Hall of fame warp station

Started by B1ueJ0ker, September 09, 2013, 02:19:56 AM

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hammysandwhich

Quote from: AnMinecraftUser on February 16, 2014, 03:35:54 AM
if you die in canada do you die in real life?

( ͡° ͜ʖ ͡°)

☣2crzy4uall☣

I like this idea a lot, for all the reasons B1ue pointed out lol. And no one would be intruded upon because they would have to apply first.


OzzyKP

It sounds like everyone likes the idea, so how do we make it happen?
Owner & Creator of Aquain, a huge underwater city in the old guest world.  Check out info on my underwater city here.

Pensfan121


B1ueJ0ker

First Impressions are everything. Right now when a new player logs on, they tend to go to a warp station and tp to one of 4 locations and a world of grief. This was the same when the old guest world was the spawn.

I think it's fair to say, when a player joins a sever what they see first greatly influences if they will chose to stay. This is why every sever puts so much work in to there spawn. I feel we can take it a step farther, not just showing them a nice spawn, but also talented builds by the opticraft Community.

This does two things:

1: It shows new players that the sever takes pride in it's community's talent, and will protect it (city/project protection) When a new players join all they see is grief, fields of it. It's like a statement to new players that we don't fix grief.
2: It also gives players something to work for, other then just climbing the Player Ranks.


frogsrock12

I completely support this topic. I understand why we would want this, for not only builds, but maybe people who had a HUGE impact on opticraft, enough to make a drastic change. I feel bad for those who have worked countless weeks, months, and even years on their builds and it gets forgotten after a couple of moths. We need a warp to keep it there forever!

If this gets approved of, I would love to help build this, if you need any help.

~~~~~It's Just Me Again~~~~~

Mattkkk12345

#21
With the right system in place, I could really see this working. Here comes the new moderator+City applications child board :D. I fully support this and would like this to get implemented for a chance for new players to see great builds and active players to see old forgotten ones.

Supported  :)
  - Matt

XzTriggerHappyzX

love it! ;D +1
would love to see all the builds that i can't be bothered to find the /homes of :P :D

2468avc

Just as a few reference homes:

any of the homes of
-Interbane
-sircy
-unknownhedgehog
-b1uej0ker
-qu1cks1v3r (i'm not completely sure how to spell it)

don't be offended if i left you out.

sorry for my atrocious grammar :p
-2468avc

*Looking for a signature, feel free to make one for me :)*

frogsrock12

Quote from: 2468avc on January 29, 2014, 12:41:12 AM
Just as a few reference homes:

any of the homes of
-Interbane
-sircy
-unknownhedgehog
-b1uej0ker
-qu1cks1v3r (i'm not completely sure how to spell it)

don't be offended if i left you out.

sorry for my atrocious grammar :p
its qu1cks1lva :P
~~~~~It's Just Me Again~~~~~

gavin1928374655

Quote from: Nick3306 on September 09, 2013, 03:14:06 PM
Not a bad idea but we would need a size limit. Moving huge structures takes way too long due to having to break them up into pieces.
I moved Turtleman918's huge spleef arena (twice) without being able to build in his world.

frogsrock12

Quote from: __gavin on January 29, 2014, 12:46:05 AM
Quote from: Nick3306 on September 09, 2013, 03:14:06 PM
Not a bad idea but we would need a size limit. Moving huge structures takes way too long due to having to break them up into pieces.
I moved Turtleman918's huge spleef arena (twice) without being able to build in his world.
How long did it take you, exactly?
~~~~~It's Just Me Again~~~~~

Duinis

Quote from: B1ueJ0ker on September 09, 2013, 09:00:57 PM

I maybe the only player who has never placed my /home behind a door to keep players out.


lies

iGenerator

Why not just a /communitywarps command? Nothing would have to be moved
Major Igenerator
City Planner for Stuttgart


DP

gavin1928374655

Quote from: frogsrock12 on January 29, 2014, 12:56:02 AM
Quote from: __gavin on January 29, 2014, 12:46:05 AM
Quote from: Nick3306 on September 09, 2013, 03:14:06 PM
Not a bad idea but we would need a size limit. Moving huge structures takes way too long due to having to break them up into pieces.
I moved Turtleman918's huge spleef arena (twice) without being able to build in his world.
How long did it take you, exactly?
multiple hours