Opticraft Community

Discussion forum => Legacy => Archives => Support => Topic started by: Nick3306 on June 27, 2012, 05:41:40 am

Title: Melon and pumpkin discussion
Post by: Nick3306 on June 27, 2012, 05:41:40 am
Post all concerns, questions, and complaints about the removal of melons and pumpkins from the market here.

Feel free to rage / vent / cry as long as you don't get in the way of real discussion

Serious discussion and possible solutions are welcome.
Title: Re: Melon and pumpkin discussion
Post by: clawstrider on June 27, 2012, 05:49:35 am
To save time, I'll post just about every comment you will get:

Raargh, my melon farm *Rage*. Spent so much money on it, it's not fair! You can't change market!! *Rage* So... angry...

Not that I agree with that, but there you go. It might save time if you explained why the rager's etc. attitude is not totally reasonable.
Title: Re: Melon and pumpkin discussion
Post by: illiwill on June 27, 2012, 06:05:06 am
Is the removal because people are make a HELL of a lot of money from melon/pumpkin auto farms? If so, why don't you just lower the sell price AGAIN.
Title: Re: Melon and pumpkin discussion
Post by: caitslove on June 27, 2012, 06:08:45 am
This is a RE-POST of my original post on the suggestions board. It is a suggestion and that was the reason I posted it there, also this thread had not been made when I began typing the post so please don't hold it against me or my proposal. Also, the people that responded on that thread DID NOT READ IT FULLY. Please read it fully before you comment on what I am suggesting please. Don't just respond to one part of my suggestion.

So I'm sure I'm not alone in my displeasure of the new ordinance that will take affect one week from today because I, like many, have spent weeks upon months perfecting pumpkin farming techniques and recently expanded my automated farm with my partner Beugul.

However I guess I kind of understand (not actually...) your point about people making too much money off of it. I have a proposal that I think might benefit all parties involved. It was mentioned that the reason selling pumpkins and melons is being banned is because people are AFK'ing for hours and then hitting a button to make money. I'm sure I'm not alone in thinking that the cure for this is a 2-minute auto-boot from the server?

If it is a complete lost cause, however, I think new less-afk-capable options should be made available for money-making purposes. As a jumping point for this train of thought, I was thinking it might be a good idea to make meats (such as beef, pork, and chicken) sellable in the market because they take far more effort to raise in mass quantity. Another option is making wheat sellable (this is less lazy because it requires the player to replant the wheat).

Just thought I'd make a jumping point towards a solution to this mess because, as was mentioned in the news update, way too many people are going to be angry about this. If an upside can be presented, I think the backlash of people leaving the server could be prevented.

Just my two cents...
-Caitslove
Title: Re: Melon and pumpkin discussion
Post by: Nick3306 on June 27, 2012, 06:08:54 am
Is the removal because people are make a HELL of a lot of money from melon/pumpkin auto farms? If so, why don't you just lower the sell price AGAIN.
We dont like the idea of players getting rich off of afking.
Title: Re: Melon and pumpkin discussion
Post by: optical on June 27, 2012, 06:10:48 am
A large part of the problem is the lag the redstone circuits and pistons cause in this extreme scale. Even the efficient farms like Skittcatts in enderopolis cost significant CPU time when there are so many of them.

We are going to add sell signs for pistons so you are able to recoup your costs to some extent.
Title: Re: Melon and pumpkin discussion
Post by: illiwill on June 27, 2012, 06:11:39 am
Is the removal because people are make a HELL of a lot of money from melon/pumpkin auto farms? If so, why don't you just lower the sell price AGAIN.
We dont like the idea of players getting rich off of afking.


Hmm. Well will what will we sell to get money? Wheat? You guys can decide.
Title: Re: Melon and pumpkin discussion
Post by: bhoughton on June 27, 2012, 06:13:32 am
By removing the pumpkins/melons from the market is good for two reasons/statements

1) people are not making money by afking.
2) remember this, this IS a survival server; is afking really part of a survival aspect?
Title: Re: Melon and pumpkin discussion
Post by: prinkey00 on June 27, 2012, 06:19:09 am
Instead of removal, just reduce their selling price dramatically. Selling two and a half stacks of pumpkin shouldn't be equal to what a diamond sells for at the market. Completely removing them from the market will make a lot of people's farms and the work they put into them useless.
Title: Re: Melon and pumpkin discussion
Post by: cschurz on June 27, 2012, 06:19:15 am
Is the removal because people are make a HELL of a lot of money from melon/pumpkin auto farms? If so, why don't you just lower the sell price AGAIN.
We dont like the idea of players getting rich off of afking.


Hmm. Well will what will we sell to get money? Wheat? You guys can decide.

Ideally, there should be no go-to way to farm a ton of money. That isn't fun at all.
Title: Re: Melon and pumpkin discussion
Post by: prinkey00 on June 27, 2012, 06:21:28 am
A large part of the problem is the lag the redstone circuits and pistons cause in this extreme scale. Even the efficient farms like Skittcatts in enderopolis cost significant CPU time when there are so many of them.

We are going to add sell signs for pistons so you are able to recoup your costs to some extent.

I doubt mine takes up that much.
Title: Re: Melon and pumpkin discussion
Post by: Spamarian on June 27, 2012, 06:24:04 am
Guys, I haven't harvested my mellons for a long, long time.
But, we all have to admit, that the greatest proportion of the players lives from the mellons and the pumpkins.

So, I could give some ideas for a normal change to your target.
Firstly, add them back with a minimum price of 100$ per stack. The small or new players, need some money to start raising their balances. So, the old players will be able to sell their output and the server will turn the auto-farms fast back to regular, based on the second idea.
Secondly, implement the signs to sell the pistons. The players will still sell the output, and the farms will get sestroyed sharply. But, the whole thing has to have a duration of about 2 to 3 weeks or a month. You can check how long it will be there,  from the sales rate on the pistons.
Thirdly, to apply a plug-in that prevents afk. After 3mins still, you get kicked.
1) To avoid further AFK players even with 100$
2) For safety issues.
Title: Re: Melon and pumpkin discussion
Post by: cschurz on June 27, 2012, 06:24:21 am
Instead of removal, just reduce their selling price dramatically. Selling two and a half stacks of pumpkin shouldn't be equal to what a diamond sells for at the market. Completely removing them from the market will make a lot of people's farms and the work they put into them useless.

see:

Quote
A large part of the problem is the lag the redstone circuits and pistons cause in this extreme scale. Even the efficient farms like Skittcatts in enderopolis cost significant CPU time when there are so many of them.

We WANT to make these huge farms useless. It's not fun when everyone and their mother makes a farm because it's the single best way to make money. We don't want there to be a single go-to way to make a ton of money. We understand that it's a big change.

You can get a refund for your pistons, and you have a week before the change goes live. Make use of it.

If you already have a farm running: you have nothing to complain about. You had the resources to make a huge farm and you're guaranteed to be damn rich already. Congratulations.


--

Quote
I doubt mine takes up that much.

They all take up too much. It's shoddy bukkit / vanilla minecraft code.
Title: Re: Melon and pumpkin discussion
Post by: prinkey00 on June 27, 2012, 06:32:33 am
By removing the pumpkins/melons from the market is good for two reasons/statements

1) people are not making money by afking.
2) remember this, this IS a survival server; is afking really part of a survival aspect?

How do you think people make money in the real world? By farming! And I bet they're AFK half the time too.
Title: Re: Melon and pumpkin discussion
Post by: Nick3306 on June 27, 2012, 06:37:36 am
By removing the pumpkins/melons from the market is good for two reasons/statements

1) people are not making money by afking.
2) remember this, this IS a survival server; is afking really part of a survival aspect?

How do you think people make money in the real world? By farming! And I bet they're AFK half the time too.
Cant tell if serious.....
Title: Re: Melon and pumpkin discussion
Post by: prinkey00 on June 27, 2012, 06:38:09 am
Are people still going to be able to afk at spawners? That's way more resource demanding than anything I've ever done.
Title: Re: Melon and pumpkin discussion
Post by: arsenic_shark on June 27, 2012, 06:39:07 am
Instead of removal, just reduce their selling price dramatically. Selling two and a half stacks of pumpkin shouldn't be equal to what a diamond sells for at the market.


The reason I see you oppose this is because your own a very large Mellon farm which you don't want to give up.

Can I ask how much of you money, percentage wise, came from selling melons; I believe it would be alot. So you made money from a natural game process rather then mining or actually working.
Title: Re: Melon and pumpkin discussion
Post by: Emyrs on June 27, 2012, 06:41:05 am
To save time, I'll post just about every comment you will get:

Raargh, my melon farm *Rage*. Spent so much money on it, it's not fair! You can't change market!! *Rage* So... angry...

Not that I agree with that, but there you go.

don't trivialize it. money spent and time invested are serious things to minecraft players. (herpderp serious gamer. hush. i dont want to hear it.)

but thats not where the issue lies, and i bet ill be ridiculed enough by people kissing up to mods for trusted status. but here goes anyway:

Im a newish player.. been here for about two-three weeks. its taken me A LOT to buy the few 11x11 stones i have. and thats just so my base camp doesnt get griefed, and so 1 mob spawner i found doesnt get taken before i can afford to build on it.

what about the time ive spent and diamond pickaxes wasted to clear an underground area for a farm? even then ive only scavenged enough resources for 1 level.. IF it wasnt found by griefers. But, I hoped to build on that and eventually have something that would generate a solid income.

now what are my options? Ive been told to spend "10minutes mining iron" and "work up form there". Im sorry, forgive my naiveté, but 50$ a ingot? (-charcoal used to create it..) 1100 ingots for the diamond ps? Ive spent a solid week trying to clear a 41x41x22 area.. ive found ~4stacks of iron...  how is this is a viable source of income?

Some mentioned to open a shop, and if it gets griefed, call a mod to fix it. thats exactly how i want to play. instead of building awesome things, i can sit around spamming for people to visit my shop. just to sell a few stacks of sand or cobble for a couple hundred $. i have to worry about it getting griefed, and if it does, hope i get a mod who is sympathetic and  not having a bad day "you should have protected it with a ps stone" (yes actual quote)

You guys are taking away pivotal items in your player based economy because "some members are getting too rich". But by doing this you hurt any player just trying to get on their feet... trying to build a presence on the server, to make a name for themselves.

but no. instead i i have to fight tooth and nail for small protection stones so i dont get griefed every day. Abandon a large project because now it means nothing. deal with other players building cities next to me just because they want to annoy someone... oh and there isnt any protection so too bad.

not that this post is going to make a difference. im the minority. im just another new player who is poor. haha sucks for me. why listen to me when you have (some) Trusteds circlejerking over themselves, and kissing up to mods.

But what are my options? deal with it, or go play somewhere else. i dont know which yet.
Title: Re: Melon and pumpkin discussion
Post by: Nick3306 on June 27, 2012, 06:49:06 am
Are people still going to be able to afk at spawners? That's way more resource demanding than anything I've ever done.
I would love to see your evidence to back up this claim.
Title: Re: Melon and pumpkin discussion
Post by: optical on June 27, 2012, 06:51:13 am
Are people still going to be able to afk at spawners? That's way more resource demanding than anything I've ever done.
Tighter mob throttling on spawners will be coming soon to prevent that exact issue.
Title: Re: Melon and pumpkin discussion
Post by: Matty585 on June 27, 2012, 07:10:09 am
Hmm, I am against this, but also with it.

Here's what I say:

With: I do agree, it does use a LOT of CPU usage, and there are other ways of getting money, such as donating at Opticraft.net. Removing it may get more people to donate, which I think is good in a way. As I said before, there are many other ways of gaining money.

Against: There may be other ways of getting money, but melon and pumpkins give players a LOT of money which they need for their big creations, and, some people say quite often that Market is a little bit over-priced. And, some people have manuael farms, which (to my knowlage) wouldn't lag out the server.

So that's what I say  ;)

Title: Re: Melon and pumpkin discussion
Post by: cschurz on June 27, 2012, 07:17:43 am
Quote
Im a newish player.. been here for about two-three weeks. its taken me A LOT to buy the few 11x11 stones i have. and thats just so my base camp doesnt get griefed, and so 1 mob spawner i found doesnt get taken before i can afford to build on it.

Good. You're doing it right. You're starting small with coal ores to prevent grief in small places; that's perfect.

But then comes the immediate problem: You're a new player, and you've immediately jumped on the bandwagon; the best way to make money, by far, is the automatic farms. That's problem #1, and it shouldn't happen. Every new member will try to do the same as you, which is exactly why we are removing melons and pumpkins.

Quote
what about the time ive spent and diamond pickaxes wasted to clear an underground area for a farm? even then ive only scavenged enough resources for 1 level.. IF it wasnt found by griefers. But, I hoped to build on that and eventually have something that would generate a solid income.

