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Messages - VoreReznor
Will there be a donation page still to come?
5.5 stacks of redstone torches - I'll pay 1k for all of these - DONE
600 stacks (11 double chests) of stone brick - Willing to pay 2k per double chest - 4 chests down, 7 to go - DONE
10 double chests of gravel - Willing to pay 2k per double chest - 5 chests done - 5 to go - 2 Done - DONE and PLACED
1.5 stacks of gold blocks - I'll pay 3k for these. - DONE
I want to go over my reasons for a server wipe.
Lots of people are talking about needing more area. I am feeling that our problem in this matter isn't lack of land it is that we have too much land. Adding new Worlds without destroying old ones will just make it worse. When we have new players join they have the choice of 4 huge worlds where they can possible build, 2 if they don't become members. This is really overwhelming. I think to grow members we really need to catch attention in the first few moments of playing.
It would be nice if new players joined and they were forced into a couple different options where they can start off.
As I am typing this I am thinking maybe this is an issue we can solve without wiping, maybe we can implement a couple server run "Villages" where new players can join. I would really like to see more communities with multi players. Maybe someone has a better idea on how to achieve that?
My motherboard crapped out and I missed 2 weeks. I have a few things to contribute to this topic and a few opinions that I was too late getting in.
Complete wipe of the server (all worlds will be available for download)
Oh man, I have builds that I work on regularly, on 3 of our 4 worlds I am in for wiping all of them. I feel like one of the things that really got me hooked on this server was getting invited into a town and working as a member of that community. As the worlds grew and players spread out the need to work with others slowly faded away as we all had our own room to do our own thing. We have roughly 25-50 regular players currently playing on 4 worlds that are huge, this takes away from the team building feel. I have invested years into some big projects but I feel like its kind of like playing with lego, you need to smash apart your old builds to make newer better ones
Simplification or removal of the economy system
I don't normally use the market or my currency, the only thing players really need to buy are rare items and ps stones and in my opinion ps stones are kind of obsolete for the staff per player ratio we have. I have felt this way long before becoming staff as testament to everyone before me. Our staff fix and enforce rules so well the average player doesn't need to protect anything, they can just rely on rollback and bans.
Addition of pvp modes
I don't PVP, I am in favour of what more experienced players in the pvp world have to say.
Addition of a player trading system
This already happens (in /ch t), I think it would be nice to allow for guys to set up shops so money and items are auto transferred. other than that I don't see this being a big change to the server.
Points system where players accumulate points for things like voting and doing everyday survival activities. These points can be used to buy protection or rare items.
I like this idea, but I think it sounds like a lot of work. I think if all this work is done to change the general feel of the server we should make it a fresh start. which should include moving out old worlds and cash. I think carrying over the old worlds and farms would be a waste as most people will need to start over anyway.
Change to a player defined protection field system
This is a must in my opinion. I think PS Stones are obsolete. We need a revamping of this or deletion of PS all together.
I am happy with this server the way it is, I am also excited to be apart of it in the future and will do my best to help the cause even if it's not the way I would like it to be. If you need anything or have specific questions for me please ask.
Yes and a little baby!
Next person is attending post secondary school.