So below I have a few ideas of what could be done to make this server be a little more like survival. These are basically things that would make the game play more challenging which is what makes a server a true survival server.
1) Remove food from the market.
2) Add in hunger loss for teleporting based on distance. In other words, if I am on the far south end of the world, and I use /home to go to my home at the northmost end of the world, it only makes sense that I should have gotten a bit hungry from such a long journey.
3) Don't know how hard this would be to implement, but sleepiness would be interesting. What if we got sleepy after a certain amount of time and then had to sleep in a bed. It's simple, all players are 100% awake. Then after X amount of time, become sleepy. Simply rest in a bed to recharge your awakeness. If your awakeness reaches 0%, then you begin to take half hearts of damage every couple seconds until you reach half a heart (just like if you starved).
1) Remove food from the market.
2) Add in hunger loss for teleporting based on distance. In other words, if I am on the far south end of the world, and I use /home to go to my home at the northmost end of the world, it only makes sense that I should have gotten a bit hungry from such a long journey.
3) Don't know how hard this would be to implement, but sleepiness would be interesting. What if we got sleepy after a certain amount of time and then had to sleep in a bed. It's simple, all players are 100% awake. Then after X amount of time, become sleepy. Simply rest in a bed to recharge your awakeness. If your awakeness reaches 0%, then you begin to take half hearts of damage every couple seconds until you reach half a heart (just like if you starved).




