Won't having 3 maps risk the cpu being overloaded? With 32gB of RAM I doubt that would be an issue, but now the cpu will have to process stuff accross 3 worlds. I've noticed the tick rate goes down a fair bit when there's close to 100 players so this could possibly hurt the tick rate a little. Nice idea, but a 3rd world, especially if this new guest world is going to be the size of the current one, could create some lag.









