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Messages - OzzyKP

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I just finished the interiors in all the condos of one of my middle class domes!  12 apartments done, 60 to go!!

(not counting the the 8 homes in the 2 upper class domes, and any other future residential domes I build)

Projects and Creations / Aquain: Ozzy's City Beneath the Waves [WIP]
« on: December 20, 2012, 08:28:44 pm »
I ran out of space in this thread, so  please visit my new thread here to follow the progress of Aquain.

Howdy all!  I noticed in a few places folks on this server started, considered or suggested building underwater cities but then gave up because it proved too difficult.  So I took that as a challenge and I've been working on my own underwater city ever since I joined (a month ago) and I've gotten a lot done, but I have very ambitious plans for it, so there is still quite a lot left to do.  I have ten underwater domes so far, with underwater tunnels and rail connecting them all (more or less).  It is still very much a work in progress, and I hate showing off unfinished stuff, but I figure there is enough now to give you guys at least a sneak peak at what I'm putting together.

I'm not sure what to call it, I've been using the name "Aquain" but I'm not sold on that as the city name yet.  If anyone has any better suggestions please let me know.

Here's some thoughts on my idea for the city.


I am striving for a very realistic creation (despite the underwater part, heh).  So if I have residential space for 1,000 people (let's say) then I want to create enough schools, hospitals, churches, transportation, work places, etc that can accommodate that many people.  Despite the rather fantastic setting I want this city to be completely plausible.  So eventually I hope to build things like power plants and water treatment plants and other structures that are necessary for modern living.  All cities are systems.  They have both internal systems and are part of larger external ones.  I intend to represent this in my city.  For example, people need to eat, but I don't want to have any underwater farms, so I'm going to build big cargo subs (and docking bays to house them) to represent some vibrant trade with the outside world.

I am very interested in getting the scale right too.  I think a lot of Minecraft builds are meant to be awe inspiring, so have like 40 foot ceilings and other grand things everywhere.  I intend to do that stuff, when it fits, but otherwise I hope to squeeze my structures into compact space.  Not only do I think that is more realistic, but considering this whole city is underwater space should be a luxury.  That said, I hope to make good use of the space I have.  The few semi-finished interiors I have done are in a relatively small space, but fit a lot into them.  I'll look at them in more detail later.

Also, in my drive for realism I hope to have a realistic class structure.  Not all residences will be the same size.  I hope to have homes for the lower class, middle class, upper class and super rich in my city.  This is no socialist utopia (dystopia imho).


My city is, thusfar, based around domes.  I think underwater glass domes really capture the mystique of underwater cities better than anything else.  My very first build here was a large chamber built into the sea floor with a big flat glass top on it.  It was not only plain and boring, it was implausible.  A flat ceiling of glass that large would probably collapse under the weight of the water.  So I went with domes, and they look pretty cool, I must say.

My layout, so far, is fairly orderly.  I have a large dome which I intend to be the downtown/central business district.  Shooting off from that in one direction I have a walkway that leads to a residential section.  The first two domes you see are going to be upper class homes.  Further east from there is a pod of six domes intended for middle class residences.  I have started building the interiors on these and the condo pics below are from these.  Like any well laid out city I hope to put structures in places that make sense.  Schools & churches near residential areas, industrial areas further away, large ports near industrial and commercial areas, etc.

While the city is underwater and based around domes, most of the actual living space will be underground.  I think this is fairly practical/realistic, plus with the ocean being only 16 tiles deep I don't have a lot of other options.  I could purely build horizontal, but with all the stuff I want to fit into this city that'd require taking up half the map, hah, and there just isn't enough available ocean for that.

Eventually I hope to also throw a lot of cool things in the water around the city.  Subs coming and going, sea weed, sunken ships, giant squids, etc.


I have been started designing a custom texture pack to go with the city, but style wise I haven't quite decided on what I'm doing yet.  I'm taking influences from steampunk, art deco/Bioshock, and 50's futurism blended with many contemporary ideas.  A world that takes its design cues and style inspiration from these sources, but is primarily practical in its outlook. Function over form.  So, for example, when you look at a lot of steampunk style there are often just random gears stuck in every spot possible that seem to do nothing practical except look cool.  But gears are a highly practical and useful item, not decoration.  So I'll use them when it fits, but not otherwise.