Diamonds are free from voting. You wasted maybe a log or two and a chunk of time by clearing out an area. I'm sure you can find something to put in your cleared area - it's minecraft. Be creative.

Quote
now what are my options? Ive been told to spend "10minutes mining iron" and "work up form there". Im sorry, forgive my naiveté, but 50$ a ingot? (-charcoal used to create it..) 1100 ingots for the diamond ps? Ive spent a solid week trying to clear a 41x41x22 area.. ive found ~4stacks of iron...  how is this is a viable source of income?

This is a completely valid point. We realize that there aren't enough options to make money other than selling to the market: we are definitely looking into alternatives such as a player-based Auction House. But trust me, mining in general used to be the go-to way to make money before automatic farms began trending. It's quite profitable given that you can sell nearly every block you end up breaking.

Quote
Some mentioned to open a shop, and if it gets griefed, call a mod to fix it. thats exactly how i want to play. instead of building awesome things, i can sit around spamming for people to visit my shop. just to sell a few stacks of sand or cobble for a couple hundred $. i have to worry about it getting griefed, and if it does, hope i get a mod who is sympathetic and  not having a bad day "you should have protected it with a ps stone" (yes actual quote)

That's problem #2; you've said it yourself. "instead of building awesome things ..." This is a hardcore survival server. You're not supposed to come on to the server and "build awesome things" in a short period of time. You have to work your way up. Automatic farms completely broke the process of building your way up, which is another reason why we are removing them.

Quote
You guys are taking away pivotal items in your player based economy because "some members are getting too rich". But by doing this you hurt any player just trying to get on their feet... trying to build a presence on the server, to make a name for themselves.

This has been addressed. Building an automatic farm provides too much income. It breaks the concept of survival. When nobody can make huge profits and we implement money sinks and figure out a fair way to stabilize the economy, things will not look so bad. This is just the necessary first step in fixing the problem that the melon farms created.

Quote
but no. instead i i have to fight tooth and nail for small protection stones so i dont get griefed every day. Abandon a large project because now it means nothing. deal with other players building cities next to me just because they want to annoy someone... oh and there isnt any protection so too bad.

Yes, you do have to fight tooth and nail. Protection stones are a key part of the work-your-way-up process. Survival[/i] server. If you are being harassed by other players building near you just to cause you grief, please report it and it will be taken care of. Problem #3: You're a new member on the server and you started a "large project." That's not supposed to happen. Work your way up, yo.

Quote
not that this post is going to make a difference. im the minority. im just another new player who is poor. haha sucks for me. why listen to me when you have (some) Trusteds circlejerking over themselves, and kissing up to mods.

You are not helping your case. The staff is not like that. We are reasonable people and aware of the major issues and will work to fix them. We're, as I put it in-game, not dumb-dumbs. We take your feedback to heart and all we can do is apologize that you were caught at an awkward time. You decided to go for the automatic farm to "get on your feet" as a new player and now that we're removing them, you feel cheated. That is understandable, but please know that it is a necessary step - this should have never happened in the first place, and we will make sure something like this doesn't affect more future members.

--

Another thing to think about: Right now, money is pretty much exclusively spent in the market. I don't like that. We need to implement new ways for players to give money to each other rather than the infinite-supply market. It's simply not a fun concept. The market should never have grown to be the "go-to" place to buy items.
Title: Re: Melon and pumpkin discussion
Post by: prinkey00 on June 27, 2012, 07:18:41 am
By removing the pumpkins/melons from the market is good for two reasons/statements

1) people are not making money by afking.
2) remember this, this IS a survival server; is afking really part of a survival aspect?

How do you think people make money in the real world? By farming! And I bet they're AFK half the time too.
Cant tell if serious.....

LOL

I should at least get formal, server-wide recognition for having a farm that was so good the authorities had to intervene.
Title: Re: Melon and pumpkin discussion
Post by: SalasCraft on June 27, 2012, 07:20:10 am

By removing the pumpkins/melons from the market is good for two reasons/statements

1) people are not making money by afking.
2) remember this, this IS a survival server; is afking really part of a survival aspect?

How do you think people make money in the real world? By farming! And I bet they're AFK half the time too.
Cant tell if serious.....

LOL

I should at least get formal, server-wide recognition for having a farm that was so good the authorities had to intervene.

You're not the first one.

Anyways
I just don't see how selling melons is more efficient than selling PURE iron gold bars.
Title: Re: Melon and pumpkin discussion
Post by: Nick3306 on June 27, 2012, 07:22:30 am
By removing the pumpkins/melons from the market is good for two reasons/statements

1) people are not making money by afking.
2) remember this, this IS a survival server; is afking really part of a survival aspect?

How do you think people make money in the real world? By farming! And I bet they're AFK half the time too.
Cant tell if serious.....

LOL

I should at least get formal, server-wide recognition for having a farm that was so good the authorities had to intervene.
There are bigger farms on the server than yours.

Everyone should read what cschurz posted.
Title: Re: Melon and pumpkin discussion
Post by: prinkey00 on June 27, 2012, 07:23:27 am
Instead of removal, just reduce their selling price dramatically. Selling two and a half stacks of pumpkin shouldn't be equal to what a diamond sells for at the market.


The reason I see you oppose this is because your own a very large Mellon farm which you don't want to give up.

Can I ask how much of you money, percentage wise, came from selling melons; I believe it would be alot. So you made money from a natural game process rather then mining or actually working.
I've sold maybe two or three stacks of melons ever, so it's less than .00001%.

Are people still going to be able to afk at spawners? That's way more resource demanding than anything I've ever done.
I would love to see your evidence to back up this claim.

I know from personal experience on my local server that if you afk overnight like that and allow that many mobs to pile up that is way worse than anything I've ever made redstone-related. It's probably why mobs were so fucked on the original server in the first place.


By removing the pumpkins/melons from the market is good for two reasons/statements

1) people are not making money by afking.
2) remember this, this IS a survival server; is afking really part of a survival aspect?

How do you think people make money in the real world? By farming! And I bet they're AFK half the time too.
Cant tell if serious.....

LOL

I should at least get formal, server-wide recognition for having a farm that was so good the authorities had to intervene.

You're not the first one.

Anyways
I just don't see how selling melons is more efficient than selling PURE iron gold bars.
See: http://en.wikipedia.org/wiki/Monsanto

By removing the pumpkins/melons from the market is good for two reasons/statements

1) people are not making money by afking.
2) remember this, this IS a survival server; is afking really part of a survival aspect?

How do you think people make money in the real world? By farming! And I bet they're AFK half the time too.
Cant tell if serious.....

LOL

I should at least get formal, server-wide recognition for having a farm that was so good the authorities had to intervene.
There are bigger farms on the server than yours.

Everyone should read what cschurz posted.
Bigger, maybe, but not better. Mine is super efficient, emphasis on super, and designed specifically to avoid causing an overwhelming amount of lag. Anyways, I never heard it mentioned once until I saw people at my farm non-stop. I literally had to move my home and play on my brother's account to avoid all the attention.  ;D
Title: Re: Melon and pumpkin discussion
Post by: Spamarian on June 27, 2012, 07:41:51 am
Guys? I want to mention that since the price on mellons dropped at 480$ I have seen the server with 50-100 players less.
Can you tell me when was the last time with 230+++ players online?
When was the time with 200 players online?

Guys? Now, I see on average 80, with top 130-+?. Have you realised why?
Title: Re: Melon and pumpkin discussion
Post by: Nick3306 on June 27, 2012, 07:45:51 am
Guys? I want to mention that since the price on mellons dropped at 480$ I have seen the server with 50-100 players less.
Can you tell me when was the last time with 230+++ players online?
When was the time with 200 players online?

Guys? Now, I see on average 80, with top 130-+?. Have you realised why?

If people want to leave because they can't gain massive amounts of money really fast, more power to them.
Title: Re: Melon and pumpkin discussion
Post by: cschurz on June 27, 2012, 07:46:51 am
Quote
Bigger, maybe, but not better. Mine is super efficient, emphasis on super, and designed specifically to avoid causing an overwhelming amount of lag. Anyways, I never heard it mentioned once until I saw people at my farm non-stop. I literally had to move my home and play on my brother's account to avoid all the attention.  ;D

Now you're an expert on craftbukkit++'s internals in regards to redstone circuits?

please, you've only spammed the topic thus far with ridiculous crap. you're not helping anything. Keep this topic to well-reasoned complaints and discussion.
Title: Re: Melon and pumpkin discussion
Post by: prinkey00 on June 27, 2012, 07:52:46 am
Quote
Bigger, maybe, but not better. Mine is super efficient, emphasis on super, and designed specifically to avoid causing an overwhelming amount of lag. Anyways, I never heard it mentioned once until I saw people at my farm non-stop. I literally had to move my home and play on my brother's account to avoid all the attention.  ;D

Now you're an expert on craftbukkit++'s internals in regards to redstone circuits?

please, you've only spammed the topic thus far with ridiculous crap. you're not helping anything. Keep this topic to well-reasoned complaints and discussion.
Now you're just putting words in mouth.
Title: Re: Melon and pumpkin discussion
Post by: optical on June 27, 2012, 07:58:35 am
LOL

I should at least get formal, server-wide recognition for having a farm that was so good the authorities had to intervene.
Quit swinging your dick around before I put a formal end to it.
Title: Re: Melon and pumpkin discussion
Post by: prinkey00 on June 27, 2012, 08:04:37 am
LOL

I should at least get formal, server-wide recognition for having a farm that was so good the authorities had to intervene.
Quit swinging your dick around before I put a formal end to it.
The opening post says feel free to vent. I didn't realize I was excluded.
Title: Re: Melon and pumpkin discussion
Post by: cschurz on June 27, 2012, 08:07:20 am
LOL

I should at least get formal, server-wide recognition for having a farm that was so good the authorities had to intervene.
Quit swinging your dick around before I put a formal end to it.
The opening post says feel free to vent. I didn't realize I was excluded.

Quote
Feel free to rage / vent / cry as long as you don't get in the way of real discussion

Changed, now get over yourself.
Title: Re: Melon and pumpkin discussion
Post by: officiersmirnof on June 27, 2012, 09:59:52 am
i dont like the changing but i understand but now it is almost impossible to get a ps if you cant sell melons or pumps you need to dig allot to find iron or coal or the end will dissapear because that is also good money but i understand because there is amarket people just make big builds wich out gettering many recources for it
Title: Re: Melon and pumpkin discussion
Post by: cschurz on June 27, 2012, 10:14:13 am
little question if you sethome in the memberworld wil your home in the guest world dissapear because i wouldnt lose that one?


from the announcement thread:

Quote
/home has not been changed. ONE HOME shared between BOTH WORLDS
Title: Re: Melon and pumpkin discussion
Post by: ivy2112 on June 27, 2012, 11:01:21 am
I dont like thisand i was working at my melon farm i spend TONS
Title: Re: Melon and pumpkin discussion
Post by: D00MKNlGHT on June 27, 2012, 11:12:19 am
Remove market+ economy =problem solves
We didn't have such issue in 1.81 when there was no market.
Title: Re: Melon and pumpkin discussion
Post by: ryans1230 on June 27, 2012, 11:24:15 am
I realize I have no say in this discussion because I don't have a farm, but it does cause lots of lag for us non-farmers just trying to have fun and survive. If you really wanted to keep farms around but reduce lag, then make 100 stacks of melons like $1 in the market.

I really think that automatic farms should be completely removed because it takes away from the survival aspect of the game. And to my knowledge, no farmer in the US is getting rich off farming. They can hardly survive off.
Title: Re: Melon and pumpkin discussion
Post by: D00MKNlGHT on June 27, 2012, 11:29:52 am
So what happens if we farm iron by making a iron golem spawner( villagers+doors)
Will iron be removed too? :/
Title: Re: Melon and pumpkin discussion
Post by: bantam2 on June 27, 2012, 11:42:35 am
If you really wanted to keep farms around but reduce lag, then make 100 stacks of melons like $1 in the market.

Points like this have been made but if the price keeps going lower, people will just make bigger farms to compensate for the price drops. Bigger farms just make a bigger problem. Removing these farms is the only way to solve the melon and pumpkin farm problem.

