.

815
I'll add in my two cents I guess as well:

So for the past couple years I have been hosting game servers for Halo and Half Life 2, while at the same time being root admin on a couple other people's forums and servers. The worst part is people contact me both in-game and out of the game. People have complained to me, said bad stuff to me, and much more. You have to stay within the boundries of the rules, and it's not always fun, and on Half Life 2 RP servers it's sometimes hard to not admin abuse when you can smite, rocketeer, ****slap, slap, NULL gun, evilpimpslap, or plainly teleport a person to a funny spot (I didn't do that to players that didn't want me to, but there were times when players were all joking around with me and nobody cared about being in the serious roleplay mode so that's when admins like myself would mess with the players, and as soon as someone yelled STOP then we'd stop right there and then).

So yeah it's a lot of fun, but it takes a lot of time, and you don't often get to do anything you wanna do at all. Plus it can be hard when a good friend of yours breaks the rules and you have to ban them (You can't ever let friends not be banned because they are your friends. That sets a terrible example for the other players telling them that they won't get banned for breaking the rules).

Also some mods do become very popular. Others not so much, but I have always found the moderators and admins who are not as popular to have better control over things, and to have better skills at keeping the server from going completely mad.

Anyways like the OP said, if you have extra time on your hands, and you like to be somewhat in control of the server back-end (control to undo griefing, bans, kicks, etc), and you are someone who won't abuse powers and cause drama, AND most importantly can handle constant player complaints and help requests and drama, then being a admin or moderator is something for you to do.

Personally I doubt I would be considered to have enough time on my hands, and idk if I am done being a admin on gameservers now or not. Maybe in the future if I start to have that desire to help out the server backend then I might apply to be a moderator, but for me I had a lot of fun on other game servers, and on my own servers, but I'm most likely ready to be the player for once, and do other things like coding C#, Java, C++, VB, or learning assembly(oh god no O.o)

816
Suggestions / PVP Zone Addon
« on: June 11, 2012, 03:44:02 am »
So basically some players want PVP, others don't, and honestly there would be hell in the server if PVP was enabled, BUT here's an idea!

So here is what you do:

1) Section off a humongous area of the world and I mean an area a few times the size of a minecraft classic world. This huge chunk of land will have 4 bedrock walls going from bottom of the universe to the top of the buildable sky. There would be only 1 entrance that is a 2 by 2 block player entrance (players could warp there).

2) Once in that zone you are in danger of being killed by other players because in that zone it is PVP. Outside of the zone it is not PVP. Players in a PVP zone cannot kill players standing outside the doorway of the PVP zone and vice versa.

3) There could be a separate small group of admins that are only admins of the PVP zone. Players with problems there such as griefing would go to those select admins. The word of those admins goes no matter what (note these admin's powers are restricted to the PVP zone only).

Issues and solutions:
1) players about to die will warp somewhere ==> Disable warp for players inside the PVP zone
2) players complaining to admins ==> Admins nor mods responsible for anything going on in PVP zone, and this would be clearly stated automatically to players entering the zone
3) State any other issues you think of and Ill find a solution.

817
Suggestions / Re: Removal of the old griefed houses.
« on: June 11, 2012, 03:36:48 am »
Here is an idea for a new rule:

The area around a spawn which is within a certain Radius of the spawn zone can have restrictions. Any player that builds within that radius around the spawn zone will lose all of their blocks within that radius if they are not on the server for 2 months or longer.

That could be a clear and posted rule so anyone who decides to build within a certain distance to the spawn zone knows what they're up against. Of course there would also be a plugin to announce you are within or not within the radius. Heck there could maybe be a plugin made that would do all of what I mentioned above automatically. Daily the plugin checks all players who placed or deleted blocks within the set radius of the spawn zone, and if that player is recorded to have not been on for a total of 60 days then the plugin goes and resets all blocks modified by that specific user within that zone radius.

I know a fair amount of Java so I might even be able to rough up something like this, but first I need to learn how to make bukkit plugins (I am assuming this server uses Bukkit).

