Just a quick write up on what I think will be most important about the new server changes... the economy.
The current market is set up in such a way that only those who already made money can see any benefit from it. In order to buy one diamond protection stone you need to sell 22 stacks of iron ore. Basically to get a minimal level of protection you must mine for 6+ hours. This is a result of people abusing the market system to get rich or by afking ridiculously long amounts of time (not saying this is a bad thing as I obviously do/did it as well).
I agree with Hedge's point in that players should have the ability to set up shops. We should not be pulling items out of thing air with the market, but the market should be a trading shop. The server should have no official economy whatsoever, rather an official shopping district/area where players can put up shops. If the shops are complained about they can be removed. (Also to make sure this area isn't ugly players would only be able to stock chests/determine prices). If players stop stocking a shop or an item deal is never used the shop could be removed.
Here is my full proposal in list form for easy reading:
The main takeaway from my post is that the economy should not exist, but rather a market where items are traded based on their worth. This could either be completely set up by the admins so all the prices are predetermined, or players could even be allowed to join in and sell items.
The current market is set up in such a way that only those who already made money can see any benefit from it. In order to buy one diamond protection stone you need to sell 22 stacks of iron ore. Basically to get a minimal level of protection you must mine for 6+ hours. This is a result of people abusing the market system to get rich or by afking ridiculously long amounts of time (not saying this is a bad thing as I obviously do/did it as well).
I agree with Hedge's point in that players should have the ability to set up shops. We should not be pulling items out of thing air with the market, but the market should be a trading shop. The server should have no official economy whatsoever, rather an official shopping district/area where players can put up shops. If the shops are complained about they can be removed. (Also to make sure this area isn't ugly players would only be able to stock chests/determine prices). If players stop stocking a shop or an item deal is never used the shop could be removed.
Here is my full proposal in list form for easy reading:
- Players can request a shop in the official market district.
- Players control the prices and are in charge of making sure the shops are fully stocked.
- If a player stops stocking a shop they will be kicked out of the marketing district and charged a fee.
- There can be some "official" shops that do produce items automatically for some things like glass/wood/stone that are common building blocks are would require destroying a large amount of land to fully stock shops with.
- These shops can charge a wide variety of prices for 1 item, i.e. you have one "official" shop that sells 64 glass. What is 64 glass worth? It could be worth 16 wool perhaps, 16 iron ingots, 8 iron ore, 1 diamond... who knows! You could have all these prices used to buy 1 item. So rather than having an "economy" you must earn one of the items that you need to buy something.
The main takeaway from my post is that the economy should not exist, but rather a market where items are traded based on their worth. This could either be completely set up by the admins so all the prices are predetermined, or players could even be allowed to join in and sell items.
A new and old! Everyone can transfer from the two worlds! just some more land to live off of! I do think some of the changes like PVP might me fun! But plz DO NOT wipe the server clear!