What can be done about the money problem is implementing a auction or lottery system on the server. Players bid on items or pay to be in a randomly drawn pool of cash. Either way, it will make a fun, lag-free way of moneymaking.
Title: Re: Melon and pumpkin discussion
Post by: zxSM1FFYzx on June 27, 2012, 12:37:09 pm
We not try and make it so pistons cannot destroy melons etc so people cannot afk...
Title: Re: Melon and pumpkin discussion
Post by: zan4 on June 27, 2012, 01:06:53 pm
as much as i like the market i think as soon as you take out one thing people will try getting rich on other things, iron, gold redstone(pretty common in my eyes)
Title: Re: Melon and pumpkin discussion
Post by: Kascas on June 27, 2012, 01:11:29 pm
< >:( :'( >:( insert 99 pages of rage here >:( :'( >:(>
that said, lets pretend im over it already  ;)

ey prinkey, wanne battle it out by hardcore milking cows and selling the milk to the market ??? ;D
im looking forward to see where my huge rooms will be filled with soon :-\

well no more designing huge farms for me, i will have lots of free time...
im going to quit on the baltop :o
for everyone that played in my castle on classic, the time is now!  :o :o :o


Title: Re: Melon and pumpkin discussion
Post by: ivy2112 on June 27, 2012, 01:16:52 pm
< >:( :'( >:( insert 99 pages of rage here >:( :'( >:(>
that said, lets pretend im over it already  ;)

ey prinkey, wanne battle it out by hardcore milking cows and selling the milk to the market ??? ;D
im looking forward to see where my huge rooms will be filled with soon :-\



you can c my design for a cactus farm
but it is a normal design just search on youtube : Fully autmatic cactus farm or go to /home oxygenboy and look to left-forward there is my cactus farm
Title: Re: Melon and pumpkin discussion
Post by: ViperZeroOne on June 27, 2012, 01:36:52 pm
HUGE props to Opti and the rest of the decision makers who've finally decided to put an end to this nonsense.  This is, after all, a survival server and the last thing we need is the member world being uglified with giant pumpkin/melon farms when Iron and Gold sell pretty good as-is.
Title: Re: Melon and pumpkin discussion
Post by: Boshiwarrior on June 27, 2012, 01:48:59 pm
I don't know why, but I am happy with it. Can I still have my Semi-Auto farm or?
Title: Re: Melon and pumpkin discussion
Post by: ScottishChamp on June 27, 2012, 03:17:57 pm
This is good and bad

Good: People will not be very bigly rich.And will make it more a survival server

Bad:One Reason people make these farms is because they need money to get stuff from market because some things are relly quite deer at the market.

As i said its a bad and good but i dont really need to survive off farming but i still need away of making money in opticraft.
Title: Re: Melon and pumpkin discussion
Post by: Tree Frog on June 27, 2012, 03:57:17 pm
I realize I have no say in this discussion because I don't have a farm, but it does cause lots of lag for us non-farmers just trying to have fun and survive. If you really wanted to keep farms around but reduce lag, then make 100 stacks of melons like $1 in the market.

I really think that automatic farms should be completely removed because it takes away from the survival aspect of the game. And to my knowledge, no farmer in the US is getting rich off farming. They can hardly survive off.

They also don't live in holes in the ground.  :)

I'm actually fine with the change.  Sure I lost some investment but it will just mix things up and make something else "the most valuable".  I am interested in how the newer players will save up for pstones.  That could be the bigger issue but I have confidence that will get worked out.  Has there been discussion about lowering the cost of a coal pstone to help newer players?  That would head off grief and help them get a foothold. The other resources can be mined, farmed, etc but the pstone is unique.

Adapt and survive.
Title: Re: Melon and pumpkin discussion
Post by: ViperZeroOne on June 27, 2012, 04:13:42 pm
I realize I have no say in this discussion because I don't have a farm, but it does cause lots of lag for us non-farmers just trying to have fun and survive. If you really wanted to keep farms around but reduce lag, then make 100 stacks of melons like $1 in the market.

I really think that automatic farms should be completely removed because it takes away from the survival aspect of the game. And to my knowledge, no farmer in the US is getting rich off farming. They can hardly survive off.

They also don't line in holes in the ground.  :)

I'm actually fine with the change.  Sure I lost some investment but it will just mix things up and make something else "the most valuable".  I am interested in how the newer players will save up for pstones.  That could be the bigger issue but I have confidence that will get worked out. 

Adapt and survive.

Same way I did it... Mining...  And I've got;

6 Diamond PS, 20+ Lapis PS, and over a stack of Coal PS.

It's a lot easier than people think.
Title: Re: Melon and pumpkin discussion
Post by: Kian on June 27, 2012, 04:22:24 pm
We are going to add sell signs for pistons so you are able to recoup your costs to some extent.
YES!
Title: Re: Melon and pumpkin discussion
Post by: cade35 on June 27, 2012, 04:29:03 pm
Have you considered what non-moderator/operator/admin players think. You mean we're having fun with our melon farms. We have put a lot of time and resources into our farms. You say your minds can't be changed. So basically your saying that you don't care about your players. Ya know the players, the people who vote, the people who make the server popular. You all work hard on the server. How would like it if suddenly no one cared about what you thought and just canceled out about all your work. My farm is a manual farm. I put a lot of time in. I'm angry. If this post isn't seen, or is ignored; I will have lost all faith in opticraft: the server that was supposed to be the best in existence. Now we got the owners of the server not giving a crap about what the players think.
PS: Stop putting the vote now message up on, we're not gonna vote if you don't care about us
Title: Re: Melon and pumpkin discussion
Post by: caitslove on June 27, 2012, 04:51:35 pm
Have you considered what non-moderator/operator/admin players think. You mean we're having fun with our melon farms. We have put a lot of time and resources into our farms. You say your minds can't be changed. So basically your saying that you don't care about your players. Ya know the players, the people who vote, the people who make the server popular. You all work hard on the server. How would like it if suddenly no one cared about what you thought and just canceled out about all your work. My farm is a manual farm. I put a lot of time in. I'm angry. If this post isn't seen, or is ignored; I will have lost all faith in opticraft: the server that was supposed to be the best in existence. Now we got the owners of the server not giving a crap about what the players think.
PS: Stop putting the vote now message up on, we're not gonna vote if you don't care about us

I agree. Who will vote for a server that doesn't care what their players think? This should have been put to a vote in the first place rather than the decision being made behind closed doors. I get that server lag is an issue, but there are other methods of dealing with it than rendering months of work useless for players who relied on the money they made from their farms to pay for resources from the market that are over-priced and no longer available by mining. If the melon and pumpkin methods of making money are going to be gone then prices in the market need to be SEVERELY decreased. You are taking out the one reason a lot of us chose to stay on this server.

Also I get that you're all saying this is a  SURVIVAL server. But no one has to SURVIVE anymore when mobs are in short supply and a player has already spent weeks getting themselves to a point where survival is second nature. At that point you don't need to survive anymore, you've reached a point where you can thrive and enjoy the rewards of having survived. One doesn't survive just to survive again, they survive to thrive in the end.
Title: Re: Melon and pumpkin discussion
Post by: Nick3306 on June 27, 2012, 05:00:57 pm
Have you considered what non-moderator/operator/admin players think. You mean we're having fun with our melon farms. We have put a lot of time and resources into our farms. You say your minds can't be changed. So basically your saying that you don't care about your players. Ya know the players, the people who vote, the people who make the server popular. You all work hard on the server. How would like it if suddenly no one cared about what you thought and just canceled out about all your work. My farm is a manual farm. I put a lot of time in. I'm angry. If this post isn't seen, or is ignored; I will have lost all faith in opticraft: the server that was supposed to be the best in existence. Now we got the owners of the server not giving a crap about what the players think.
PS: Stop putting the vote now message up on, we're not gonna vote if you don't care about us
A vote would be useless. What player would turn down the opportunity to make an insane amount of money really fast? No one. That would be basically the same thing as putting up a vote on whether we should give out free money, everyone will vote yes because they want all the money. That being said, there are people out there with huge farms that agree with us on this decision(leganie is one of them) So you see, it is not that we dont care what you guys think, it is that most players would like an easy way to make money so they dont have to earn it.

Trying to guilt us by saying we dont care about you is not going to work. If we dont care about you, why do we put all this effort into the server? Why do we spend hours of our time making sure you guys have a place to play? It is so easy for you to feel like you are entitled to something on this server but you dont realize the enormous amount of work it takes to keep this server up just so players like you can play. Do you have any idea the amount of money it costs to keep a server of this size running? Lets just say it is more than you think.
Title: Re: Melon and pumpkin discussion
Post by: caitslove on June 27, 2012, 05:29:49 pm
Have you considered what non-moderator/operator/admin players think. You mean we're having fun with our melon farms. We have put a lot of time and resources into our farms. You say your minds can't be changed. So basically your saying that you don't care about your players. Ya know the players, the people who vote, the people who make the server popular. You all work hard on the server. How would like it if suddenly no one cared about what you thought and just canceled out about all your work. My farm is a manual farm. I put a lot of time in. I'm angry. If this post isn't seen, or is ignored; I will have lost all faith in opticraft: the server that was supposed to be the best in existence. Now we got the owners of the server not giving a crap about what the players think.
PS: Stop putting the vote now message up on, we're not gonna vote if you don't care about us
So you see, it is not that we dont care what you guys think, it is that most players would like an easy way to make money so they dont have to earn it.

Excuse me??? What do you mean we dont have to earn it? It takes weeks of work to BUILD a farm, and hundreds of thousands of dollars to get the resources we need for it. The cost of iron is through the roof and there isn't enough iron available on the map with all the dbags who use mapping software to mine. How dare you imply we don't EARN it.
Title: Re: Melon and pumpkin discussion
Post by: Nick3306 on June 27, 2012, 05:37:25 pm
Have you considered what non-moderator/operator/admin players think. You mean we're having fun with our melon farms. We have put a lot of time and resources into our farms. You say your minds can't be changed. So basically your saying that you don't care about your players. Ya know the players, the people who vote, the people who make the server popular. You all work hard on the server. How would like it if suddenly no one cared about what you thought and just canceled out about all your work. My farm is a manual farm. I put a lot of time in. I'm angry. If this post isn't seen, or is ignored; I will have lost all faith in opticraft: the server that was supposed to be the best in existence. Now we got the owners of the server not giving a crap about what the players think.
PS: Stop putting the vote now message up on, we're not gonna vote if you don't care about us
So you see, it is not that we dont care what you guys think, it is that most players would like an easy way to make money so they dont have to earn it.

Excuse me??? What do you mean we dont have to earn it? It takes weeks of work to BUILD a farm, and hundreds of thousands of dollars to get the resources we need for it. The cost of iron is through the roof and there isn't enough iron available on the map with all the dbags who use mapping software to mine. How dare you imply we don't EARN it.
Sure you have to build the farm, but to actually get money out of it, all you have to do is afk for hours. But I am glad you missed the important part of my post to comment on that.
Title: Re: Melon and pumpkin discussion
Post by: Larkosaurus on June 27, 2012, 05:40:43 pm
I'm fine with this but I have a concern for new players. Melon farming was good when you needed materials as the costs were all evened out with the ease of melon farming. My concern is that when the main way of money goes people aren't going to be able to afford a lot. Maybe consider dropping some prices a little?
Take for example selling a stack of melons as a guest and you get $480 - then you want to build a house with a wool floor which costs more than that stack of melons to get one stack of wool which runs out quickly. Some things won't add up basically.
 
Title: Re: Melon and pumpkin discussion
Post by: Chief149 on June 27, 2012, 05:43:16 pm
Ok the biggest issue here seems to be the economy and CPU usage. So here is a fix for both.

ECON: Make melons and pumpkins sell for half as much as they currently sell for.

CPU: Put member world on a second SMP server (thus putting Opticraft on two threads instead of one), and modify the warp plugins to automatically redirect the players between servers, so if I do /warp memberworld then I automatically connect to the member server which holds the member map. Same for if I did /home or /tpa or whatever. If that location is in a world that I'm not in then it would auto-connect me to the correct server. The servers would share sql databases so their stats would be in sync.
Title: Re: Melon and pumpkin discussion
Post by: Nick3306 on June 27, 2012, 05:53:15 pm
Ok the biggest issue here seems to be the economy and CPU usage. So here is a fix for both.

ECON: Make melons and pumpkins sell for half as much as they currently sell for.

CPU: Put member world on a second SMP server (thus putting Opticraft on two threads instead of one), and modify the warp plugins to automatically redirect the players between servers, so if I do /warp memberworld then I automatically connect to the member server which holds the member map. Same for if I did /home or /tpa or whatever. If that location is in a world that I'm not in then it would auto-connect me to the correct server. The servers would share sql databases so their stats would be in sync.
The cpu fix wouldnt work for 2 reasons. 1. We planned to do this before the member world was out so having 2 worlds on one server didnt factor into it. 2. Running an extra world on this server surprisingly does not come with a big hit performance wise. Also, that would require us to pay for another server, this one already costs quite a bit every month.
Title: Re: Melon and pumpkin discussion
Post by: HammondsBen :) on June 27, 2012, 05:54:16 pm
No one buys pumpkins/melons so really this is in my opinion a game flaw that should be removed... people do buy melons but no in the extent to which people are selling in market my opinion is selling things auto in market should not be present.
Title: Re: Melon and pumpkin discussion
Post by: Chief149 on June 27, 2012, 05:58:10 pm
You can host two SMP servers on a quad core server with 32gB with no issue. Just change the port on one of them so you don't get networking issues.
Title: Re: Melon and pumpkin discussion
Post by: Nick3306 on June 27, 2012, 06:00:18 pm
You can host two SMP servers on a quad core server with 32gB with no issue. Just change the port on one of them so you don't get networking issues.
I assumed you meant a completely different box, my bad. But as I said, even if we only had 1 world we were still going to do this.
Title: Re: Melon and pumpkin discussion
Post by: Chief149 on June 27, 2012, 06:00:57 pm
Ok how about then having two markets. One in each world. Only in the member world will selling melons and pumpkins work. This should reduce the cpu usage by melon and pumpkin growth greatly.
Title: Re: Melon and pumpkin discussion
Post by: caitslove on June 27, 2012, 06:01:32 pm
My bad, let me break down each piece of what you said.

