One of my cousins servers use to have a /pvp command that would let you toggle wether pvp was on or off for a player. Obviously both players would have to have pvp enabled for one to kill another. If one had pvp enabled and was say afk and another player walked up to him with pvp disabled, no damage would be dealt upon attacking unless the attacker had pvp enabled.
If there were to be set zones for pvp (arenas) the /pvp command would be inaccessable (that a word?) for players and pvp would be immediately toggled on for players who went to the warp/arena. Players who would try to "combat log" to their home while in the arena would have to wait 5 seconds before the /home or /warp was "ready".
If there were to be set zones for pvp (arenas) the /pvp command would be inaccessable (that a word?) for players and pvp would be immediately toggled on for players who went to the warp/arena. Players who would try to "combat log" to their home while in the arena would have to wait 5 seconds before the /home or /warp was "ready".





I really think that if the majority of the server wants something, then it should be considered. And the decision made by more than one person.