To whom it may concern,
I am fairly certain that the beacon or nether star will be added as an item in the market, and thus it would have a cost assoiated with it. Please know that I am not entirely familiar with the plug-in that controls our economy, and thus this idea may be doomed from the start.
Instead of a monetary cost for the nether star, I would suggest a direct material exchange instead. I don't know if it is possible to configure the system to both remove items from a player's inventory and simultaneously give the player an item, but I thought it would be a novel idea if it was possible. There would still be a limit to the number of nether stars that a player could buy to prevent beacon spamming.
Basically, you would need to harvest four soul sand, three wither skulls, and possibly another item such as a diamond to simulate the material effort that it would take to kill a wither. You would then click the sign, which would remove the aforementioned items from the player's inventory automatically and give the player a nether star.
Now this idea ONLY works if there is a direct item transfer. If it would require an intermediary monetary exchange, then please throw this idea out the window and into lava. And for those who may ask, if money got involved, people would build nether fortress farms and become insanely wealthy thus creating issues with ungodly quantites of protection stones being purchased.
Good day, and Happy New Year!
I am fairly certain that the beacon or nether star will be added as an item in the market, and thus it would have a cost assoiated with it. Please know that I am not entirely familiar with the plug-in that controls our economy, and thus this idea may be doomed from the start.
Instead of a monetary cost for the nether star, I would suggest a direct material exchange instead. I don't know if it is possible to configure the system to both remove items from a player's inventory and simultaneously give the player an item, but I thought it would be a novel idea if it was possible. There would still be a limit to the number of nether stars that a player could buy to prevent beacon spamming.
Basically, you would need to harvest four soul sand, three wither skulls, and possibly another item such as a diamond to simulate the material effort that it would take to kill a wither. You would then click the sign, which would remove the aforementioned items from the player's inventory automatically and give the player a nether star.
Now this idea ONLY works if there is a direct item transfer. If it would require an intermediary monetary exchange, then please throw this idea out the window and into lava. And for those who may ask, if money got involved, people would build nether fortress farms and become insanely wealthy thus creating issues with ungodly quantites of protection stones being purchased.
Good day, and Happy New Year!