Have you considered what non-moderator/operator/admin players think. You mean we're having fun with our melon farms. We have put a lot of time and resources into our farms. You say your minds can't be changed. So basically your saying that you don't care about your players. Ya know the players, the people who vote, the people who make the server popular. You all work hard on the server. How would like it if suddenly no one cared about what you thought and just canceled out about all your work. My farm is a manual farm. I put a lot of time in. I'm angry. If this post isn't seen, or is ignored; I will have lost all faith in opticraft: the server that was supposed to be the best in existence. Now we got the owners of the server not giving a crap about what the players think.
PS: Stop putting the vote now message up on, we're not gonna vote if you don't care about us
Quote
A vote would be useless. What player would turn down the opportunity to make an insane amount of money really fast? No one. That would be basically the same thing as putting up a vote on whether we should give out free money, everyone will vote yes because they want all the money.
In no way is it free money, because it takes money to make money. It required hours upon hours of hand farming to buy a protection stone. Then weeks to mine and farm enough iron to build anything useful. For a 41x41x3 farm, the iron and redstone required exceeds $24,000.  When you cant make money off SELLING iron and redstone because you need it, gold is in extremely short supply, and diamonds are unsellable, what other means do you have of making up that money? By no means is this ANYTHING remotely similar to "free money".

Quote
That being said, there are people out there with huge farms that agree with us on this decision(leganie is one of them) So you see, it is not that we dont care what you guys think, it is that most players would like an easy way to make money so they dont have to earn it.
That being said, there are a hundred OTHER people who regularly use this server who disagree. Congratz on landing perhaps 5 or 6 people who are NOT mods, operators, and trusteds trying to kiss up.

Quote
Trying to guilt us by saying we dont care about you is not going to work. If we dont care about you, why do we put all this effort into the server? Why do we spend hours of our time making sure you guys have a place to play? It is so easy for you to feel like you are entitled to something on this server but you dont realize the enormous amount of work it takes to keep this server up just so players like you can play. Do you have any idea the amount of money it costs to keep a server of this size running? Lets just say it is more than you think.

There are a million other servers out there that offer more than this server offers. We all chose this server BECAUSE we liked the way it was set up, we enjoyed being able to make the money on our own terms. But by removing this method of making money, you are making enemies of your player base. You may as well start paying less for the server because the # of players will diminish moving forward from this point. And you bring up the point that we feel entitled. By all means I think we are. We keep you running, our donations, our votes, that all MATTERS. I'll ask this, why do you continue to keep the server running and spend that money when you are just going to make hasty and poorly thought-out decisions for your players without their approval? And I say hasty and poorly-thought out because no warning was given that you were even CONSIDERING this. We get one week to enjoy our hard work and then it's useless, yeah, thanks a heap.
Title: Re: Melon and pumpkin discussion
Post by: Chief149 on June 27, 2012, 06:06:47 pm
I think only allowing melon and pumpkin sales only in the member world will work just fine, and reducing the price a little will help fix econ and cpu usage a fair bit.


Now caitslove is correct. Regardless of how "easy" it is to mine like Viper stated to earn money, Melons and Pumpkins are the prime source of income for most people, therefore I would definitely say that there would most likely be less votes, donations, and possible less players around because like caitslove stated:  we came here to enjoy the features of opticraft. When things start getting taken away then people are going to leave due to these features no longer being existent. Now of course players who like servers without markets and such may come and enjoy the server, but the majority of the players on this server like the market, and like the money economy system, and a lot of those players make money off of pumpkins and melons.
Title: Re: Melon and pumpkin discussion
Post by: Xeadin on June 27, 2012, 06:18:21 pm
There are a million other servers out there that offer more than this server offers. We all chose this server BECAUSE we liked the way it was set up, we enjoyed being able to make the money on our own terms. But by removing this method of making money, you are making enemies of your player base. You may as well start paying less for the server because the # of players will diminish moving forward from this point. And you bring up the point that we feel entitled. By all means I think we are. We keep you running, our donations, our votes, that all MATTERS. I'll ask this, why do you continue to keep the server running and spend that money when you are just going to make hasty and poorly thought-out decisions for your players without their approval? And I say hasty and poorly-thought out because no warning was given that you were even CONSIDERING this. We get one week to enjoy our hard work and then it's useless, yeah, thanks a heap.

So, would you rather keep on loading the CPU so much until it runs out of room and lag the server out to the point where it's unplayable? Have it shut down unexpectedly because he can't pay for it anymore because of all the chunk updates that contain so much information?

You really need to think about what he has to go through just to keep this running. WE DO NOT OWE YOU ANYTHING-- You are using something that Optical has invested a LOT a money into. Continuing down this road of "building an automatic farm and afk'ing for a few hours and simply pressing a button to get all of the resources" is DAMAGING to the server. It's a great idea at first, but then more people catch on and soon the whole server is covered in auto farms sapping away CPU and causing a CRAPTON of lag, which nobody likes either. Guess whose fault it would have been if this were to continue? You think it's always the staff's fault?
Title: Re: Melon and pumpkin discussion
Post by: Nick3306 on June 27, 2012, 06:20:21 pm
My bad, let me break down each piece of what you said.

Have you considered what non-moderator/operator/admin players think. You mean we're having fun with our melon farms. We have put a lot of time and resources into our farms. You say your minds can't be changed. So basically your saying that you don't care about your players. Ya know the players, the people who vote, the people who make the server popular. You all work hard on the server. How would like it if suddenly no one cared about what you thought and just canceled out about all your work. My farm is a manual farm. I put a lot of time in. I'm angry. If this post isn't seen, or is ignored; I will have lost all faith in opticraft: the server that was supposed to be the best in existence. Now we got the owners of the server not giving a crap about what the players think.
PS: Stop putting the vote now message up on, we're not gonna vote if you don't care about us
Quote
A vote would be useless. What player would turn down the opportunity to make an insane amount of money really fast? No one. That would be basically the same thing as putting up a vote on whether we should give out free money, everyone will vote yes because they want all the money.
In no way is it free money, because it takes money to make money. It required hours upon hours of hand farming to buy a protection stone. Then weeks to mine and farm enough iron to build anything useful. For a 41x41x3 farm, the iron and redstone required exceeds $24,000.  When you cant make money off SELLING iron and redstone because you need it, gold is in extremely short supply, and diamonds are unsellable, what other means do you have of making up that money? By no means is this ANYTHING remotely similar to "free money".
You seem to misunderstand, I didnt say it was free money. I was using the free money as an analogy to explain why a vote was useless because players wouldn't vote against an easy way to make money.

There are a million other servers out there that offer more than this server offers. We all chose this server BECAUSE we liked the way it was set up, we enjoyed being able to make the money on our own terms. But by removing this method of making money, you are making enemies of your player base. You may as well start paying less for the server because the # of players will diminish moving forward from this point. And you bring up the point that we feel entitled. By all means I think we are. We keep you running, our donations, our votes, that all MATTERS. I'll ask this, why do you continue to keep the server running and spend that money when you are just going to make hasty and poorly thought-out decisions for your players without their approval? And I say hasty and poorly-thought out because no warning was given that you were even CONSIDERING this. We get one week to enjoy our hard work and then it's useless, yeah, thanks a heap.
If people want to turn into enemies because we are trying to balance out the economy let them. We will see about the number of players. Also you are not entitled to anything, donating is all optional, sure donations keep us running now but within the first few months of the server, opti paid out of his pocket to keep the server running.

You can call it a "hasty and poorly-thought out" decision all you want. Truth is, we have been discussing this for months now. As for players approval, see my response above again.
Title: Re: Melon and pumpkin discussion
Post by: caitslove on June 27, 2012, 06:23:07 pm
There are a million other servers out there that offer more than this server offers. We all chose this server BECAUSE we liked the way it was set up, we enjoyed being able to make the money on our own terms. But by removing this method of making money, you are making enemies of your player base. You may as well start paying less for the server because the # of players will diminish moving forward from this point. And you bring up the point that we feel entitled. By all means I think we are. We keep you running, our donations, our votes, that all MATTERS. I'll ask this, why do you continue to keep the server running and spend that money when you are just going to make hasty and poorly thought-out decisions for your players without their approval? And I say hasty and poorly-thought out because no warning was given that you were even CONSIDERING this. We get one week to enjoy our hard work and then it's useless, yeah, thanks a heap.

So, would you rather keep on loading the CPU so much until it runs out of room and lag the server out to the point where it's unplayable? Have it shut down unexpectedly because he can't pay for it anymore because of all the chunk updates that contain so much information?

You really need to think about what he has to go through just to keep this running. WE DO NOT OWE YOU ANYTHING-- You are using something that Optical has invested a LOT a money into. Continuing down this road of "building an automatic farm and afk'ing for a few hours and simply pressing a button to get all of the resources" is DAMAGING to the server. It's a great idea at first, but then more people catch on and soon the whole server is covered in auto farms sapping away CPU and causing a CRAPTON of lag, which nobody likes either. Guess whose fault it would have been if this were to continue? You think it's always the staff's fault?

And cheif149 keeps telling you people that there is a FIX for that, don't berate me for the inability of the developers to fix CPU problems. And I reiterate, WHY keep spending money on it when you are going to drive the players away???
Title: Re: Melon and pumpkin discussion
Post by: Chief149 on June 27, 2012, 06:23:58 pm
Then perhaps I should ask why it is Optical keeps the server running?

After all, if he doesn't get enough money in donations then the remainder of the aproximate $500 per month (that's the price I see for a lot of quad core servers with gigabit fiber-optic internet) has to come out of his pocket. It's our donations and our votes which are the reason optical keeps the server up. Now I personally will continue to vote for opticraft, but then there are all the other players who will just leave for a server which has more of a market (at least a market with selling melons and pumpkins at their avail.).

So I have a feeling this could potentially hurt the server.
Plus the real killer is putting the member world on the same server (app, not the same box). That gives the room for more of these automated farms to be produced.
Title: Re: Melon and pumpkin discussion
Post by: Nick3306 on June 27, 2012, 06:27:19 pm
Then perhaps I should ask why it is Optical keeps the server running?

After all, if he doesn't get enough money in donations then the remainder of the aproximate $500 per month (that's the price I see for a lot of quad core servers with gigabit fiber-optic internet) has to come out of his pocket. It's our donations and our votes which are the reason optical keeps the server up. Now I personally will continue to vote for opticraft, but then there are all the other players who will just leave for a server which has more of a market (at least a market with selling melons and pumpkins at their avail.).

So I have a feeling this could potentially hurt the server.
Plus the real killer is putting the member world on the same server (app, not the same box). That gives the room for more of these automated farms to be produced.
Please re read my post becuase you missed a huge part of it regarding donations.

You dont understand, it does not in anway make it any better. As I have previously explained to you, adding another world does not make a huge performance hit, tons of melon farms, on the other hand, does. So even if we only had 1 world, we would still have done this.

Cait, you cant use what cheif says an an example because I have explained why it wouldnt help.
Title: Re: Melon and pumpkin discussion
Post by: caitslove on June 27, 2012, 06:29:58 pm
Then perhaps I should ask why it is Optical keeps the server running?

After all, if he doesn't get enough money in donations then the remainder of the aproximate $500 per month (that's the price I see for a lot of quad core servers with gigabit fiber-optic internet) has to come out of his pocket. It's our donations and our votes which are the reason optical keeps the server up. Now I personally will continue to vote for opticraft, but then there are all the other players who will just leave for a server which has more of a market (at least a market with selling melons and pumpkins at their avail.).

So I have a feeling this could potentially hurt the server.
Plus the real killer is putting the member world on the same server (app, not the same box). That gives the room for more of these automated farms to be produced.
Please re read my post becuase you missed a huge part of it regarding donations.

You dont understand, it does not in anway make it any better. As I have previously explained to you, adding another world does not make a huge performance hit, tons of melon farms, on the other hand, does. So even if we only had 1 world, we would still have done this.

Cait, you cant use what cheif says an an example because I have explained why it wouldnt help.

