Discussion forum > General Discussion
Massive Griefing, becomes unbearable!!!!
Nyssa:
I agree with Zez.
You forgot /rantoff =p
Nick3306:
So you want us to give out free protection to people who make nice builds, but not people who don't make nice builds? Seems a little one sided. But i agree that this needs to be sorted and we are working on it.
Zezenov:
--- Quote from: Nick3306 on March 12, 2012, 04:06:27 am ---So you want us to give out free protection to people who make nice builds, but not people who don't make nice builds? Seems a little one sided. But i agree that this needs to be sorted and we are working on it.
--- End quote ---
I didn't really mean that it would be an objective sort of thing like, "Oh well I really like what you did with the yard but these light fixtures are so drab. Protection denied" I mean like, if someone asked protection for a couple cobble stacked on top of eachother or a dirt mount, then they might get rejected, but beyond that they should be fine.
cschurz:
--- Quote from: Zezenov on March 12, 2012, 03:55:48 am ---
--- Quote from: deject3d on March 12, 2012, 03:22:01 am ---
--- Quote from: Zezenov on March 11, 2012, 07:41:55 pm ---As far as I'm concerned, the whole buying protection stones system is flawed. I don't see why protection from griefers has to be something that is earned . If the mods can clearly see that you built something nice, why can't it be protected? Protection stones are all well and good for small things, but expansive builds need something else. I'm pretty sure they're planning on doing something like this in the future.
--- End quote ---
this is a survival server. it is not about making the fanciest build. it's about earning things and surviving. having mods check out your build is not a fun job for mods. mods should interfere as little as possible.
while i can agree with you that griefing with this many players online is getting to be a problem, i don't think we should just hand out protection stones to people that made something neat, either.
--- End quote ---
I disagree. I mean, what is 'surviving' really? Growing some wheat in the garden, tossing that together into some bread, and having a proper munch on it from time to time? Then waving your metal sword at the unfortunate skeleton passerby? Pretty much. And then you say 'earning things'? Earning what exactly? Money? To buy more blocks with? Or perhaps diamonds to make tools to get blocks faster? That's all well and good but the only purpose of acquiring these blocks is to actually place them. Thus the purpose on a survival server, as on a creative server is to build things. The only difference between the two types of servers is that on the survival server you get a handicap where you have to collect the blocks yourself and deal with the occasional monster and empty stomach. But the purpose is still very much to build things. Which leads back into what I said about the protection stones. The ONLY purpose of a protection stone is to protect oneself from griefing. Which then makes me wonder why the server makes it so hard to get enough of these for large builds. Why should we, in the case of big areas, have to spend hours and hours mining to make millions of dollars just to protect ourselves from griefing? Why can't we just build and have the server take care of the griefing problem for us?
--- Quote from: deject3d on March 12, 2012, 03:22:01 am ---
i don't think we should just hand out protection stones to people that made something neat, either.
--- End quote ---
Why is this? Oh look I built something cool GOD FORBID I want to actually protect that creation of mine. No, the way the server is basically set up now is, Oh, you made this massive awesome place, that's cool I guess. Oh what's that, you don't like getting griefed? Well HAHA, I guess you'll just have to go SLAVE IN THE MINES FOR 9 HOURS TO COBBLE(lol) ENOUGH MONEY TOGETHER TO AFFORD THAT
Well, that's my two cents on the matter. Adequate protection from griefers isn't something that should have to be earned.
--- End quote ---
let's try this again
--- Quote ---while i can agree with you that griefing with this many players online is getting to be a problem, i don't think we should just hand out protection stones to people that made something neat, either.
--- End quote ---
it's more complicated of an issue than you're making it out to be. we have a lot of players now. as we have it now, the mods are already overworked just undoing minor grief, let alone larger projects. it's simply not an option to have more things that need to be manually regulated by mods (i.e determining if a build is worthy of a free protection area). additionally, there will always be the guests that end up complaining about having a build that isn't "good" enough for free protection. nor is it an option to hand out protection stones to people on a build, as there is supposed to be an economy going. you can't just exempt people from paying for protection, because then their wallets get inflated and throws everything out of whack.
it's nice that you can coherently rant about it, but if that time had been spent thinking up a reasonable, fair, and elegant solution to the problem, we might be somewhere other than square 1.
--- Quote ---I disagree. I mean, what is 'surviving' really? Growing some wheat in the garden, tossing that together into some bread, and having a proper munch on it from time to time?
--- End quote ---
if you're going to be this shallow about it, perhaps you would enjoy playing on the classic server instead. or is munching on the occasional bread what you prefer? it sounds to me that you're tired of the SMP game concepts and just want to throw down some blocks for passerby guests to gawk at, which is not my problem.
Nyssa:
Dejected thinking up smart ass replies isn't solving anything either.
Classic has the system of ranks etc, where the Ops decide on the ranks.. It seems to be working for now, people complain.. people will always complain. Why not at least trial the system that is already used and has been used for a while now?
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