So recently I had trouble with getting a chest moved from my village. The op/mod that helped me out were cool about it, but said they couldnt move the chest of a semi-active player because you cant own land. Now I think this rule is a bit "outdated" or even not thought out very well. Ill start of by giving what I have wrong with this:
Clearing Land: So say player A spends a week clearing a huge forest and then leveling the ground and torching it, do they own this land? According to server rules...no. If player A decides to be gone for a week (vacation, school, work you name it) is their land safe? (Assuming its not protected by pstones). According to server rules it is not grief to build on cleared/torched out land. Now this doesnt make a lot of sense to me, I can understand the rule so that people can't just torch out the entire map or fence off a huge area. But clearing a semi large forest (which is not the easiest of tasks) and then having an active build in it seems like it would be owned by the builder. If one was to fence off a huge chunk of land and then proceeds to leave it untouched, uncleared and untorched that isnt their land. But taking the time to work on it and clear it (clearly marking the boundaries) seems like it should be personally owned and not allowed to be built on.
Protecting Land: Now if player A clears a chunk of land and has part of a build going on it should they have to pay out the ass for a crazy amount of protection stones? Simply put...no. To get to the point of being able to get project protection takes a long time, in that time period is any clear area in the land up for grabs? According to the current rules, yes. Any person can apparently walk into a cleared area and start their house. Also someone who places a chest in that area has to be inactive to get it moved, even if they are being stubborn about moving it.
Chests/locked items: So say player B goes into Player A's land and places a chest in the way of a building. Mods/Ops can not move that chest with the current rules. Unless the player is inactive for several weeks then the player B has to move the chest off of player a's cleared land. As of now this is not considered grief, which it pretty clearly seems to be.
To sum up, i think this rule is not like an algorithm which every case can fit into, but that owning of land should be based on a personal scale. What i mean by this is; someone who takes 5 mins to border a forest in cobble doesnt own that land. But someone who has an active build on the land should have the right to say they own it, an that building on it is counted as grief. This is just my "2 cents" on the land thing. Comment below what you hate/love about the idea
Clearing Land: So say player A spends a week clearing a huge forest and then leveling the ground and torching it, do they own this land? According to server rules...no. If player A decides to be gone for a week (vacation, school, work you name it) is their land safe? (Assuming its not protected by pstones). According to server rules it is not grief to build on cleared/torched out land. Now this doesnt make a lot of sense to me, I can understand the rule so that people can't just torch out the entire map or fence off a huge area. But clearing a semi large forest (which is not the easiest of tasks) and then having an active build in it seems like it would be owned by the builder. If one was to fence off a huge chunk of land and then proceeds to leave it untouched, uncleared and untorched that isnt their land. But taking the time to work on it and clear it (clearly marking the boundaries) seems like it should be personally owned and not allowed to be built on.
Protecting Land: Now if player A clears a chunk of land and has part of a build going on it should they have to pay out the ass for a crazy amount of protection stones? Simply put...no. To get to the point of being able to get project protection takes a long time, in that time period is any clear area in the land up for grabs? According to the current rules, yes. Any person can apparently walk into a cleared area and start their house. Also someone who places a chest in that area has to be inactive to get it moved, even if they are being stubborn about moving it.
Chests/locked items: So say player B goes into Player A's land and places a chest in the way of a building. Mods/Ops can not move that chest with the current rules. Unless the player is inactive for several weeks then the player B has to move the chest off of player a's cleared land. As of now this is not considered grief, which it pretty clearly seems to be.
To sum up, i think this rule is not like an algorithm which every case can fit into, but that owning of land should be based on a personal scale. What i mean by this is; someone who takes 5 mins to border a forest in cobble doesnt own that land. But someone who has an active build on the land should have the right to say they own it, an that building on it is counted as grief. This is just my "2 cents" on the land thing. Comment below what you hate/love about the idea



