Discussion forum > General Discussion
Monster Spawns
ViperZeroOne:
--- Quote from: 2crzy4uall on June 10, 2012, 02:15:12 am ---
--- Quote from: Kascas on June 09, 2012, 11:50:59 pm ---correct me if the following is not the point ;)
trying to understand the problem :D
are the spawners a problem?
spawners already have a max right?
until ofcourse, they get out of the escape area but...that takes time right?
so if they would be saturated within 10 seconds again, the mob spawners will not have time enough
to produce an ammount, that fills up the cap so much :-\
in wich the actual saturation of spawners replacing the regular mobs would take way longer then a couple mins?
am i close? :D
*hiding in a corner waiting for someone to totaly proove me wrong or tell me its something else 8)*
--- End quote ---
The thing is, most spawners are turned into grinders/farms so naturally the mobs are rushed away from the spawner asap, so that more spawn
--- End quote ---
Agreed... Since farms are designed to move the mobs away from the spawner it circumvents the maximum spawn capacity of the spawner. I've seen some blaze traps with hundreds of blazes in them and they just keep spawning because the spawner doesn't know to stop. I believe this also happens with the zombie/spider/skelly traps as well, but since there are so many of them on the server it maxes out the mob limit fast so you never get spawners with hundreds of mobs in them.
☣2crzy4uall☣:
--- Quote from: ViperZeroOne on June 10, 2012, 06:34:28 pm ---Agreed... Since farms are designed to move the mobs away from the spawner it circumvents the maximum spawn capacity of the spawner. I've seen some blaze traps with hundreds of blazes in them and they just keep spawning because the spawner doesn't know to stop. I believe this also happens with the zombie/spider/skelly traps as well, but since there are so many of them on the server it maxes out the mob limit fast so you never get spawners with hundreds of mobs in them.
--- End quote ---
Actually the other day i fell asleep at my skelly spawner, woke up 3 hours later and i couldnt even move there were so many, i couldnt hit them either, i had somone brew me some potions and ended up killing them all, it was horrible lol
ViperZeroOne:
--- Quote from: 2crzy4uall on June 10, 2012, 06:46:12 pm ---
--- Quote from: ViperZeroOne on June 10, 2012, 06:34:28 pm ---Agreed... Since farms are designed to move the mobs away from the spawner it circumvents the maximum spawn capacity of the spawner. I've seen some blaze traps with hundreds of blazes in them and they just keep spawning because the spawner doesn't know to stop. I believe this also happens with the zombie/spider/skelly traps as well, but since there are so many of them on the server it maxes out the mob limit fast so you never get spawners with hundreds of mobs in them.
--- End quote ---
Actually the other day i fell asleep at my skelly spawner, woke up 3 hours later and i couldnt even move there were so many, i couldnt hit them either, i had somone brew me some potions and ended up killing them all, it was horrible lol
--- End quote ---
When you feel tired, log out... *LOL*
Kascas:
--- Quote from: ViperZeroOne on June 10, 2012, 06:34:28 pm ---
--- Quote from: 2crzy4uall on June 10, 2012, 02:15:12 am ---
--- Quote from: Kascas on June 09, 2012, 11:50:59 pm ---correct me if the following is not the point ;)
trying to understand the problem :D
are the spawners a problem?
spawners already have a max right?
until ofcourse, they get out of the escape area but...that takes time right?
so if they would be saturated within 10 seconds again, the mob spawners will not have time enough
to produce an ammount, that fills up the cap so much :-\
in wich the actual saturation of spawners replacing the regular mobs would take way longer then a couple mins?
am i close? :D
*hiding in a corner waiting for someone to totaly proove me wrong or tell me its something else 8)*
--- End quote ---
The thing is, most spawners are turned into grinders/farms so naturally the mobs are rushed away from the spawner asap, so that more spawn
--- End quote ---
Agreed... Since farms are designed to move the mobs away from the spawner it circumvents the maximum spawn capacity of the spawner. I've seen some blaze traps with hundreds of blazes in them and they just keep spawning because the spawner doesn't know to stop. I believe this also happens with the zombie/spider/skelly traps as well, but since there are so many of them on the server it maxes out the mob limit fast so you never get spawners with hundreds of mobs in them.
--- End quote ---
ah i see the problem now :D
☣2crzy4uall☣:
--- Quote from: ViperZeroOne on June 10, 2012, 07:23:58 pm ---When you feel tired, log out... *LOL*
--- End quote ---
ONE MORE BLOCK ONE MORE BLOCK ONE MORE BLOCK ONE MORE BLOCK ONE MORE BLOCK
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