818
Suggestions / Re: Additions to the Market
« on: June 11, 2012, 03:29:43 am »
Honestly though I think it would be nice to have monster spawners for sale at the market. I think that should be the one and only addition, but not for very cheap.

819
Support / Re: piston farms v2
« on: June 10, 2012, 04:33:12 pm »
Well I'm not an operator, but perhaps redstone timers do indeed have a processing toll on the server.

Lemme explain:

The server has to process EVERYTHING that happens. Every growing tree or plant, every dying leaf from a cut down tree, every destroyed block (including the block check" to make sure the player is allowed to destroy that block which happens prior to a block being destroyed) is all processed by the server, and each and every function requires the processor to make hundreds of calculations, the RAM to perform hundreds (or thousands?) of read/write operations, and even the hard drive to make many IO operations.
So the fact that the server might have to do heavy duty processing to perform the calculations that make a redstone timer work might be why they aren't allowed.

Correct me if I'm wrong on any of the above. Computers, hardware, and code are all my thing. Minecraft servers I am ok at, but I am no expert on them. I can just assume the above based on my logic of how stuff generally works.

820
Offtopic / Re: 1001 things to do when you're bored. (Forum Game)
« on: June 10, 2012, 03:03:16 am »
659.

this:
http://www.youtube.com/watch?v=PW8a0eTHaNM&feature=related (I take no credit for making that. I found it on Youtube)

821
Ban Appeals / Re: Banned for griefing??
« on: June 10, 2012, 02:49:08 am »
Alright. Idk what I'm gonna do for the next seven days though :(

Will I still get diamonds for voting each day while I'm banned?

822
Ban Appeals / Re: Banned for griefing??
« on: June 10, 2012, 02:44:14 am »
Is there any way I'd be able to have the ban dropped since this is my first ban, and I didn't really cause true damage? I'd really love to be back in-game doing my own thing again if possible. Now that I know what's up with the auto-grief ban system, I know not to repeat the mistake. Plus I know if I grief a normal players house then that normal player will just have a mod or admin come over which leads to a ban. I know all of this from minecraft classic since I had builder rank on a server (I think it was the opticraft server or I am getting names confused) and builder ranks could look at the block history to help admins out.

823
Ban Appeals / Re: Banned for griefing??
« on: June 10, 2012, 02:31:33 am »
You are correct in that you tripped an automatic grief trap.  These traps are not hard to miss, they are structures that clearly belong to "active players".  It takes a minimum of 5 blocks broken before a grief trap bans you.  This could be 5 broken all at one trap, or 5 blocks spread out over several traps.

An automatic grief ban is a mandatory 7 days long.  Yours will expire on June 16th at 7:53PM CST.

Well, thanks for the quick response. I guess once the ban expires I'll just be more careful. Honestly I'm not on the server to grief anything. If you look at my house that's in construction there's chests with tons of stacks of items (mostly raw materials so I can start a shop). I'm here to play the game, not to mess things up, and I just don't want trouble is all, and to be honest I had no clue I was tripping a grief trap...

824
Ban Appeals / Banned for griefing??
« on: June 10, 2012, 01:01:29 am »
Name of Account Banned: chief149
Reason you are banned: griefing (read on bottom of post)
How will you change this if you get unbanned: Read bottom text of post
Why Should we unban you? I follow the rules here and I don't grief. I just broke the wrong four or five blocks

Well, I didn't exactly know I was really griefing anything. There was a diamond block so I tried mining it, and then there was a second one so I tried mining it, and they weren't protected by a protection stone as it appeared. Next thing I know I'm banned for god knows how long for griefing. Aparently the grief trap I guess.

Now I've played on the survival server and classic server for some time. I like them both, and I've never been on to grief anything. I've stayed well within the boundries of the rules. I just didn't know that destroying a couple blocks (the wrong couple of blocks obviously) was going to get me auto-banned for breaking rules.

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