Quote from: bigbeno37 on May 19, 2012, 12:31:02 PMQuote from: cschurz on May 19, 2012, 11:31:57 AMQuote from: wildone234 on May 19, 2012, 10:10:19 AM
Hmm. I guess you're right. I'll work hard to become trusted so that i can help others with water.
Thank you to everyone who posted constructive criticisim.
Bye.
don't discount this idea just yet. it has potential, and i'm thinking of a way to make it un-abusable. it's a very good concept, it just needs a little extra something.
Not to disapprove your theory, but I personally do not see how this could possibly be un-abuseable. Sure we could make it so that if it detects a secondary PS it doesn't work, but for those people wothout them it is a griefers paradise. And as for your 'something extra', what could that possibly mean? I don't intend to ruin your thoughts on this but it is a flawed suggestion.
first of all, we wouldn't allow members to place lava, so your example situation would never happen.
placing water in a protection-stoned area is virtually harmless except for the fact that the flow of water breaks things and it is difficult to undo the damage using logblock. it shouldn't matter if someone decided to grief with water or a pickaxe. right now, it's more difficult to undo water grief because it's not as simple as a logblock undo. if we can find a way to undo water grief quickly and easily, i see no problems at all with wildone's idea.
it's already possible to grief an unprotected house by placing a protection stone in it (or simply griefing it the traditional way). if we remove water when the protection stone is broken and improve our rollback tools to better undo water grief, then i see no faults.
and everyone should note: moderators are not going to bend over backwards fixing your grief if you refuse to protect your house. the only potential problem with wildone's idea is only possible when people fail to protect their house - we simply can't be responsible for such damage when we hand you the tools to protect yourself.
and no, saying that protection stones are too expensive is not an excuse. it is a survival server. you build small and work your way up.
BUT I DIGRESS.
we should keep the discussion going here. your over-simplified example situation is not a reason for the idea to be fundamentally flawed and impossible to implement, bigbeno. this has potential.