I'm sorry Nick, but I see lots of "it won't work" and not much legitimate technical explanation for why it will not work. You asked us to break it down for you, so why don't you give it a shot.
Title: Re: Melon and pumpkin discussion
Post by: Chief149 on June 27, 2012, 06:32:04 pm
There are a million other servers out there that offer more than this server offers. We all chose this server BECAUSE we liked the way it was set up, we enjoyed being able to make the money on our own terms. But by removing this method of making money, you are making enemies of your player base. You may as well start paying less for the server because the # of players will diminish moving forward from this point. And you bring up the point that we feel entitled. By all means I think we are. We keep you running, our donations, our votes, that all MATTERS. I'll ask this, why do you continue to keep the server running and spend that money when you are just going to make hasty and poorly thought-out decisions for your players without their approval? And I say hasty and poorly-thought out because no warning was given that you were even CONSIDERING this. We get one week to enjoy our hard work and then it's useless, yeah, thanks a heap.

So, would you rather keep on loading the CPU so much until it runs out of room and lag the server out to the point where it's unplayable? Have it shut down unexpectedly because he can't pay for it anymore because of all the chunk updates that contain so much information?

You really need to think about what he has to go through just to keep this running. WE DO NOT OWE YOU ANYTHING-- You are using something that Optical has invested a LOT a money into. Continuing down this road of "building an automatic farm and afk'ing for a few hours and simply pressing a button to get all of the resources" is DAMAGING to the server. It's a great idea at first, but then more people catch on and soon the whole server is covered in auto farms sapping away CPU and causing a CRAPTON of lag, which nobody likes either. Guess whose fault it would have been if this were to continue? You think it's always the staff's fault?

And cheif149 keeps telling you people that there is a FIX for that, don't berate me for the inability of the developers to fix CPU problems. And I reiterate, WHY keep spending money on it when you are going to drive the players away???

You don't need to say that the developers are incapable, or unable to do anything. Lemme ask you, do you have any clue how to code a marketplace plugin??? I think not. Heck, idk how well I would do trying to code something like that (although I do know java but Ive never made server plugins before).

But the point made above is that I am giving suggestions which I predict would work fairly well against the issues we are facing WHILE keeping the majority of players happy, and perhaps it is a little hard-headed of the moderators and admins here to find every excuse to put those suggestions down, but that leads me to another point. Perhaps the players are being hard-headed as well? Perhaps we are being too hard-headed to accept the idea of not being able to sell melons and pumpkins.

Therefore I think the final statement of this argument is to keep with the plans of removing the items from the server. THEN if we find things going wrong such as a reduction in votes, donations, and/or players in the server, then lets bring back the melon and pumpkin selling. In other words, lets try it, and see how well it works, and if things go downhill then bring it all back and think of a new solution.


Also Nick, in my post that you quoted I stated that the member world is a killer NOT because of it being a new world. I understand it doesn't take a performance hit, but it does double the amount of available space for players to produce farms, and the ability to add more farms very easily in all of this new space is what will increase cpu usage as more farms would normally be produced in this new landscape. That's what the killer is.
Title: Re: Melon and pumpkin discussion
Post by: ViperZeroOne on June 27, 2012, 06:36:30 pm
There are a million other servers out there that offer more than this server offers. We all chose this server BECAUSE we liked the way it was set up, we enjoyed being able to make the money on our own terms. But by removing this method of making money, you are making enemies of your player base. You may as well start paying less for the server because the # of players will diminish moving forward from this point. And you bring up the point that we feel entitled. By all means I think we are. We keep you running, our donations, our votes, that all MATTERS. I'll ask this, why do you continue to keep the server running and spend that money when you are just going to make hasty and poorly thought-out decisions for your players without their approval? And I say hasty and poorly-thought out because no warning was given that you were even CONSIDERING this. We get one week to enjoy our hard work and then it's useless, yeah, thanks a heap.

So, would you rather keep on loading the CPU so much until it runs out of room and lag the server out to the point where it's unplayable? Have it shut down unexpectedly because he can't pay for it anymore because of all the chunk updates that contain so much information?

You really need to think about what he has to go through just to keep this running. WE DO NOT OWE YOU ANYTHING-- You are using something that Optical has invested a LOT a money into. Continuing down this road of "building an automatic farm and afk'ing for a few hours and simply pressing a button to get all of the resources" is DAMAGING to the server. It's a great idea at first, but then more people catch on and soon the whole server is covered in auto farms sapping away CPU and causing a CRAPTON of lag, which nobody likes either. Guess whose fault it would have been if this were to continue? You think it's always the staff's fault?

And cheif149 keeps telling you people that there is a FIX for that, don't berate me for the inability of the developers to fix CPU problems. And I reiterate, WHY keep spending money on it when you are going to drive the players away???

Considering this is only your 7th post Caitslove you can't really be a good judge of what the community will or won't do.  So what, this change is going to piss off a FEW players (not hundreds, let's not get overly dramatic here).  It's going to make the world better in the long run because players will have to put forth an EFFORT to gain their wealth and the ugly massive farms will be vanishing from the skyline.

I hate when people talk about the "effort" required to build an autofarm.  It's not a huge effort.  I put more effort into building my islands.  The only major expense to an autofarm is the pistons (which they're addressing).  All of the redstone can be easily mined, I've got crates and crates of the stuff to prove that.  Other materials... Well, lets face it, most farms are just made out of stacks of dirt and cobble (or another cheap building block).  The expense isn't that much, but considering how much money you make off these farms in a short period of time you're VERY QUICKLY paid back whatever you spent.  Heck, most players will even use their half-built farms to pay for the construction of the rest of it, so really how much did you actually spend?

There's a problem with the "economy" and these massive farms are the cause of it.  I still agree 100%, as I've always agreed, that the money hole in the market should be plugged.  Again I have to say a HUGE kudos to Optical and the rest of the staff who made this decision.  Bravo!
Title: Re: Melon and pumpkin discussion
Post by: Chief149 on June 27, 2012, 06:39:23 pm
Well another use posted the suggestion of making beef and whatnot sellable in the marketplace. This could perhaps be what allows us to make money as opposed to the farms.
Title: Re: Melon and pumpkin discussion
Post by: Nick3306 on June 27, 2012, 06:39:59 pm
There are a million other servers out there that offer more than this server offers. We all chose this server BECAUSE we liked the way it was set up, we enjoyed being able to make the money on our own terms. But by removing this method of making money, you are making enemies of your player base. You may as well start paying less for the server because the # of players will diminish moving forward from this point. And you bring up the point that we feel entitled. By all means I think we are. We keep you running, our donations, our votes, that all MATTERS. I'll ask this, why do you continue to keep the server running and spend that money when you are just going to make hasty and poorly thought-out decisions for your players without their approval? And I say hasty and poorly-thought out because no warning was given that you were even CONSIDERING this. We get one week to enjoy our hard work and then it's useless, yeah, thanks a heap.

So, would you rather keep on loading the CPU so much until it runs out of room and lag the server out to the point where it's unplayable? Have it shut down unexpectedly because he can't pay for it anymore because of all the chunk updates that contain so much information?

You really need to think about what he has to go through just to keep this running. WE DO NOT OWE YOU ANYTHING-- You are using something that Optical has invested a LOT a money into. Continuing down this road of "building an automatic farm and afk'ing for a few hours and simply pressing a button to get all of the resources" is DAMAGING to the server. It's a great idea at first, but then more people catch on and soon the whole server is covered in auto farms sapping away CPU and causing a CRAPTON of lag, which nobody likes either. Guess whose fault it would have been if this were to continue? You think it's always the staff's fault?

And cheif149 keeps telling you people that there is a FIX for that, don't berate me for the inability of the developers to fix CPU problems. And I reiterate, WHY keep spending money on it when you are going to drive the players away???

You don't need to say that the developers are incapable, or unable to do anything. Lemme ask you, do you have any clue how to code a marketplace plugin??? I think not. Heck, idk how well I would do trying to code something like that (although I do know java but Ive never made server plugins before).

But the point made above is that I am giving suggestions which I predict would work fairly well against the issues we are facing WHILE keeping the majority of players happy, and perhaps it is a little hard-headed of the moderators and admins here to find every excuse to put those suggestions down, but that leads me to another point. Perhaps the players are being hard-headed as well? Perhaps we are being too hard-headed to accept the idea of not being able to sell melons and pumpkins.

Therefore I think the final statement of this argument is to keep with the plans of removing the items from the server. THEN if we find things going wrong such as a reduction in votes, donations, and/or players in the server, then lets bring back the melon and pumpkin selling. In other words, lets try it, and see how well it works, and if things go downhill then bring it all back and think of a new solution.


Also Nick, in my post that you quoted I stated that the member world is a killer NOT because of it being a new world. I understand it doesn't take a performance hit, but it does double the amount of available space for players to produce farms, and the ability to add more farms very easily in all of this new space is what will increase cpu usage as more farms would normally be produced in this new landscape. That's what the killer is.
Ya i understood that, i was simply saying that even without this world we would have done this. So even if there wasnt double the space for farms, the number of farms were just too high.

Someone like prinkey who has been on the server for about a month can already afford 102 diamond protection stones. That means he can reserve 7029942 blocks. That is just too high for a player who has been on the server for a little over a month.

As cschurz stated, we are exploring new ways for selling items to other players instead of just to the market.
Title: Re: Melon and pumpkin discussion
Post by: Chief149 on June 27, 2012, 06:43:23 pm
Quote
neverending wall of text


I have the possible solution:
http://blocktopia.net/wiki/SMP_Plugins#ChestShop

In fact, if someone could get me pointed in the right direction for coding smp plugins I MIGHT be able to make a draft of a player shop script. Note that I say that I MIGHT be able to. I've never coded a server plugin before so yeah :/
Title: Re: Melon and pumpkin discussion
Post by: Nick3306 on June 27, 2012, 06:53:08 pm
Quote
neverending wall of text


I have the possible solution:
http://blocktopia.net/wiki/SMP_Plugins#ChestShop

In fact, if someone could get me pointed in the right direction for coding smp plugins I MIGHT be able to make a draft of a player shop script. Note that I say that I MIGHT be able to. I've never coded a server plugin before so yeah :/
We have talked about this quite a bit, but we want to implement it in such a way that we dont end up like lostcraft (signs EVERYWHERE!!!!!!!) Now that the member world is out we can focus more energy on stuff like this.
Title: Re: Melon and pumpkin discussion
Post by: zxSM1FFYzx on June 27, 2012, 06:55:35 pm
This would be a good idea when i had a shop i spent more time looking for supplys and not selling stuff so it would be cool and be able to sell without being at the building
Title: Re: Melon and pumpkin discussion
Post by: Chief149 on June 27, 2012, 06:57:07 pm
Perhaps you all should hold off on taking the melons and pumpkins away until there's a replacement solution implemented. If you all intend to make meat sellable then don't take melons and pumpkins away until the meat is sellable basically. Same goes with whatever idea you all have to replace melons and pumpkins.
Title: Re: Melon and pumpkin discussion
Post by: TarynMai on June 27, 2012, 07:00:57 pm
Regardless of what you say the melons and pumpkins are going to removed in a week. We're not going to hold it off so you can look for another way to make money. You'll live a few weeks without a shitload of money, trust me.
Title: Re: Melon and pumpkin discussion
Post by: Chief149 on June 27, 2012, 07:05:20 pm
Well it's not so we can look for a way to earn a shitload of money. I mean lets get rid of melons and pumpkins when something else has been implemented. Technically I could look for a new way to earn money and be independent of melons and pumpkins by the time they are removed (trust me I definitely could find something).


Idk why you all have to reply so angrily at those of us who are giving suggestions...
Title: Re: Melon and pumpkin discussion
Post by: TarynMai on June 27, 2012, 07:07:31 pm
Then do that. I'm sorry, and your suggestions are appreciated, but they are still going to be removed.
Title: Re: Melon and pumpkin discussion
Post by: Chief149 on June 27, 2012, 07:12:26 pm
I'm no longer saying that melons and pumpkins shouldn't be removed, but personally I think it would be a good idea to get a new system in place such as being able to sell meat at least by the time the day comes to remove melons in a week.


I mean with meat the player must be present to mate the animal with wheat (which also has to be manually grown although harvesting isn't necessarily manual labor in some cases), then you must be present to slay each and every mob that you intend to not mate again to get the meat. And perhaps bread which has to be manually crafted out of wheat which has to be planted for each growth could be sell-able. I as well as many other players would greatly appreciate something like that being in the market in place of the melons, and I'd be willing to help you all as best I can from my end if you would like any help.
Title: Re: Melon and pumpkin discussion
Post by: Nick3306 on June 27, 2012, 07:19:13 pm
I'm no longer saying that melons and pumpkins shouldn't be removed, but personally I think it would be a good idea to get a new system in place such as being able to sell meat at least by the time the day comes to remove melons in a week.


