Quote from: cschurz on August 08, 2012, 08:04:07 PM
[spoiler]Quote from: tiggy26668 on August 08, 2012, 07:57:20 PMQuote from: cschurz on August 08, 2012, 07:33:20 PM
some screenshot visualization:
severely overcrowded cow pen: [spoiler][/spoiler]
after bug fixed mob throttling (throttle type 2): [spoiler][/spoiler]
no point in posting the "before bug fixed" mob throttling - there are no cows left, lol.
as you can see, the bug-fixed throttling is pretty reasonable.
@ arsenic shark- yeah, if the villagers crowd themselves into one room, then they'll all die currently. i've hopefully fixed that, so it will be less apparent, but good to know.
was that chunk only loaded once?
i'm just curious if multiple loads is gonna dwindle away my herds of sheep.
for example all of my farms reside below my castle, which is my /home and main way of getting around, so every time i do /home are more and more of my sheep gonna vanish until they just happen to not be huddled in a corner/there's only 4 left?
the sheep aren't particularly smart and it took me quite a while to get enough of every color for it to be efficient, the pens are a decent size, yet all the sheep still prefer to be huddled in the corner, unfortunately it would take quite a while to farm enough wool for lets say a dragon in the sky off of 4 sheep
so what would be the affects of this "multiple loading" situation?
it just repeats the exact same process i described as throttle type 2:Quote
type 2: throttle mobs on chunk load
- when a chunk is loaded (for example, when a player first enters the chunk) every mob type will be checked. if there are more than 6 mobs of any type in a 4x4x2 radius of any other mob, [the excess mobs will be killed]
if a chunk is loaded once and you lose a bunch of sheep, if the process were to repeat itself immediately afterward for some reason, you would lose no additional sheep.
if you want more sheep to survive the slaughter, you must give them a larger area to graze so they group up less. giving mobs more space is pretty much the whole point of the plugin.
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Ok well given what i was talking about the mobs would have a good 5 mins or more to move around between /homes and regroup so according to what you said my sheep would pretty much get owned.
so if i'm correct in my thinking from what you've said 4 sheep can survive in a 4x4 enclosure without problems, and assuming lets say a 1 block path between enclosures (2 for each enclosure outer fence 1 for a path) i can keep them in a grid of 4x4 pens with a 1 block path between each without complications?
ie: g = grass f = fence p = path
[spoiler]PPPPPPPPPP
FFFFPFFFFP
FGGFPFGGFP
FGGFPFGGFP
FFFFPFFFFP
PPPPPPPPPP
FFFFPFFFFP
FGGFPFGGFP
FGGFPFGGFP
FFFFPFFFFP
PPPPPPPPPP
Sorry if it's confusing.....[/spoiler]
please, correct me if i'm wrong
also how are different colored sheep considered for throttling? given that different colors have the extra :# on their codes, do they get considered individually for the "kill all but 4 of mob type"? or do the red sheep go down with the blue?
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