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Mojang's recent EULA and TOS change megathread

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Nick3306:

--- Quote from: SalsaInABowl on June 15, 2014, 12:28:42 am ---Come on...they killed classic and are now making their first step to killing multiplayer.

Anyways, what are we going to do about it? I see there are three broad/general actions:

1. Remain unchanged, hopefully Mojang doesn't screw us up. Pretty likely because we aren't popular anymore.

2. Loophole. If we were to do this it would have to be insanely clever with absolutely no flaws, but then again falls under the "under the radar" section since we aren't popular anymore (again).

3. Remove donations entirely. This would really be a last resort to when Mojang finds out we are being super super illegal with our system.

Furthermore, what is the consequence for doing such a thing?
Seriously, I liked it way more when it was as simple as not distributing .jars.

--- End quote ---
The consequence would just be a seize and desist order.

LIEKABOWSE:
http://notch.net/2014/06/literally-worse-than-ea/

Mr_Mr_Mr:

--- Quote from: LIEKABOWSE on June 15, 2014, 06:52:14 am ---http://notch.net/2014/06/literally-worse-than-ea/


--- End quote ---
I found a typo:
"These rules we’re posted in non-legal..."

DeeKay:
Just the standard b/s https://mojang.com/2014/06/lets-talk-server-monetisation-the-follow-up-qa/

Mattkkk12345:
How should servers deal with users who have already spent hard currency on features that affect gameplay?
Users may keep the perks they’ve paid for on the condition that the same perks are available to other players on the server (directly or purchasable using soft currency). It’s up to the server host to decide how to compensate users for previous transactions.

So what they're saying is if someone has donated for about 20 homes on opti... everyone is entitled to 20 homes...
(I think?)

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