I mean with meat the player must be present to mate the animal with wheat (which also has to be manually grown although harvesting isn't necessarily manual labor in some cases), then you must be present to slay each and every mob that you intend to not mate again to get the meat. And perhaps bread which has to be manually crafted out of wheat which has to be planted for each growth could be sell-able. I as well as many other players would greatly appreciate something like that being in the market in place of the melons, and I'd be willing to help you all as best I can from my end if you would like any help.
I will take this into consideration.
Title: Re: Melon and pumpkin discussion
Post by: ViperZeroOne on June 27, 2012, 07:57:36 pm
Quote
neverending wall of text


I have the possible solution:
http://blocktopia.net/wiki/SMP_Plugins#ChestShop

In fact, if someone could get me pointed in the right direction for coding smp plugins I MIGHT be able to make a draft of a player shop script. Note that I say that I MIGHT be able to. I've never coded a server plugin before so yeah :/

I've used a plugin that was like that before, and it worked out pretty well.  You could still setup server shops and have a marketplace, but players could also setup shops and sell items (as long as they were in the chest).
Title: Re: Melon and pumpkin discussion
Post by: Weirauch on June 27, 2012, 07:58:22 pm
Ok. To all of you bitching about how its unfair to take melons and punks away. And how opti-staff doesnt care about what anyone thinks. Last i checked. Servers dont rank this high by not caring. Also. When you decide to pay the bills that run and keep this server. Feel free to implement punks and melons once more.
Title: Re: Melon and pumpkin discussion
Post by: caitslove on June 27, 2012, 08:22:07 pm
Thank you Nick for considering the meat idea. I thought it had been thrown out the window when I suggested it yesterday and that was why I was upset, it seemed like no suggestions were actually being considered. I would fully back making meat sellable in the market or wheat. I think it shouldn't be worth too much in the market though just to keep the economy in check as was mentioned.

Again Nick, I really appreciate that you said you would consider that suggestion.
Title: Re: Melon and pumpkin discussion
Post by: ridg10 on June 27, 2012, 08:53:16 pm
I think we should not be able to sell pumpkins and melons in the market,but that does not mean u have to delete them! If you get rid of the signs in the market for buying and selling melons and pumpkins.
by the way if you do delete melons and pumpkins will you delete glistening melons aswell?

ridg10  ;D

Title: Re: Melon and pumpkin discussion
Post by: Nick3306 on June 27, 2012, 08:55:19 pm
I think we should not be able to sell pumpkins and melons in the market,but that does not mean u have to delete them! If you get rid of the signs in the market for buying and selling melons and pumpkins.
by the way if you do delete melons and pumpkins will you delete glistening melons aswell?

ridg10  ;D


We are only getting rid of the signs to sell melons, you will still be able to buy them.
Title: Re: Melon and pumpkin discussion
Post by: Mr_Mr_Mr on June 27, 2012, 09:53:12 pm
Yay, no more melon farms! I never really made much money off of a melon farm, I think I made only $10k overall where I made $500,000 or more mining. Melon farms are boring and a cheap way to make money where mining is fun and a legit way to make money.
Title: Re: Melon and pumpkin discussion
Post by: Kascas on June 27, 2012, 10:10:40 pm
It's not a huge effort.  I put more effort into building my islands.

please dont let me post another 99 pages of counter arguments,
im sure you remember our discussion about the same in my own topic
alright "piss us off" but at least pay us some respect, we builded for months after all
let them flame ahead, let them share there hate, so they can get over it
this is the last thing we want to hear now ::) your making it worse...

that said, i advice to discuss removing cactus/sugarcane aswell asap
it might look silly, but cactus is stil a nice 1/3th of a pumpkin
converting my pump farm into cactus, adding 2 more farms
and say hello to my new afk money maker 8)

Title: Re: Melon and pumpkin discussion
Post by: Spyow on June 27, 2012, 10:21:08 pm
I remember when I used to mine for money... 1k a week...
Title: Re: Melon and pumpkin discussion
Post by: SalasCraft on June 27, 2012, 10:45:21 pm
It's not a huge effort.  I put more effort into building my islands.

please dont let me post another 99 pages of counter arguments,
im sure you remember our discussion about the same in my own topic
alright "piss us off" but at least pay us some respect, we builded for months after all
let them flame ahead, let them share there hate, so they can get over it
this is the last thing we want to hear now ::) your making it worse...

that said, i advice to discuss removing cactus/sugarcane aswell asap
it might look silly, but cactus is stil a nice 1/3th of a pumpkin
converting my pump farm into cactus, adding 2 more farms
and say hello to my new afk money maker 8)



If you people keep AFKing for easy money, it might be appropriate to implement a rule to that.

which would mean, AFKing for farming = kick/ban
Title: Re: Melon and pumpkin discussion
Post by: Nick3306 on June 27, 2012, 10:49:28 pm
Cactus will most likely be removed as well.
Title: Re: Melon and pumpkin discussion
Post by: stewbasic on June 27, 2012, 11:07:11 pm
I haven't been on this server for long, and about half the time I've spent here has been spent building melon and pumpkin farms. So I hope you appreciate that this is intended to be a constructive post when I say: I think this is a sensible decision. I don't know much about hosting a minecraft server, but I have no trouble believing that large melon farms could result in a heavy strain.

However, I do hope optical et al think systematically about the rules of the server's economy, as this will determine how players are encouraged to play. It's pretty clear what resulted in all of these farms:
*Protection stones can only be bought with server $
*The only source of server $ is selling items to the market
*The only _renewable_ item that can be sold to the market at a price comparable to the price of protection stones is (was) melons and pumpkins

Selling non-renewable items to the market as a sustainable income requires constantly expanding and claiming more mining space, and it's often not far to the neighbouring player's home. And yes "you can sell nearly every block you end up breaking", but you'd have to sell 100 stacks of cobblestone for a single tiny protection stone.

I don't know exactly what is planned for this "player-based Auction House", but if it's another way for players to transfer goods and $ between themselves, that's not really a source of server $.

Also some of the market prices really need to be rethought:

1 iron ingot buys for $200, but 1 iron block = 9 iron ingots buys for $100. A %50 discount for bulk buying?
1 gold ingot buys for $350, but 1 gold block = 9 gold ingots buys for $3500. Now bulk buying is more expensive?
1.5 stacks of coal + 12 stacks of sand costs $1170, can be made into glass panes and sold to the market for $1280.

If you don't want players doing it, set the prices so it's not profitable. And vice-versa.
Title: Re: Melon and pumpkin discussion
Post by: prinkey00 on June 27, 2012, 11:21:55 pm
< >:( :'( >:( insert 99 pages of rage here >:( :'( >:(>
that said, lets pretend im over it already  ;)

ey prinkey, wanne battle it out by hardcore milking cows and selling the milk to the market ??? ;D
im looking forward to see where my huge rooms will be filled with soon :-\

well no more designing huge farms for me, i will have lots of free time...
im going to quit on the baltop :o
for everyone that played in my castle on classic, the time is now!  :o :o :o




LOL, that does not sound appealing at all

EDIT:
As for the rest of the thread, I think chest shops would be a great addition to compensate for the removal of pumpkins/melons from the market. In all seriousness, I support balancing out the economy. I just don't like doing in-game transactions as they are currently set up. I don't like wasting my time on it. Half the time I try to sell or buy something the other person flakes out or takes forever to complete the transaction. I've also had third parties come and take the dropped items for themselves, and that's just hassle on top of hassle.

I would have been more inclined to make money through the free market in the first place, as opposed to the fixed pumpkin market, if I could set up chest shops. I know chest shops have been discussed, and it seems some people are opposed to the world being "littered" with old, abandoned chest shops... But, either way, the landscape is going to get littered with something one way or another.

Would the staff being willing to reopen discussion about allowing chest shops?
Title: Re: Melon and pumpkin discussion
Post by: cschurz on June 27, 2012, 11:57:07 pm
Some quick responses to ideas presented in the last 3 pages or so:

I NEED to buy things from the market.

> That is not intended. Money should not be a substitute for effort. Melon farms aren't enough effort to make considering their income. The market should only be a convenience. It seems this server has forgotten the meaning of survival.

I've spent hundreds of thousands on a melon farm.

> Bullshit. You're a greedy, greedy person if you're attempting to construct a ridiculously big melon farm. Melon farms that are not created properly are far less effective than one built correctly (all melons are in one 16x16 chunk). It does not take hundreds of thousands of dollars to produce one of these AFK money generators when built properly. Just a fairly small well-made farm and a few hours of AFK time. Building the farm is not a strenuous activity. Redstone can be reused, pistons sold back, and land repurposed.

"You say your minds can't be changed. So basically your saying that you don't care about your players."

> We're doing this because we care. In the long run, these farms have hurt the server. Survival means nothing. Donating for money is pointless. The market prices are trivial. People only buy things from the market. These farms need to die.

"My farm is a manual farm. I put a lot of time in. I'm angry."

> Congratulations. If you put time into your farm, then you've already sold/harvested tons of melons/pumpkins. You're still part of the problem.

Chief149, the expert of all things technical, minecraft, and public relations...

> it's kind of apparent that you have no idea what you're talking about in your complaint posts.

Chestshop

> it's not going to happen unless we think of a very elegant way to accomplish it. we're seriously considering an online auction house to solve a lot of problems at once, but it would be a fair chunk of work.

--

hopefully that was easier to read than some of the essays we've got going on in this thread...
Title: Re: Melon and pumpkin discussion
Post by: stewbasic on June 28, 2012, 12:01:37 am
Quote
I NEED to buy things from the market.

> That is not intended. Money should not be a substitute for effort. Melon farms aren't enough effort to make considering their income. The market should only be a convenience. It seems this server has forgotten the meaning of survival.

But protection stones can only be bought from the market. As far as they are concerned, the market is a necessity, not a convenience.
Title: Re: Melon and pumpkin discussion
Post by: SalasCraft on June 28, 2012, 12:13:00 am
Quote
I NEED to buy things from the market.

> That is not intended. Money should not be a substitute for effort. Melon farms aren't enough effort to make considering their income. The market should only be a convenience. It seems this server has forgotten the meaning of survival.

But protection stones can only be bought from the market. As far as they are concerned, the market is a necessity, not a convenience.


He is obviously speaking in general, it's an obvious thing Protection Stones can only be acquired on the market. All the rest of the stuff in it can be found or crafted.
Title: Re: Melon and pumpkin discussion
Post by: stewbasic on June 28, 2012, 12:51:26 am
Quote
I NEED to buy things from the market.

> That is not intended. Money should not be a substitute for effort. Melon farms aren't enough effort to make considering their income. The market should only be a convenience. It seems this server has forgotten the meaning of survival.

But protection stones can only be bought from the market. As far as they are concerned, the market is a necessity, not a convenience.


He is obviously speaking in general, it's an obvious thing Protection Stones can only be acquired on the market. All the rest of the stuff in it can be found or crafted.

This is an example of my point about setting prices to encourage certain behaviours. If players are supposed to be buying protection stones from the market, but not buying materials that they can collect or craft, then the former should not be so expensive compared to the latter. By the time a player has raised $1500 to buy a tiny protection stone, spending an extra $500 on materials to fill it out doesn't seem like a big deal.
Title: Re: Melon and pumpkin discussion
Post by: cschurz on June 28, 2012, 01:14:25 am
Quote
I NEED to buy things from the market.

> That is not intended. Money should not be a substitute for effort. Melon farms aren't enough effort to make considering their income. The market should only be a convenience. It seems this server has forgotten the meaning of survival.

But protection stones can only be bought from the market. As far as they are concerned, the market is a necessity, not a convenience.


He is obviously speaking in general, it's an obvious thing Protection Stones can only be acquired on the market. All the rest of the stuff in it can be found or crafted.

This is an example of my point about setting prices to encourage certain behaviours. If players are supposed to be buying protection stones from the market, but not buying materials that they can collect or craft, then the former should not be so expensive compared to the latter. By the time a player has raised $1500 to buy a tiny protection stone, spending an extra $500 on materials to fill it out doesn't seem like a big deal.


Do you recommend we increase the costs of materials? Protection stones have to be priced in a way that disallows griefers from simply placing protection stones wherever they please - which has not yet been an issue because the stones aren't cheap.
Title: Re: Melon and pumpkin discussion
Post by: prinkey00 on June 28, 2012, 01:40:31 am
On the topic of making chest shops more elegant, I have some suggestions, but I have no idea how difficult they would be to implement. First, would it be possible to set an expiration timer on them? For example, whenever a player places a chest, it only stays active for X amount of time. Maybe an hour, a day, a week, etc. This would prevent players from leaving them in one area indefinitely. This, however, then brings up the issue of where the items would go after the chest shop expires. I have two solutions for this off the top of my head. One, just like diamonds, the items could be returned to the player directly to their inventory. This could prove difficult depending on how many items the player puts up for sale and doesn't sell. My second suggestion would be to have some sort of bank-like system that the items transfer to for the player to go and pick up.

