So I've had an idea of making a huge rail line system now that I have a working iron farm for me to get the iron and money I'd need to build the thing.
The idea is to span a rail line which would cross the entire map. There would be an inner and outer loop for a total of 16 rail stations. Each rail station would have local lines to go to a few smaller locations which are local to the area. The local area lines would have two tracks (one departing and one arriving to avoid railway collision).
The main rail track would support 4 minecart tracks, as well as two of them that would be strictly for cargo transport (plus a single rider in order to make sure the chunks load so the materials are transported all the way down the line).
I wouldn't make this to be a private system. I don't need such a mega system, so I intend on making the system public. However I need some kinks to work out. The biggest one which could potentially solve every problem is minecart collision. I need ideas which will keep all minecarts going in one direction. On the super track two of the minecarts plus one of the cargo tracks would be going in one direction, and the other cargo and other two human tracks would go in the other direction. However I need a way to prevent players from colliding. I need a way to guarantee that my minecarts will always go in the intended direction. Even in the event of a player getting out of their minecart and attempting to push it backwards. I also need a solution to prevent collision in the event that a player teleports away from, or disconnects from the server, which would cause the minecart to be left stopped on the tracks. I need a way to allow any oncoming trains to collide with a stopped cart, but while also allowing things to keep moving in the right direction. Suggestions on this would be excellent.
Secondly, would you use a system like this? A global minecart system going around the whole world to local stops?
Benefits:
- Each station could have one or two player shops that people could rent from me to help stimulate the market
- If chest shops somehow get implemented then my stations would provide a great host for them
- Villager transport, and villager trading, would be incredibly easy with this system (same with animal trade)
- Large quantities of cargo transport would be a sinch as the redstone update would allow for an automatic load/unload system to be created on the cargo lines.
The idea is to span a rail line which would cross the entire map. There would be an inner and outer loop for a total of 16 rail stations. Each rail station would have local lines to go to a few smaller locations which are local to the area. The local area lines would have two tracks (one departing and one arriving to avoid railway collision).
The main rail track would support 4 minecart tracks, as well as two of them that would be strictly for cargo transport (plus a single rider in order to make sure the chunks load so the materials are transported all the way down the line).
I wouldn't make this to be a private system. I don't need such a mega system, so I intend on making the system public. However I need some kinks to work out. The biggest one which could potentially solve every problem is minecart collision. I need ideas which will keep all minecarts going in one direction. On the super track two of the minecarts plus one of the cargo tracks would be going in one direction, and the other cargo and other two human tracks would go in the other direction. However I need a way to prevent players from colliding. I need a way to guarantee that my minecarts will always go in the intended direction. Even in the event of a player getting out of their minecart and attempting to push it backwards. I also need a solution to prevent collision in the event that a player teleports away from, or disconnects from the server, which would cause the minecart to be left stopped on the tracks. I need a way to allow any oncoming trains to collide with a stopped cart, but while also allowing things to keep moving in the right direction. Suggestions on this would be excellent.
Secondly, would you use a system like this? A global minecart system going around the whole world to local stops?
Benefits:
- Each station could have one or two player shops that people could rent from me to help stimulate the market
- If chest shops somehow get implemented then my stations would provide a great host for them
- Villager transport, and villager trading, would be incredibly easy with this system (same with animal trade)
- Large quantities of cargo transport would be a sinch as the redstone update would allow for an automatic load/unload system to be created on the cargo lines.





