Hey all! Thought I'd give you an update on the spawning issue.
Tonight me and cschurz were experimenting with spawns to see if we can get them working, and here's what we found.
Apparently the issue with spawns is due to the server not despawning mobs properly when a player logs off or leaves an area, therefor mobs that spawn in chunks you visit while traveling (look up chunks in the wiki if you want to know) do not get despawned as you leave the area. What this does is cause the server to hit the mob cap very quickly, which prevents it from making more spawns, and as such, there hasn't been any around you to any useful extent unless someone managed to find and kill some somewhere else.
Anyways, so to test this cschurz used /butcher on the server to reset all the mobs, and it worked (If you are missing your sheep/cow/pig/chicken/whatever farm when you log on, it's his fault and ask an OP to help you with your issue) so we can say with 100% assurancy that the server hits the mob cap.
This is a temporary fix, so instead of killing everyone' farms all the time, we will continue to work towards finding the plugin issue that is causing this problem.
On the other hand, mob spawns in the member+ world work just fine, so no issues there.
PS: To those of you wondering, yes my slime farm works perfectly, so when spawns are fixed slimes will be plentiful, thanks for all the help in making it.
--- Fixed the name
---
Tonight me and cschurz were experimenting with spawns to see if we can get them working, and here's what we found.
Apparently the issue with spawns is due to the server not despawning mobs properly when a player logs off or leaves an area, therefor mobs that spawn in chunks you visit while traveling (look up chunks in the wiki if you want to know) do not get despawned as you leave the area. What this does is cause the server to hit the mob cap very quickly, which prevents it from making more spawns, and as such, there hasn't been any around you to any useful extent unless someone managed to find and kill some somewhere else.
Anyways, so to test this cschurz used /butcher on the server to reset all the mobs, and it worked (If you are missing your sheep/cow/pig/chicken/whatever farm when you log on, it's his fault and ask an OP to help you with your issue) so we can say with 100% assurancy that the server hits the mob cap.
This is a temporary fix, so instead of killing everyone' farms all the time, we will continue to work towards finding the plugin issue that is causing this problem.
On the other hand, mob spawns in the member+ world work just fine, so no issues there.

PS: To those of you wondering, yes my slime farm works perfectly, so when spawns are fixed slimes will be plentiful, thanks for all the help in making it.
--- Fixed the name
---