I've also seen a server in a "let's play" on YouTube that allowed players to rent out shops that would expire after about a week. The shops were in a mall, and the layout looked pretty nice overall. (Too bad that server sucks shit.) Unlike my previous suggestion, the items remained in the chests after the rental period expired, so players would really need to stay on top of when their time is up. This would centralize chest shops in a way that would prevent clutter. It would also be nice to be able to have a one-stop spot for player chest shops, because I hate the idea of having my /home double as a store, which is why I've avoided even attempting setting anything like that up yet.

With that said, and auction house does sound intriguing, and I'd like to hear more. Has this been discussed on the forums anywhere?

One last thing I'll add is that some sort of official trading/selling system would help clean up in-game spam, which would, in turn, lighten the mods+ overall chat-policing load.
Title: Re: Melon and pumpkin discussion
Post by: Nick3306 on June 28, 2012, 01:53:17 am
I've also seen a server in a "let's play" on YouTube that allowed players to rent out shops that would expire after about a week. The shops were in a mall, and the layout looked pretty nice overall.
We have talked about it quite a bit and if we were to do chest shops, this is exactly how we would do it.
Title: Re: Melon and pumpkin discussion
Post by: D00MKNlGHT on June 28, 2012, 02:48:42 am
I've also seen a server in a "let's play" on YouTube that allowed players to rent out shops that would expire after about a week. The shops were in a mall, and the layout looked pretty nice overall.
We have talked about it quite a bit and if we were to do chest shops, this is exactly how we would do it.
That was what I said In my chest shop suggestion post long time ago xD
Title: Re: Melon and pumpkin discussion
Post by: E1ectrik on June 28, 2012, 02:51:16 am
Ready your pickaxes, time to strip mine the server.

^ This is what i believe is going to happen and probably have a couple more Xray cases later on
Title: Re: Melon and pumpkin discussion
Post by: Minute_Maid on June 28, 2012, 02:55:30 am
Ok i said this in game, and I'm more then happy to scream it in someones face for hours on end.  :D

Look at the name of the game (literally) "Minecraft" last time i checked that means (basically) mining and crafting.

All you people complaining about your annoying farms becoming useless, your trying to change the name of the game completely. You made this server "Farmcraft" ,sounds like a dumb Facebook game to me. If u can't see that, your blind to the cause.

Opti and the staff are turning the server back into "Minecraft". Why do you have a problem with that?

Basically its not Farmcraft its Minecraft. I'm sure if you asked him Notch would agree with what Opti and the staff is doing.

As far as cacti and stuff like that, it'll be a sad day when u make a massive automatic farm for them. You would truthfully be saying "I am going to do the exact opposite of what this server is about" and personally i don't want someone like that on the server, granted I'm only trusted.

As far as a solution to the possible mess you all seem to know so much about. Mining, ik ik they said it already and you don't like the idea of putting forth effort to make money. I have a farm, its not automatic and its to supply my shop with items. Never-the-less, i know how much time it takes to make a big, neat, good looking farm. It takes days to collect and build, i get it. But wait a second...didn't you go and "mine" for the stuff already? Sell that stuff and oops u made a couple thousand. Please share with me the problem here? Ok sure you wont make a steady income inless u mine daily and granted your farms are ,as you all say, 'useless' but then maybe in between mining you could...craft. Weird how this all works isn't it?

Granted strip mines might conquer the world but with problems comes questions with questions comes solutions.

Bad things come quickly, Good things take some time, Great things take a long time. Deal with it.
Title: Re: Melon and pumpkin discussion
Post by: NotABronie on June 28, 2012, 03:03:41 am
I believe that, in regards to melons and pumpkins, you should be able to sell them but lower the price, also I think you should make all things you can buy things you can sell, and the buy:sell price ratio should remain a solid 3:1 or 2:1 ratio, and I don't care if you lower or raise the prices, for consistency is my ideal. I mostly recommend that you lower because, when I sell my melons I try to sell them 360/stack because I want to make more money and that way the melons are in circulation as opposed to just disappearing from the server. Also I hear most every day people complaining about market prices being way more than what the items are worth. (E.g. I agreement that the cracked stone bricks should be expensive, for there are only 3 places you can find them on the server. But 3k/stack is crazy. I would start to think about buying them if they were 1.5k/stack). Also, I wish that every item that you can obtain legitimately in survival ( excluding TNT and Sulphur) and mob spawners (which would be priced really high because  you can't obtain legitimately ) should be on the market to be either bought or sold to the public or just members (with the naive assumption that guests can't access the member world market to buy or sell.) Lastly I close, hoping you fellow opticrafters consider my ideas by which I have thrown in by my personal insights, ideals, and experiences on this server. :D /msg me on the server if you think that I need a solution to my complaints/suggestions  

Sincerely,

NotABronie

Saving the world, one chunk at a time.
Title: Re: Melon and pumpkin discussion
Post by: stewbasic on June 28, 2012, 03:27:53 am
Quote
I NEED to buy things from the market.

> That is not intended. Money should not be a substitute for effort. Melon farms aren't enough effort to make considering their income. The market should only be a convenience. It seems this server has forgotten the meaning of survival.

But protection stones can only be bought from the market. As far as they are concerned, the market is a necessity, not a convenience.


He is obviously speaking in general, it's an obvious thing Protection Stones can only be acquired on the market. All the rest of the stuff in it can be found or crafted.

This is an example of my point about setting prices to encourage certain behaviours. If players are supposed to be buying protection stones from the market, but not buying materials that they can collect or craft, then the former should not be so expensive compared to the latter. By the time a player has raised $1500 to buy a tiny protection stone, spending an extra $500 on materials to fill it out doesn't seem like a big deal.


Do you recommend we increase the costs of materials? Protection stones have to be priced in a way that disallows griefers from simply placing protection stones wherever they please - which has not yet been an issue because the stones aren't cheap.

If you really don't want players buying materials at the market, I would go even further and not have the market sell them (except ones that only have a limited natural supply, like stronghold bricks). But I can see this would be drastic and unpopular.

The high price of protection stones was what drove me (and I suspect others) to look for efficient ways to get money from the market. It'd be great if there were a more feasible way for players to legitimately stake out space to build which couldn't be abused. Maybe a large cheap protection stone which could only be placed far from existing protection stones, and could only be bought by each player once per week? I guess you've probably already considered things like this.

EDIT: Forgot one other suggestion: Another server I played on had a designated "mining area", which was regenerated periodically. This would solve the problem of collecting nonrenewable resources if they were no longer sold at the market.
Title: Re: Melon and pumpkin discussion
Post by: ianhalmond on June 28, 2012, 03:49:23 am
I have spent about 2 or 3 months on my pumpkin farm with many other people and i'm going to have to pay them money for everything they spent on it even when I can't use it. And can u just delete the stuff we built and just refund the materials? Like spawn the amount we used. Because this kinda means I have wasted my time for 3 months X_X
Title: Re: Melon and pumpkin discussion
Post by: SalasCraft on June 28, 2012, 04:00:22 am
I have spent about 2 or 3 months on my pumpkin farm with many other people and i'm going to have to pay them money for everything they spent on it even when I can't use it. And can u just delete the stuff we built and just refund the materials? Like spawn the amount we used. Because this kinda means I have wasted my time for 3 months X_X
They will give you the ability to sell back those items, i.e. pistons etc,
Title: Re: Melon and pumpkin discussion
Post by: prinkey00 on June 28, 2012, 05:33:43 am
Ok i said this in game, and I'm more then happy to scream it in someones face for hours on end.  :D

Look at the name of the game (literally) "Minecraft" last time i checked that means (basically) mining and crafting.

All you people complaining about your annoying farms becoming useless, your trying to change the name of the game completely. You made this server "Farmcraft" ,sounds like a dumb Facebook game to me. If u can't see that, your blind to the cause.

Opti and the staff are turning the server back into "Minecraft". Why do you have a problem with that?

Basically its not Farmcraft its Minecraft. I'm sure if you asked him Notch would agree with what Opti and the staff is doing.

As far as cacti and stuff like that, it'll be a sad day when u make a massive automatic farm for them. You would truthfully be saying "I am going to do the exact opposite of what this server is about" and personally i don't want someone like that on the server, granted I'm only trusted.

As far as a solution to the possible mess you all seem to know so much about. Mining, ik ik they said it already and you don't like the idea of putting forth effort to make money. I have a farm, its not automatic and its to supply my shop with items. Never-the-less, i know how much time it takes to make a big, neat, good looking farm. It takes days to collect and build, i get it. But wait a second...didn't you go and "mine" for the stuff already? Sell that stuff and oops u made a couple thousand. Please share with me the problem here? Ok sure you wont make a steady income inless u mine daily and granted your farms are ,as you all say, 'useless' but then maybe in between mining you could...craft. Weird how this all works isn't it?

Granted strip mines might conquer the world but with problems comes questions with questions comes solutions.

Bad things come quickly, Good things take some time, Great things take a long time. Deal with it.
How do you think farms get made? (Hint: they're crafted....)

But really, your argument here is a little overboard and much too narrow. So we shouldn't build homes or buildings either? After all, this isn't Buildcraft! Right?

It's a versatile game, and you can do a lot more than just mine and craft. It's not like farming has even been outright banned either. Pumpkins and melons are just being removed from the market. They're still in the game.
Title: Re: Melon and pumpkin discussion
Post by: bubblekiller on June 28, 2012, 05:46:33 am
maybe we can sell safire ore what ever is the new jem, in 1.3, or maybe coco beans, or tnt, stuff not really usable, and lower protection stones in the member world, coco beans need to be replanted, just like wheat so it could work cuz theres no afk farming, or even nether wart would work, im unset with not selling the stuff cuz u cant make money for protection stones. but try my ideas

-bubblekiller
Title: Re: Melon and pumpkin discussion
Post by: prinkey00 on June 28, 2012, 06:04:11 am
maybe we can sell safire ore what ever is the new jem, in 1.3, or maybe coco beans, or tnt, stuff not really usable, and lower protection stones in the member world, coco beans need to be replanted, just like wheat so it could work cuz theres no afk farming, or even nether wart would work, im unset with not selling the stuff cuz u cant make money for protection stones. but try my ideas

-bubblekiller
Wheat can be auto-harvested using sticky pistons though. Replanting just adds one more step while allowing the issue they're trying to solve to remain.
Title: Re: Melon and pumpkin discussion
Post by: bubblekiller on June 28, 2012, 06:34:19 am
they are trying to stop afkers not auto farms
Title: Re: Melon and pumpkin discussion
Post by: Matty585 on June 28, 2012, 06:36:37 am
So, is it illegal to have any auto farm for anything? Because, to think about it, people could make Cacti or Sugar Cane farms, HOWEVER they probobly would not gane as much money.
Title: Re: Melon and pumpkin discussion
Post by: ViperZeroOne on June 28, 2012, 06:41:24 am
So, is it illegal to have any auto farm for anything? Because, to think about it, people could make Cacti or Sugar Cane farms, HOWEVER they probobly would not gane as much money.

I wouldn't say it's illegal, but quite useless...  Cacti selling is being taken away too, so I wouldn't waste money there.
Title: Re: Melon and pumpkin discussion
Post by: Matty585 on June 28, 2012, 07:38:07 am
Ok  :)
What about Sugar Cane?
Title: Re: Melon and pumpkin discussion
Post by: ivy2112 on June 28, 2012, 09:28:42 am
now 1 question
HOW can i get money
a lot
i need alot of money
i dont have a spawner ( anymore )
Title: Re: Melon and pumpkin discussion
Post by: ryans1230 on June 28, 2012, 10:55:55 am
now 1 question
HOW can i get money
a lot
i need alot of money
i dont have a spawner ( anymore )


You could mine yourself to death. In less than 15 minutes of mining, starting with a tree, everything you do pays for itself. And while cobblestone is only $15/stack, the pay out can add up quickly, without enchanting your picks. If you mine in a straight line around y:16, you will not only find some diamonds, but enough iron/gold to make more tools. The only thing I have bought from the market is food, and no other resources or materials.

