Firstly, as the title states, I am not asking for there to be more perks for trusted players. Instead I am suggesting that we standardize the process of making players trusted, and convert the current system into an automatic system.
It can work in many ways, but I think combining the below things would work:
1) When a player becomes a member, they get a counter which counts the number of hours the player has been a member. This counter gets reset to 0 if the player gets banned, or if an operator sees it fit that the player have their counter reset. Of course for an operator to do that, the reason would most likely be a bannable reason anyways. When the player gets a certain number of hours since their last ban (or since when they became a member if they do not have any bans), they are promoted to being trusted.
2) A points system. Points in this system can be given or taken by moderators and above, the ban system, and donation system. If a player makes a donation, they can get points but only on their first donation; not on every donation made. This is because people who donate are less likely to be here to cause trouble. The ban system can take away a certain number of points or even reset them when the player gets a ban. Lastly a mod+ can issue or revoke points from players if they are playing nicely or being bad. To add to this system, when a player doesn't type anything in chat for a long time then a helpop ticket can be made to alert a moderator to go check on the player. If the moderator sees the player is having a good time just doing his or her own thing then the more reclusive player can also get their points, or get them taken if they are doing something bad like griefing. After a certain number of points, a player gets trusted. I would however like to also point out that this system is not as good as the first as this leaves things up to a person's opinion of what is good or bad.
3) I would like to recommend that Trusteds do not have a special chat color. I would like to recommend that instead, trusted players simply get their water placement privilege as usual, and that's it. No special chat color. It makes new users jealous and ask to be trusted. Then they are most likely discouraged when they are told, "just play by the rules and be active and you will get trusted with time." To me, I didn't give a rats ass when I was a regular member at first and after I was demoted from being trusted that one time. The only thing that aggravated me a little was trying to get water buckets filled but then realizing that water was blocked for non-trusteds. Another thing that could be possible would be to allow Trusted players AND members to change the color of their name to whatever they want. That would be better than everyone having a bland gray name. It would spice up the chat. Meanwhile guests can keep their current status as they just have to register to become a member.
It can work in many ways, but I think combining the below things would work:
1) When a player becomes a member, they get a counter which counts the number of hours the player has been a member. This counter gets reset to 0 if the player gets banned, or if an operator sees it fit that the player have their counter reset. Of course for an operator to do that, the reason would most likely be a bannable reason anyways. When the player gets a certain number of hours since their last ban (or since when they became a member if they do not have any bans), they are promoted to being trusted.
2) A points system. Points in this system can be given or taken by moderators and above, the ban system, and donation system. If a player makes a donation, they can get points but only on their first donation; not on every donation made. This is because people who donate are less likely to be here to cause trouble. The ban system can take away a certain number of points or even reset them when the player gets a ban. Lastly a mod+ can issue or revoke points from players if they are playing nicely or being bad. To add to this system, when a player doesn't type anything in chat for a long time then a helpop ticket can be made to alert a moderator to go check on the player. If the moderator sees the player is having a good time just doing his or her own thing then the more reclusive player can also get their points, or get them taken if they are doing something bad like griefing. After a certain number of points, a player gets trusted. I would however like to also point out that this system is not as good as the first as this leaves things up to a person's opinion of what is good or bad.
3) I would like to recommend that Trusteds do not have a special chat color. I would like to recommend that instead, trusted players simply get their water placement privilege as usual, and that's it. No special chat color. It makes new users jealous and ask to be trusted. Then they are most likely discouraged when they are told, "just play by the rules and be active and you will get trusted with time." To me, I didn't give a rats ass when I was a regular member at first and after I was demoted from being trusted that one time. The only thing that aggravated me a little was trying to get water buckets filled but then realizing that water was blocked for non-trusteds. Another thing that could be possible would be to allow Trusted players AND members to change the color of their name to whatever they want. That would be better than everyone having a bland gray name. It would spice up the chat. Meanwhile guests can keep their current status as they just have to register to become a member.





