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Started by Nick3306, May 24, 2012, 09:07:19 PM

Member World Update

Flamefirre!


  Gee, that's amazing!...Wait, you mean I'll have to move my whole inventory (many double chests) AGAIN?!
    *poker face* Maybe I might not move. It'll depend on my mood, I guess. Thanks for the hard work guys!

zxSM1FFYzx

Quote from: Sir Flame on May 28, 2012, 02:14:28 PM

  Gee, that's amazing!...Wait, you mean I'll have to move my whole inventory (many double chests) AGAIN?!
    *poker face* Maybe I might not move. It'll depend on my mood, I guess. Thanks for the hard work guys!

can't move my City is in Old world and its my baby :D

Spamarian

I want to ask, what is the size of the new map?
I will definitely go somewhere with sea, forests, and close to the borders.

Fadmad

I really love mountain houses facing a beach.  :) HOPEFULLY,I will be able to find one before someone else does. ;D (hmm, where did I put these 8 coal ps I had) :P

Tobs

#79
The borders have not been decided yet, we need optical in order to do this.

jko831

Quote from: ViperZeroOne on May 27, 2012, 04:32:48 PM
Areas that currently aren't generated will generate with the new 1.3 materials when the server is switched over to 1.3, as always. 

You can see places on the current server where this happened when they upgraded to 1.2, as biomes collide.  You know, you're walking along in a desert and then for some unknown reason there is a flat sheer cliff and it changes very drastically to swamp?  That's where the 1.1 map meets the 1.2 map (for example).  Even on the current map, once 1.3 is implemented any new map areas will feature 1.3 content.  Map chunks aren't "created" on the server until you actually step into them.  When they are created, it's with whatever server version you're running at the time.
Map chunks are not generated until they are within a user's render distance.

Boshiwarrior

Quote from: jko831 on May 28, 2012, 08:36:23 PM
Quote from: ViperZeroOne on May 27, 2012, 04:32:48 PM
Areas that currently aren't generated will generate with the new 1.3 materials when the server is switched over to 1.3, as always. 

You can see places on the current server where this happened when they upgraded to 1.2, as biomes collide.  You know, you're walking along in a desert and then for some unknown reason there is a flat sheer cliff and it changes very drastically to swamp?  That's where the 1.1 map meets the 1.2 map (for example).  Even on the current map, once 1.3 is implemented any new map areas will feature 1.3 content.  Map chunks aren't "created" on the server until you actually step into them.  When they are created, it's with whatever server version you're running at the time.
Map chunks are not generated until they are within a user's render distance.
When you make a 1.8 (beta) world you won't get a Ender portal no matter how far you walk. This world is already made so we don't know if we get Emerald Ore until Opticalza choose this.

rytovius

Could you please let us have a home in both worlds? I have a city and I plan to keep it. I want to make another city in the new world also. I need people to tp to my home so they can buy.

ViperZeroOne

Quote from: Boshiwarrior on May 29, 2012, 04:07:41 PM
Quote from: jko831 on May 28, 2012, 08:36:23 PM
Quote from: ViperZeroOne on May 27, 2012, 04:32:48 PM
Areas that currently aren't generated will generate with the new 1.3 materials when the server is switched over to 1.3, as always. 

You can see places on the current server where this happened when they upgraded to 1.2, as biomes collide.  You know, you're walking along in a desert and then for some unknown reason there is a flat sheer cliff and it changes very drastically to swamp?  That's where the 1.1 map meets the 1.2 map (for example).  Even on the current map, once 1.3 is implemented any new map areas will feature 1.3 content.  Map chunks aren't "created" on the server until you actually step into them.  When they are created, it's with whatever server version you're running at the time.
Map chunks are not generated until they are within a user's render distance.
When you make a 1.8 (beta) world you won't get a Ender portal no matter how far you walk. This world is already made so we don't know if we get Emerald Ore until Opticalza choose this.

That was a rare circumstance.  Now that they've adjusted the API it should be a flawless upgrade.

Xeadin

#84
'*Should* is a pretty powerful word to use, because you can never completely depend on Mojang's code to do anything correct. Something is bound to go wrong at some point or another.

Nhataley

Sweet can't wait. Thanks for all your hard work.

ViperZeroOne

Quote from: Xeadin on May 29, 2012, 10:49:38 PM
'*Should* is a pretty powerful word to use, because you can never completely depend on Mojang's code to do anything correct. Something is bound to go wrong at some point or another.

This is true, which is why I didn't say "Definitely"... LOL ..."Should" at least leaves a little room for error.





P.S.  Bahhh!  I hate when I click "Modify" instead of "Quote".

vonloan

Dude this is gunna be awesome, and yes do not explore to far as the ore wont spawn then.

Redchecks

Quote from: vonloan on May 30, 2012, 09:58:45 AM
Dude this is gunna be awesome, and yes do not explore to far as the ore wont spawn then.
Doest really matter. The spawn rate is 25 times rarer than diamond and people will kill all the testigicates by the end of the week

Victor1261

Quote from: redchecks on May 30, 2012, 11:15:30 AM
Quote from: vonloan on May 30, 2012, 09:58:45 AM
Dude this is gunna be awesome, and yes do not explore to far as the ore wont spawn then.
Doest really matter. The spawn rate is 25 times rarer than diamond and people will kill all the testigicates by the end of the week

Why would people want to kill all the testificates by the end of the week?