Looking good, in the next update there should be an increase of world height, hopefully less lag and ironed out bugfixes and coding plus a lot of other cool stuff too (mobs, AI etc.)
Some changes to world generation/map format:
The maps should automatically update with the update, so hopefully no worries there.
Also, read the full artical here http://www.mojang.com/2012/02/14/new-minecraft-map-format-anvil/
Should be good to see what people can get out of this new world limit, and can't wait to see the new structures raise to the skyline
What do you think about this next update, what are you wanting to build, what you don't like or whatever?
FULL LIST OF UPDATES
Some changes to world generation/map format:
- Maximum build height has been increased to 256 (was 128)
- Empty sections of the world are not loaded into memory
- Block ids have been increased to 4096 (was 256) by adding a 4 bit data layer (similar to how meta data is stored)
- Block ordering have been changed from x/z/y to y/z/x in order to improve compression
- Packets for sending chunks have been updated (a full 128-high chunk is smaller than the old format, and a chunk with lots of empty space is much smaller)
- Biomes are saved per x/z column, which means they can be altered by tools
The maps should automatically update with the update, so hopefully no worries there.
Also, read the full artical here http://www.mojang.com/2012/02/14/new-minecraft-map-format-anvil/
Should be good to see what people can get out of this new world limit, and can't wait to see the new structures raise to the skyline

What do you think about this next update, what are you wanting to build, what you don't like or whatever?
FULL LIST OF UPDATES




