The main structure is finished, all that is needed is the detail work and polish. Before I provide screenshots, I'm opening up applications to people who are familiar with the project. I will close applications on a whim.
Current Amenities:
NPC Village
5 community crafting hubs
Multiple full enchantment tables
Sheep of all colors
Pig, Cow, and Chicken farms
Sugar cane farm
Automatic Wheat farm
Manual giant mushroom farm
Manual zombie fight zone
Triple spider spawner(under construction)
Future Amenities:
Automatic melon/pumpkin/cocoa/cactus/vine farms
Brewing stations
Tree grove of each tree type
Slime farm(the chunk is marked, but unbuilt)
Mob grinder(non-spawner, darkness spawned)
Octopus grinder
Current Entertainment:
Safe falls to each crescent
Zombie pit fight area.
Hidden paths everywhere
Automatic arrow volley chicken coop
Integrated maze in top level
Hidden chests with good loot, dozens of them everywhere
Future entertainment:
Integrated roller coasters
Water slides
Fantastical spleef arena
MEMBERS: I've defined specific build areas for members. I will place additional signs and rope off the plots so they are easier to distinguish. The build areas are around the perimeter of the inside, on ground level, as well as around the exterior in certain locations. If your builds are good, I'll promote you to VIP
Member Roster:
VIPs: There are a few VIP's already. The list is below. To acquire VIP status, show me something you've built. If it's good, I'll give you the rank. VIP members may build anywhere that isn't already taken. VIP members may also use the random housing I've built.
VIP Roster:
WORK. There are areas that are community projects.
Catacombs - The first is the catacomb excavation. Basically, the entire bedrock region is prepped to be excavated. As it's cleared, columns will be built, and a glass/lava floor will be laid. This will extend out in all directions until it covers the entire region.
Underwater area – There is slave labor that's needed to clear water. I will define the perimeter of various rooms, leaving it ready for clearing.
Polish – The stone vertical walls around the depressed crescents have splotches of gravel/dirt/and cobblestone. All this needs replaced with smooth stone. The method is to scaffold upward with a dirt/cobble pillar and fix the wall, then destroy the scaffolding back down.
Navigation: Use "/home interbane go" to port to the top chamber. Once there, read the signs. They contain all necessary information to navigate the ziggurat.
Current Amenities:
NPC Village
5 community crafting hubs
Multiple full enchantment tables
Sheep of all colors
Pig, Cow, and Chicken farms
Sugar cane farm
Automatic Wheat farm
Manual giant mushroom farm
Manual zombie fight zone
Triple spider spawner(under construction)
Future Amenities:
Automatic melon/pumpkin/cocoa/cactus/vine farms
Brewing stations
Tree grove of each tree type
Slime farm(the chunk is marked, but unbuilt)
Mob grinder(non-spawner, darkness spawned)
Octopus grinder
Current Entertainment:
Safe falls to each crescent
Zombie pit fight area.
Hidden paths everywhere
Automatic arrow volley chicken coop
Integrated maze in top level
Hidden chests with good loot, dozens of them everywhere
Future entertainment:
Integrated roller coasters
Water slides
Fantastical spleef arena
MEMBERS: I've defined specific build areas for members. I will place additional signs and rope off the plots so they are easier to distinguish. The build areas are around the perimeter of the inside, on ground level, as well as around the exterior in certain locations. If your builds are good, I'll promote you to VIP
Member Roster:
VIPs: There are a few VIP's already. The list is below. To acquire VIP status, show me something you've built. If it's good, I'll give you the rank. VIP members may build anywhere that isn't already taken. VIP members may also use the random housing I've built.
VIP Roster:
WORK. There are areas that are community projects.
Catacombs - The first is the catacomb excavation. Basically, the entire bedrock region is prepped to be excavated. As it's cleared, columns will be built, and a glass/lava floor will be laid. This will extend out in all directions until it covers the entire region.
Underwater area – There is slave labor that's needed to clear water. I will define the perimeter of various rooms, leaving it ready for clearing.
Polish – The stone vertical walls around the depressed crescents have splotches of gravel/dirt/and cobblestone. All this needs replaced with smooth stone. The method is to scaffold upward with a dirt/cobble pillar and fix the wall, then destroy the scaffolding back down.
Navigation: Use "/home interbane go" to port to the top chamber. Once there, read the signs. They contain all necessary information to navigate the ziggurat.
(AT,CG)