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Mojang's recent EULA and TOS change megathread

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Chipaton:

--- Quote from: Mattkkk12345 on June 16, 2014, 06:12:54 pm ---How should servers deal with users who have already spent hard currency on features that affect gameplay?
Users may keep the perks they’ve paid for on the condition that the same perks are available to other players on the server (directly or purchasable using soft currency). It’s up to the server host to decide how to compensate users for previous transactions.

So what they're saying is if someone has donated for about 20 homes on opti... everyone is entitled to 20 homes...
(I think?)

--- End quote ---
No. They said you can not charge for gameplay features, not plugins. This includes in game money, though none of our other donations should be affected I'm correct.

Someone please correct me if I'm wrong but that is my understanding.

TarynMai:

--- Quote from: Chipaton on June 16, 2014, 07:01:38 pm ---
--- Quote from: Mattkkk12345 on June 16, 2014, 06:12:54 pm ---How should servers deal with users who have already spent hard currency on features that affect gameplay?
Users may keep the perks they’ve paid for on the condition that the same perks are available to other players on the server (directly or purchasable using soft currency). It’s up to the server host to decide how to compensate users for previous transactions.

So what they're saying is if someone has donated for about 20 homes on opti... everyone is entitled to 20 homes...
(I think?)

--- End quote ---
No. They said you can not charge for gameplay features, not plugins. This includes in game money, though none of our other donations should be affected I'm correct.

Someone please correct me if I'm wrong but that is my understanding.

--- End quote ---
Homes would count, since they give an advantage. Homes, money, tp, and xp would be affected. You could still have your two regular homes, but the rest of the homes wouldnt be allowed unless everyone was given the same amount.

DeeKay:

--- Quote from: awesomealicia on June 16, 2014, 07:39:40 pm ---
--- Quote from: Chipaton on June 16, 2014, 07:01:38 pm ---
--- Quote from: Mattkkk12345 on June 16, 2014, 06:12:54 pm ---How should servers deal with users who have already spent hard currency on features that affect gameplay?
Users may keep the perks they’ve paid for on the condition that the same perks are available to other players on the server (directly or purchasable using soft currency). It’s up to the server host to decide how to compensate users for previous transactions.

So what they're saying is if someone has donated for about 20 homes on opti... everyone is entitled to 20 homes...
(I think?)

--- End quote ---
No. They said you can not charge for gameplay features, not plugins. This includes in game money, though none of our other donations should be affected I'm correct.

Someone please correct me if I'm wrong but that is my understanding.

--- End quote ---
Homes would count, since they give an advantage. Homes, money, tp, and xp would be affected. You could still have your two regular homes, but the rest of the homes wouldnt be allowed unless everyone was given the same amount.

--- End quote ---
This is kind of hard for Opticraft based on the way the multiple homes donation reward works. The overall outcome needs to be that every player has to have the same amount of homes, so that no player has the advantage. The options here are either to set everyone's back to a certain amount (I'm sure donators wouldn't like this) or, to set every players homes to that of the player with the most homes (which in Opticrafts case, could be infinite because of the way the donation works)

Both of these options would seem outright unfair, and that rule added by Mojang leaves everyone in a predicament.

Nick3306:

--- Quote from: xDeeKay on June 16, 2014, 07:53:04 pm ---
--- Quote from: awesomealicia on June 16, 2014, 07:39:40 pm ---
--- Quote from: Chipaton on June 16, 2014, 07:01:38 pm ---
--- Quote from: Mattkkk12345 on June 16, 2014, 06:12:54 pm ---How should servers deal with users who have already spent hard currency on features that affect gameplay?
Users may keep the perks they’ve paid for on the condition that the same perks are available to other players on the server (directly or purchasable using soft currency). It’s up to the server host to decide how to compensate users for previous transactions.

So what they're saying is if someone has donated for about 20 homes on opti... everyone is entitled to 20 homes...
(I think?)

--- End quote ---
No. They said you can not charge for gameplay features, not plugins. This includes in game money, though none of our other donations should be affected I'm correct.

Someone please correct me if I'm wrong but that is my understanding.

--- End quote ---
Homes would count, since they give an advantage. Homes, money, tp, and xp would be affected. You could still have your two regular homes, but the rest of the homes wouldnt be allowed unless everyone was given the same amount.

--- End quote ---
This is kind of hard for Opticraft based on the way the multiple homes donation reward works. The overall outcome needs to be that every player has to have the same amount of homes, so that no player has the advantage. The options here are either to set everyone's back to a certain amount (I'm sure donators wouldn't like this) or, to set every players homes to that of the player with the most homes (which in Opticrafts case, could be infinite because of the way the donation works)

Both of these options would seem outright unfair, and that rule added by Mojang leaves everyone in a predicament.

--- End quote ---
No we would just stop selling the donation package. Everyone would keep the number of homes they currently have, as long as they cant trace it back to a donation of any kind it is fine.

Nothing_:
Just as some players earn the right to be trusted you could say that some have earned the right to have more homes than others.

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