Discussion forum > General Discussion

Monster Spawns

(1/13) > >>

Midgetized:
I think a way to fix the monster spawn problem is to remove the cap of the monsters able to spawn on server, which would create massive lag server-wide but a way to remove that problem would to use a program that uses the /butcher command every hour server-wide so monsters in inactive chunks are removed.

Another idea is to make monster despawn in inactive chunks after 15-30mins if possible and leave the cap the same.

valkyrieX888:
I dont understand a bit on chunks.. So confused..    :P

Boshiwarrior:
I tought the monster spawn was already fixed. I have seen them in caves a lot more (and in my house)!

ViperZeroOne:

--- Quote from: Boshiwarrior on June 04, 2012, 04:01:47 pm ---I tought the monster spawn was already fixed. I have seen them in caves a lot more (and in my house)!

--- End quote ---

I don't know exactly if it was "fixed" or not.  But you're correct in that I've also noticed an increasing number of monsters spawning where they weren't before.

Midgetized:
In another post by Zen00, he explains that he and an admin friend used /butcher command that removed all the hostiles on the map, so the cap got cleared and now they are spawning more frequently as of late.

Navigation

[0] Message Index

[#] Next page

Go to full version