I think I've love to go with a 1950's retro futurism look, but the main design element in that style is radically curved and rounded surfaces.  Of course that is very difficult to do with Minecraft blocks.  So I think I'm probably going to go with a more Art Deco approach.  Yet at the same time I really like the rough hewn look of exposed metal, whereas Art Deco is a more sophisticated, polished look.  So I'm not terribly sure what I'm doing with this yet, but I'll figure something out.  (I'm open to suggestions)

My custom texture pack is going to be a big part of the city.  There will be areas that won't look right unless you are using my texture pack.  As I've told the few people who have actually visited the city so far, it looks much better through my eyes.


I think I've pretty well mastered building underwater, so while others who have tried to do it have seen that as a large impediment to their project it doesn't bother me at all.  My biggest challenge though is space.  Sadly I couldn't find anywhere on the map where the water is deeper than 16 tiles.  So if I want to build domes taller than that (I do) then I have to lower the sea floor which is a pain in the ass and takes a lot of work.  I did that for my large dome, but I need a lot more land lowered.  A few people have helped out with this here and there, but I've found it is hard to give people exact instructions on what to dig and what not to.

One benefit of lowering the sea floor is that right under my large dome there was a large underground ravine.  I've turned that into an underwater trench which looks pretty awesome imho.  Since it runs right under my large dome I hope to incorporate that into the plan for my downtown area.  Perhaps shops/offices build into the cliff wall with suspended walkways connecting them across the ravine.  Hopefully it'll be cool.  The bottom of the trench is 52 blocks below sea level.


Come to /home ozzykp upper to see my progress with my upper class homes (still working on them)

Come to /home ozzykp view to see a view of the city from the surface

Come to /home ozzykp church to see the cathedral.  The school is nearby too.

Come to /home ozzykp dbay to see the docking bay (lots of work to do there yet)


Ok... now the time you've all been waiting for...  pictures!!!

The overview:

Some shots of my middle class residential condos:
(click to show/hide)

Exterior shots of the residential domes:
(click to show/hide)

The big dome (future commercial district):
(click to show/hide)

(click to show/hide)

Passage ways:
(click to show/hide)

Docking bay:
(click to show/hide)

Upper Class Domes: (screenshots posted January 1, 2013)
(click to show/hide)

Elementary School:
(click to show/hide)

(click to show/hide)

Metro stations:
(click to show/hide)


A video of some of the middle class condos and my animations:

<a href="" target="_blank" class="new_win"></a>

Watch for the clock, I have it set to advance 15 minutes every 15 minutes of game time.  So in our world of minecraft at least the clock is semi-accurate.  Also watch the keypad for the door, the display there has a subtle animation.  And, of course, at the end of the video is the crown jewel of this project so far, a newscast from Aquain News Channel.  :)



Construction Progress

Middle Class Habitat:
Nine domes built (Will accommodate 108 Condos total)
Three domes furnished (36 Condos)
- Need to build bathrooms
- Need to add final decor (pending texture pack completion)
- Two more domes built, both empty (1-13-13)
- One more dome built, so far empty (1-15-13)
- Built a grocery store, laundromat & subway access under the three furnished domes (6-15-13)
- Fleshed out another dome (added walls & floors)  (6-18-13)

Upper Class Habitat:
Two domes built (Will accommodate 8 Houses total)
- Structure of one dome is finished (four homes, four stories each)
- Structure of second dome is almost finished (1-13-13)
- Top three stories of one dome are fully furnished (1-13-13)
- Both sub parking structures are finished, one still needs subs though (1-13-13)
- One bathroom more or less finished, shower works!  (1-13-13) Built three other showers, finishing the furnished dome (6-15-13)
- Built two more domes north of the docking bay (6-15-13)

