I want to make myself an efficient xp farm, but I need a good design. Unfortunately, the best design I know of won't work due to the bug with water (if you remove a source, another can be created when the water is decaying).
So, does anyone know of any designs for xp farms that:
1. Don't rely on an oscillating water supply (source blocks are created and destroyed constantly to flush mobs)
2. Doesn't rely on mob movement, as mobs can only move when within 32 blocks of a player (according to the wiki), and since they don't spawn until you're 22 (or is it 23 blocks away?) this means a farm relying on it would have to be small.
No major rush for suggestions, as I'm currently digging a big hole so that I can make sure the only place mobs can spawn, when standing near my xp farm, are in the farm itself.
So, does anyone know of any designs for xp farms that:
1. Don't rely on an oscillating water supply (source blocks are created and destroyed constantly to flush mobs)
2. Doesn't rely on mob movement, as mobs can only move when within 32 blocks of a player (according to the wiki), and since they don't spawn until you're 22 (or is it 23 blocks away?) this means a farm relying on it would have to be small.
No major rush for suggestions, as I'm currently digging a big hole so that I can make sure the only place mobs can spawn, when standing near my xp farm, are in the farm itself.