Discussion forum > General Discussion
Massive Griefing, becomes unbearable!!!!
Nick3306:
--- Quote from: Nyssa on March 12, 2012, 04:31:58 am ---Dejected thinking up smart ass replies isn't solving anything either.
Classic has the system of ranks etc, where the Ops decide on the ranks.. It seems to be working for now, people complain.. people will always complain. Why not at least trial the system that is already used and has been used for a while now?
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Because this is way different than ranks.
Nyssa:
--- Quote from: Nick3306 on March 12, 2012, 04:44:08 am ---
--- Quote from: Nyssa on March 12, 2012, 04:31:58 am ---Dejected thinking up smart ass replies isn't solving anything either.
Classic has the system of ranks etc, where the Ops decide on the ranks.. It seems to be working for now, people complain.. people will always complain. Why not at least trial the system that is already used and has been used for a while now?
--- End quote ---
Because this is way different than ranks.
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I mean in the way that it's mods choice. That system seems to work, people still complain.
I know protection is different to ranks but the problems with the system wouldn't change, but at least there would be a system.
And a trial for it in a certain area or something couldn't hurt.
Zezenov:
Alright, first off to be fair I did get carried away with the ranting. I don't mean to pick a fight on this issue. It's just that it's getting old having to go through this daily routine of detailing everything that was damaged in the nightly griefer raid to a mod and having to wander around with them for 10 minutes to get everything fixed. It wastes everyone's time and there is no reason for it. Secondly, I realize that dealing with applications for protection would add a lot of work for mods and such, which is why the applications would only be for very large builds, aka cities. This would make the number of applications quite manageable. In regards to this causing inflation, I don't really see that being an issue. This is in the case of builds that are so large that it is unreasonable to imagine buying enough protection stones for them. In this case, the money for the protection stones never existed in the first place and the only difference will be that that person's house is now protected.
Nyssa:
--- Quote from: Zezenov on March 12, 2012, 05:14:59 am ---Alright, first off to be fair I did get carried away with the ranting. Secondly, I realize that dealing with applications for protection would add a lot of work for mods and such, which is why the applications would only be for very large builds, aka cities. This would make the number of applications quite manageable. Also as far as the economy goes, it wouldn't have a negative effect. To the contrary, it would have a positive one. Think about it, when someone buys a protection stone, that money is gone forever . poof If that person didn't have to waste their money on griefer protection, they could have used that to buy something from another player. Now, of course, the way the economy is, it's far more likely they'd just go buy it from the market and that money will be gone forever anyways, but that's another story.
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It would start off as a lot of work, but once people start getting protected there will be less work on the grief fixing side of things.
It's not the perfect system and I've said you could always trial it. Everyone agrees on the problem but noone wants to try out an answer.
Nick3306:
Let me put it this way, only we can change the permissions on zones, that means any time you want to let someone build inside, you would have to contact us and we would have to add that person in. That is a very big hassle.
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