Luxury homes
- Built walkways north of the docking bay for a series of luxury homes (6-15-13)
- Started construction on a luxury home for B1ueJ0ker.  Above 'ground' construction finished. (6-15-13)

Central Commercial Dome:
- Dome constructed
- Ravine under the dome is opened up, fence built around it
- Glass barrier built dividing the underwater and under dome portions of the ravine
- Interior of dome waiting for 1.5 to come out, I hope to use elevators in the dome, so want new redstone stuff to come out first (1-13-13)
- Restaurant design figured out in SP (1-13-13)

Submarine Docking Bay:
- Entrance from cliffside of the ravine finished
- Docking bay dome finished, docks built, docked subs built
- Repair bay (and passage way) built
- Pedestrian entrance to the docking bay built, needs furnishing and finalizing
- Additional subs traveling to and from docking bay need to be built

Rail Network:
- Rail line connecting the Docking Bay to the Residential area finished (Cut off by a sub docking bay, will need to be rerouted 1-13-13) (successfully rerouted 6-15-13)
- Rail line connecting the Docking Bay to the Central Commercial dome finished
- Finished station under Upper Class domes (6-15-13)
- Connected rail from docking bay to upper class domes, and from upper class domes to middle class domes (6-15-13)
- Finished station under middle class domes (6-15-13)

- Started building walkway to the school (1-13-13)
- Dome finished  (1-15-13)
- Top level playground completed (1-16-13)
- First floor classrooms, principal's office, and bathrooms completed  (1-17-13)
- Finished second floor classrooms.  (1-21-13)

- Started building walkway to the church (1-13-13)
- Outer dome built (2-15-13)
- Pews, altar, choir, lighting finished in nave & transept (2-15-13)
- Aisles with chapels built on sides (2-15-13)
- Church basement mostly finished, bathrooms, reception hall, and some offices finished (2-15-13)

To Do List

- Hospital
- Power Plant
- Additional Middle Class Housing
- Additional Upper Class Housing
- Mansions for the Wealthy
- Lower Class Housing
- Schools
- Library
- Church(es)
- Police Station
- Bank
- Courts
- Government Buildings
- Aquain News Channel studio
- Shops, restaurants, bars in Commercial Dome
- Offices in Commercial Dome
- Large Docking Bays to accommodate 'passenger liner' subs
- Large Docking Bays to accommodate cargo subs
- Factories/Industrial Area
- Water Treatment Plant
- Recycling Plant/Garbage Disposal thingy
- Recreation Areas
--- Public Pool/Sauna
--- Park
--- Baseball Field for the Aquain Krakens
- Grocery Stores
- Movie Theater
- Seaweed/Kelp
- Giant Squid
- Whale(s)
- Various subs coming and going through surrounding ocean
- Ship wreck
- Connect everything with Rail
- Elevators
- Finish Texture Pack
- Think of better names for everything

Trade Central / Re: for auction - silk1 eff4 unbr3 pix
« on: December 03, 2012, 03:08:17 pm »

Trade Central / Re: for auction - silk1 eff4 unbr3 pix
« on: November 30, 2012, 05:10:41 am »
Seeing how no one has responded yet at $5k, I'll venture to open the bid at $3k.

Server News / Re: New guest world announcement!
« on: November 30, 2012, 04:59:46 am »
Ah, crap.  :(

I just got here a few weeks ago and have put a lot of work into a project that was starting to come along nicely.  I guess there isn't much point in continuing with it...  bleh :(

Support / Re: Opticraft failed to login
« on: November 17, 2012, 06:41:28 pm »
Yea, I'm getting the same thing.  :(

Suggestions / Re: Virtual Market
« on: November 16, 2012, 10:34:58 pm »
The market prices are high so players can sell items at a cheaper price so other players want to buy players stuff cause it's cheaper than the market.

Personally I don't mind the market prices all that much, but an easier way of doing player-to-player transactions would be quite useful.

Suggestions / Re: Virtual Market
« on: November 16, 2012, 07:41:41 pm »
A Virtual Market is a pretty good idea.

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