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Monster Spawns

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Zen00:
That's what's broken on our server and what makes spawning such a huge issue right now that everybody is wanting slimes,etc,etc, and what I've been saying this whole time. :/

☣2crzy4uall☣:
I seen a tiny slime yesterday.....got 2 slime balls from him lol, first time in a month I've seen one. Cleared out a few chunks where he was and still nothing lol

Kascas:

--- Quote from: ViperZeroOne on June 07, 2012, 09:02:11 pm ---
--- Quote from: cschurz on June 07, 2012, 08:58:41 pm ---having the server use /butcher every few hours would do nothing.

hostile mobs try to spawn every game tick (1/20th of a second) - this means that about 10 seconds after using /butcher, the mob cap is saturated again and monsters will essentially stop spawning until another /butcher is used. the command would need to be used every few minutes for anyone to notice anything (especially slimes)

--- End quote ---

Hmmmm....  Well would there maybe be a way to limit how many mobs can exist within a certain radius of a spawner?  I know some of the blaze spawners can get up into the hundreds of mobs around them, lagging the chunk so badly you can't even move.

--- End quote ---

correct me if the following is not the point  ;)
trying to understand the problem  :D

are the spawners a problem?
spawners already have a max right?
until ofcourse, they get out of the escape area but...that takes time right?
so if they would be saturated within 10 seconds again, the mob spawners will not have time enough
to produce an ammount, that fills up the cap so much  :-\
in wich the actual saturation of spawners replacing the regular mobs would take way longer then a couple mins?

am i close? :D
*hiding in a corner waiting for someone to totaly proove me wrong or tell me its something else 8)*

☣2crzy4uall☣:

--- Quote from: Kascas on June 09, 2012, 11:50:59 pm ---
--- Quote from: ViperZeroOne on June 07, 2012, 09:02:11 pm ---
--- Quote from: cschurz on June 07, 2012, 08:58:41 pm ---having the server use /butcher every few hours would do nothing.

hostile mobs try to spawn every game tick (1/20th of a second) - this means that about 10 seconds after using /butcher, the mob cap is saturated again and monsters will essentially stop spawning until another /butcher is used. the command would need to be used every few minutes for anyone to notice anything (especially slimes)

--- End quote ---

Hmmmm....  Well would there maybe be a way to limit how many mobs can exist within a certain radius of a spawner?  I know some of the blaze spawners can get up into the hundreds of mobs around them, lagging the chunk so badly you can't even move.

--- End quote ---

correct me if the following is not the point  ;)
trying to understand the problem  :D

are the spawners a problem?
spawners already have a max right?
until ofcourse, they get out of the escape area but...that takes time right?
so if they would be saturated within 10 seconds again, the mob spawners will not have time enough
to produce an ammount, that fills up the cap so much  :-\
in wich the actual saturation of spawners replacing the regular mobs would take way longer then a couple mins?

am i close? :D
*hiding in a corner waiting for someone to totaly proove me wrong or tell me its something else 8)*



--- End quote ---
The thing is, most spawners are turned into grinders/farms so naturally the mobs are rushed away from the spawner asap, so that more spawn

YangusTheGreat:
Found some mobs and slimes yesterday, I was really exited.
Today... None at all... :(
They really need to fix this.

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