Ok so here is a proposal for a new way to protect areas!
So first off, for those who do not know how to use worldedit here is the info:
The basic way to edit a large area is to use the selected worldedit tool (wooden axe). You left click block 1, and right click block 2. When you do this you select two coordinates, and these coordinates become the opposite corners of a cube. When the //set command is used all blocks in this cube are changed to whatever the set command says.
Now lets talk protection stone!
Lets say we have a new ore for a protection stone. Lets say, redstone ore. Now the redstone ores themselves wouldn't be very expensive at all. Maybe like 100 bucks each. The real magic is in placing these stones. First off, the user would require two of these stones. Upon placing stone 1 (block 1) and stone 2 (block 2) a cube is created, and a glass wall will surround the area (restrictors would be made to make it so no matter how large an area is selected, the glass wall will be formed at a rate that won't lag the server). As this glass wall is made the player gets the following message in chat:
or
or
if the user responds with
if the user responds with
Now if an area is protected and the owner of the area breaks one of the stones then it will break the protection completely, and the user will receive a 75% refund on what was paid for the area protection. Note the user will have to manually go and retrieve their redstone ores in the event that something prevents a successfull protection, or in the event that the area owner breaks the protection for some reason.
Also I will now calculate the price of protection:
1 diamond PS stone protects a volume of 41x41x41 blocks = 68921 blocks
This comes out to be 68921/$55000 = $1.25 per block, or $1 per block if you round to the nearest whole number.
Therefore if a player selects an area that is 20x20x10 blocks = 4000 blocks total, then the cost @ $1/block would be $4000, and the player would see:
So first off, for those who do not know how to use worldedit here is the info:
The basic way to edit a large area is to use the selected worldedit tool (wooden axe). You left click block 1, and right click block 2. When you do this you select two coordinates, and these coordinates become the opposite corners of a cube. When the //set command is used all blocks in this cube are changed to whatever the set command says.
Now lets talk protection stone!
Lets say we have a new ore for a protection stone. Lets say, redstone ore. Now the redstone ores themselves wouldn't be very expensive at all. Maybe like 100 bucks each. The real magic is in placing these stones. First off, the user would require two of these stones. Upon placing stone 1 (block 1) and stone 2 (block 2) a cube is created, and a glass wall will surround the area (restrictors would be made to make it so no matter how large an area is selected, the glass wall will be formed at a rate that won't lag the server). As this glass wall is made the player gets the following message in chat:
Code Select Expand
"Protection of an area this size will cost: " + (int cost) + ". To purchase respond with /yes or /no to not purchase"or
Code Select Expand
"The selected area overlaps another protected area. Cannot protect!" (this shows before the glass wall is made if necessary)or
Code Select Expand
"The selected area is larger than the largest allowed area protection!" (opti can set a max area)if the user responds with
Code Select Expand
"/no" then the glass wall disappears at a slow rate which will not cause server lagif the user responds with
Code Select Expand
"/yes" then either the price will be subtracted from the users balance, or if there is not enough money in the bank the wall disappears and the following message shows up:Code Select Expand
"You do not have enough money to buy protection for this area!"Now if an area is protected and the owner of the area breaks one of the stones then it will break the protection completely, and the user will receive a 75% refund on what was paid for the area protection. Note the user will have to manually go and retrieve their redstone ores in the event that something prevents a successfull protection, or in the event that the area owner breaks the protection for some reason.
Also I will now calculate the price of protection:
1 diamond PS stone protects a volume of 41x41x41 blocks = 68921 blocks
This comes out to be 68921/$55000 = $1.25 per block, or $1 per block if you round to the nearest whole number.
Therefore if a player selects an area that is 20x20x10 blocks = 4000 blocks total, then the cost @ $1/block would be $4000, and the player would see:
Code Select Expand
"Protection of an area this size will cost: $4000. To purchase respond with /yes or /no to not purchase"



