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Messages - Selkon_Hunter

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Announcements / Re: Introducing the Opticraft Network!
« on: November 18, 2017, 05:48:19 am »

Events / Re: Conscription's final, good excuse for a get-together
« on: October 19, 2015, 11:58:45 pm »
Well I'm glad that I check back here every once in a blue moon.

Would love to be there, but I can't guarantee anything due to schedule changes around that time. I'll put it on my calendar though. ;)

Offtopic / Re: 2013 OptiWards Voting
« on: January 03, 2014, 11:06:11 pm »
Do we really need a separate category for staff member, operator, and moderator? I can understand differentiating between Op and Mod, but those are both staff.

General Discussion / Re: $1,000,000 GiveAway
« on: November 08, 2013, 08:16:47 am »
 :o Might as well sell my soul to the RNG gods...again.

Offtopic / Re: Trusted 101
« on: May 12, 2013, 04:27:35 am »
IGN: Selkon_Hunter
Age: 20
Reaction to getting Trusted: It's been almost a year now, but I still remember a few details. I had only been on for about two weeks or so, but I got in with the right people, (cough*raul*chortle) and so I logged in one day, did my usual /who command to see who was on, and noticed that my name was down in the orange. I think at some point raul (he was still a mod then) tp'd to me to congratulate me. He was more excited than I was.
Fun fact: Not much excites me.

General Discussion / Re: Nether Quartz
« on: January 06, 2013, 03:32:52 am »
I think adding it to the market once it's released would be the best and easiest choice, much like the way we added anvils to the market. They would be priced rather low due to how common they are. I also don't think it would take away from the game as some people would say considering we already get diamonds for voting, a commodity that was intended to be rare.

We added anvils to the market? They are craftable! >:( Of course, we also offer various armor sets, including chain which is otherwise unobtainable at this point. :-\ Yes the market is an easy out, and might be best considering it is so easy. But if this server is about survival, then perhaps having a nether or two regenerated might be better. I imagine that not much has yet been built in the new guest nether other than some structures to claim blaze spawners, so I would think that to be the best place for a complete wipe. Again, I do not know if someone has built a house or not, I made an assumption for the purposes of discussion. Chief's idea is also an excellent, though perhaps not quite as simple, solution.

Also to consider, given the abundance of the ore and its high value in making new redstone items, its price for buying and selling is going to have a slight effect on the economy. Mining in the nether is much faster due to the large exposed areas and the ease with which netherack breaks even under an unenchanted pickaxe. If any portion of the nether is regenerated, it is going to be mined to heck.  :P

General Discussion / Nether Quartz
« on: January 04, 2013, 04:45:55 am »
I thought this thread would make for some useful discussion. The next update will include a new ore which will only be found in the nether. This ore, nether quartz, will be integral to the production of daylight sensors and comparators, which are also new in the update. Because we just added two new nethers, only previously unloaded chunks from these nethers will produce the highly valuable ore. Thoughts?

Link to snapshot 13w01a:

Suggestions / Re: Beacon/ Nether star pricing
« on: January 02, 2013, 06:54:04 pm »
Having beacons in the market may be a good idea but is there a way to get rid of the light that goes to sky level? cuz as far as im conncerned, theyre the same thing as a 1x1 block tower of dirt that could be spammed everywhere.
There would still be a limit to the number of nether stars that a player could buy to prevent beacon spamming.
I'm fairly certain that a limit was already being considered from what I understood of posts in previous topics. I apologize for not being familiar with the exact location of these statements, but I seem to recall Nick3306 mentioning it somewhere.

Edit: Found it. It was bantam who actually mentioned the limit. Nick said that they were merely considering putting a limit. I agree that there should be some sort of limit, though what exactly that would be I do not care to speculate.
Nether Stars are most definitely going to be added to the market. The problem is that the admins and Optical do not want anyone to be able to  buy more than four nether stars. The reason is that if people could buy infinite nether stars, that means that there would be a spam of beacon blocks all over the map, which would look horrible. I guess we will just have to wait until Optical finds a solution to this potential problem. Beacons do look really cool, but not everywhere.
4 was just place holder, we have not decided on an amount or if there will even be a limit.

Suggestions / Re: Beacon/ Nether star pricing
« on: January 01, 2013, 09:30:05 pm »
This thread is not about whether or not we can spawn withers, that is out of the question. I was merely trying to present a possibility that could be useful for something that...
I am fairly certain will be added as an item in the market

Though it would be great if we could spawn withers and instantly get a star, that is simply not reasonable due to the amount of time that it would require to code. There are bigger and better things on the list. That is why I was suggesting using an already implemented opticraft system in order to achieve the same goal.

I'm going to nip this in the bud. It's selkon, not skeleton. They are two different mobs. One just doesn't happen to exist, yet...

Suggestions / Beacon/ Nether star pricing
« on: January 01, 2013, 10:02:18 am »
To whom it may concern,

I am fairly certain that the beacon or nether star will be added as an item in the market, and thus it would have a cost assoiated with it. Please know that I am not entirely familiar with the plug-in that controls our economy, and thus this idea may be doomed from the start.

Instead of a monetary cost for the nether star, I would suggest a direct material exchange instead. I don't know if it is possible to configure the system to both remove items from a player's inventory and simultaneously give the player an item, but I thought it would be a novel idea if it was possible. There would still be a limit to the number of nether stars that a player could buy to prevent beacon spamming.

Basically, you would need to harvest four soul sand, three wither skulls, and possibly another item such as a diamond to simulate the material effort that it would take to kill a wither. You would then click the sign, which would remove the aforementioned items from the player's inventory automatically and give the player a nether star.

Now this idea ONLY works if there is a direct item transfer. If it would require an intermediary monetary exchange, then please throw this idea out the window and into lava. And for those who may ask, if money got involved, people would build nether fortress farms and become insanely wealthy thus creating issues with ungodly quantites of protection stones being purchased.

Good day, and Happy New Year!

General Discussion / Re: Amount of Rare Items on Opticraft
« on: December 31, 2012, 06:28:37 am »
I have discovered a blaze spawner.

General Discussion / Re: Amount of Rare Items on Opticraft
« on: December 30, 2012, 05:22:28 am »
I have a multi-unit spawner.

Offtopic / Re: What is your Talent?
« on: December 29, 2012, 09:16:31 am »
Does it matter?

(btw, say that when a waiter asks how you want your steak cooked. Works every time.)  ;)

Killing selkons, of course.

Offtopic / Re: Merry Christmas All
« on: December 25, 2012, 05:24:49 am »
Have a Merry Christmas! or else...

Suggestions / Re: Trusted World
« on: December 19, 2012, 08:59:19 pm »
Edit (#2) Rules should still be applied, mainly because just because someone were to be trusted, they can still greif

I think they've even had mods that griefed. Your point is well made.

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