It is possible, just in a smaller pay off.
Title: Re: Melon and pumpkin discussion
Post by: TarynMai on June 28, 2012, 11:06:24 am
Yesterday my friend and I went mining (it's better with someone else) for a few hours. I (not both of us, just me) came home with half a stack of gold, a few diamonds, and four stacks of iron. I'm pretty sure iron sells for 200, so 64x4x200 is 51,200. See that? 51,200 in a few HOURS, not even counting the gold. I may be wrong, but I don't think most farms make that much.
Title: Re: Melon and pumpkin discussion
Post by: hennydeez on June 28, 2012, 11:07:32 am
Especially with a newly regenerated world, it'll be easy to come across some ores and gems.  ;)
Title: Re: Melon and pumpkin discussion
Post by: ivy2112 on June 28, 2012, 11:38:09 am
kkk
and can u guys make the nether in the memberworld
so i can find a blaze spawner
use sticky pistons
buy a few
and make more money
like 150k for permanent acces
Title: Re: Melon and pumpkin discussion
Post by: jko831 on June 28, 2012, 11:40:18 am
I have a manual farm. This isn't fair.
Title: Re: Melon and pumpkin discussion
Post by: raul7legend on June 28, 2012, 11:55:25 am
kkk
(https://www.opticraft.net/proxy.php?request=http%3A%2F%2Fa.abcnews.com%2Fimages%2FUS%2Fgty_kkk_rally_ll_120611_wg.jpg&hash=3453eed35db9aefabdcc34616aed8a06)
Title: Re: Melon and pumpkin discussion
Post by: D00MKNlGHT on June 28, 2012, 12:11:27 pm
There's I border in the nether y do we need another nether world?
Title: Re: Melon and pumpkin discussion
Post by: Kascas on June 28, 2012, 12:17:23 pm
I have spent about 2 or 3 months on my pumpkin farm with many other people and i'm going to have to pay them money for everything they spent on it even when I can't use it. And can u just delete the stuff we built and just refund the materials? Like spawn the amount we used. Because this kinda means I have wasted my time for 3 months X_X
welcome to the club  >:(

they are trying to stop afkers not auto farms

its not just afking, there are multiple reasons involved
and i dont see any solution to afking,
i could just move my mouse every now and then, how are you going to tell if im doing something else meanwhile?
its also about the server lagg, money that is made etc

as for trading with players, i share the opinion of prinkey
whats the use of making a shop and waiting for ages to sell a couple items to some random people
by the time you sold your stock, i could have sold 3 stocks to the market for a slightly lower profit

i would support the auction house idee for sure, wich would also make everyone sell at the "same" ammount ;)
Title: Re: Melon and pumpkin discussion
Post by: ANTIKOYKOY on June 28, 2012, 01:52:23 pm
Ok ok... i ve recently made an autofarm in a size of a lapis ps wich gives like 30 pumpkins per 10 minutes.. it is nothing compared to what materialls and time i have spent..
Remove pumkins and melos okay.. I only have a question:
-Pumkins/Melons today, tomorrow....?

have a nice summer
Title: Re: Melon and pumpkin discussion
Post by: Kascas on June 28, 2012, 01:54:03 pm
-Pumkins/Melons today, tomorrow....?

the 4th of july

btw, will selling pistons be removed after the 4th aswell? or will they stay
Title: Re: Melon and pumpkin discussion
Post by: ANTIKOYKOY on June 28, 2012, 01:55:39 pm
-Pumkins/Melons today, tomorrow....?

the 4th of july

btw, will selling pistons be removed after the 4th aswell? or will they stay

It was a rhetoricall question... -.-
Title: Re: Melon and pumpkin discussion
Post by: Adriallison44 on June 28, 2012, 03:35:44 pm
I agree with what alot of people are saying, i would just like the price lowered like melons 150 and pumpkins 100. That would be more appropriate then just getting rid of them. If they do go away, alot of people will be mad and the only other way to make money is to mine and sell your 2 stacks of 64 cobblestone for 15$ a stack and that lucky iron ingot for fifty. So i feel that just decreasing the price would be better. :)
Title: Re: Melon and pumpkin discussion
Post by: NotABronie on June 28, 2012, 04:13:32 pm
But counting the gold is somewhat negligable for gold has two uses. Potions of healing, which no one buys, and rails which are only used by people who build roller coasters. I think that auto farms shouldn't be used or the price of melons 'pumpkis and cactus severely dropped because they are practically cashing the market for them and screwing people like me who only sell their melons to make some money on the side and just row pumpkins to make golems
Title: Re: Melon and pumpkin discussion
Post by: bubblekiller on June 28, 2012, 04:53:51 pm
With the remove of melOns and punkins, 1.3 will be out soon, we can maybe sell emeralds, for more then gold maybe, there 25% rarer the diamonds, or only able to get my villagers so it could work for a way for money wat do u guys think??

-bubblekiller
Title: Re: Melon and pumpkin discussion
Post by: Minute_Maid on June 28, 2012, 04:55:37 pm
Ok i said this in game, and I'm more then happy to scream it in someones face for hours on end.  :D

Look at the name of the game (literally) "Minecraft" last time i checked that means (basically) mining and crafting.

All you people complaining about your annoying farms becoming useless, your trying to change the name of the game completely. You made this server "Farmcraft" ,sounds like a dumb Facebook game to me. If u can't see that, your blind to the cause.

Opti and the staff are turning the server back into "Minecraft". Why do you have a problem with that?

Basically its not Farmcraft its Minecraft. I'm sure if you asked him Notch would agree with what Opti and the staff is doing.

As far as cacti and stuff like that, it'll be a sad day when u make a massive automatic farm for them. You would truthfully be saying "I am going to do the exact opposite of what this server is about" and personally i don't want someone like that on the server, granted I'm only trusted.

As far as a solution to the possible mess you all seem to know so much about. Mining, ik ik they said it already and you don't like the idea of putting forth effort to make money. I have a farm, its not automatic and its to supply my shop with items. Never-the-less, i know how much time it takes to make a big, neat, good looking farm. It takes days to collect and build, i get it. But wait a second...didn't you go and "mine" for the stuff already? Sell that stuff and oops u made a couple thousand. Please share with me the problem here? Ok sure you wont make a steady income inless u mine daily and granted your farms are ,as you all say, 'useless' but then maybe in between mining you could...craft. Weird how this all works isn't it?

Granted strip mines might conquer the world but with problems comes questions with questions comes solutions.

Bad things come quickly, Good things take some time, Great things take a long time. Deal with it.
How do you think farms get made? (Hint: they're crafted....)

But really, your argument here is a little overboard and much too narrow. So we shouldn't build homes or buildings either? After all, this isn't Buildcraft! Right?

It's a versatile game, and you can do a lot more than just mine and craft. It's not like farming has even been outright banned either. Pumpkins and melons are just being removed from the market. They're still in the game.

I believe this is a fight over opinions. I stated mine and i will leave it at that.

I must add 1 thing to this reply thou.

"How do you think farms get made? (Hint: they're crafted....)"
This is incorrect. Over sized pumpkins and melon farms are not crafted. They are built.
Crafting: an art, trade, or occupation requiring special skill, especially manual skill: the craft of a mason.
Building:to establish, increase, or strengthen (often followed by up ): to build a business; to build up one's hopes.

Automatic farms are not a manual skill and is not an art of any sort. They are nothing but a form of business that they increase to make more profit.

Btw i think you missed my point, farms shouldn't be running the game, mining should be.
Title: Re: Melon and pumpkin discussion
Post by: ViperZeroOne on June 28, 2012, 05:07:43 pm
With the remove of melOns and punkins, 1.3 will be out soon, we can maybe sell emeralds, for more then gold maybe, there 25% rarer the diamonds, or only able to get my villagers so it could work for a way for money wat do u guys think??

-bubblekiller

They say they're rarer, but you know what?  In my experience playing the Snapshot I've found way more emeralds than I have diamonds.  I have like 2 stacks of emeralds but only 17 diamonds.  So I don't know if that's truly fact or not.
Title: Re: Melon and pumpkin discussion
Post by: prinkey00 on June 28, 2012, 05:19:38 pm
they are trying to stop afkers not auto farms

Yeah, but what would most people do while they waited for the wheat to grow? Probably afk..

Yesterday my friend and I went mining (it's better with someone else) for a few hours. I (not both of us, just me) came home with half a stack of gold, a few diamonds, and four stacks of iron. I'm pretty sure iron sells for 200, so 64x4x200 is 51,200. See that? 51,200 in a few HOURS, not even counting the gold. I may be wrong, but I don't think most farms make that much.

Mine can make about $50k every 30-45 minutes during peak hours, but at night and in the morning when less people are on, I can make that ever 15 minutes, presumably due to the lower server tick. Mine wasn't finished either, and I expect that I would have made double that if I had finished the tower I was working on. But I had plans to build another tower if the first one worked out, and that would have quadrupled my numbers. The only real limitation here is being able to keep the chunk loaded, which typically results in afk farming.

Keep in mind that I've only been here a month too. When I joined, it was very apparent that farming was how the other /baltop players were making their money, and it seemed like the only viable option, which is why so many people went this route.

That being said, mining is much more fun and rewarding in all other aspects, and it's only logical to have that be worth the most amount of money.
Title: Re: Melon and pumpkin discussion
Post by: Nick3306 on June 28, 2012, 05:26:10 pm
-Pumkins/Melons today, tomorrow....?

the 4th of july

btw, will selling pistons be removed after the 4th aswell? or will they stay
I havent decided yet.
Title: Re: Melon and pumpkin discussion
Post by: ANTIKOYKOY on June 28, 2012, 06:08:35 pm
Ok i said this in game, and I'm more then happy to scream it in someones face for hours on end.  :D

Look at the name of the game (literally) "Minecraft" last time i checked that means (basically) mining and crafting.

All you people complaining about your annoying farms becoming useless, your trying to change the name of the game completely. You made this server "Farmcraft" ,sounds like a dumb Facebook game to me. If u can't see that, your blind to the cause.

Opti and the staff are turning the server back into "Minecraft". Why do you have a problem with that?

Basically its not Farmcraft its Minecraft. I'm sure if you asked him Notch would agree with what Opti and the staff is doing.

As far as cacti and stuff like that, it'll be a sad day when u make a massive automatic farm for them. You would truthfully be saying "I am going to do the exact opposite of what this server is about" and personally i don't want someone like that on the server, granted I'm only trusted.

As far as a solution to the possible mess you all seem to know so much about. Mining, ik ik they said it already and you don't like the idea of putting forth effort to make money. I have a farm, its not automatic and its to supply my shop with items. Never-the-less, i know how much time it takes to make a big, neat, good looking farm. It takes days to collect and build, i get it. But wait a second...didn't you go and "mine" for the stuff already? Sell that stuff and oops u made a couple thousand. Please share with me the problem here? Ok sure you wont make a steady income inless u mine daily and granted your farms are ,as you all say, 'useless' but then maybe in between mining you could...craft. Weird how this all works isn't it?

Granted strip mines might conquer the world but with problems comes questions with questions comes solutions.

Bad things come quickly, Good things take some time, Great things take a long time. Deal with it.
How do you think farms get made? (Hint: they're crafted....)

But really, your argument here is a little overboard and much too narrow. So we shouldn't build homes or buildings either? After all, this isn't Buildcraft! Right?

It's a versatile game, and you can do a lot more than just mine and craft. It's not like farming has even been outright banned either. Pumpkins and melons are just being removed from the market. They're still in the game.

I believe this is a fight over opinions. I stated mine and i will leave it at that.

I must add 1 thing to this reply thou.

"How do you think farms get made? (Hint: they're crafted....)"
This is incorrect. Over sized pumpkins and melon farms are not crafted. They are built.
Crafting: an art, trade, or occupation requiring special skill, especially manual skill: the craft of a mason.
Building:to establish, increase, or strengthen (often followed by up ): to build a business; to build up one's hopes.

Automatic farms are not a manual skill and is not an art of any sort. They are nothing but a form of business that they increase to make more profit.

Btw i think you missed my point, farms shouldn't be running the game, mining should be.

The gerne of the game is SANDBOX you can do WHATEVER you like. Either build or farm or kill creepers so the 'farmcraft' term or the 'buldcraft' are ways to be DECIDED by EACH and EVERYONE of us.
Title: Re: Melon and pumpkin discussion
Post by: ViperZeroOne on June 28, 2012, 06:29:46 pm
It's a mute argument at this point guys...  It's a done deal, and won't be reversed, so just learn to live with it.
Title: Re: Melon and pumpkin discussion
Post by: Spamarian on June 28, 2012, 06:39:24 pm
Viper, the problem is that Antikoukou(_nos_) is a proven dedicated member of that community.
I told him about all the add-ons to the server and he told me that he will quit.

Optical, acts according to some ideas. But, when these ideas affect the life and popularity according to me and others' opinion here, then the issue is important. When you build a server, you spend all of your life for that. I am sure Optical does that. But, these sharp actions will damage these great efforts.
Title: Re: Melon and pumpkin discussion
Post by: ViperZeroOne on June 28, 2012, 07:02:15 pm
Viper, the problem is that Antikoukou(_nos_) is a proven dedicated member of that community.
I told him about all the add-ons to the server and he told me that he will quit.

Optical, acts according to some ideas. But, when these ideas affect the life and popularity according to me and others' opinion here, then the issue is important. When you build a server, you spend all of your life for that. I am sure Optical does that. But, these sharp actions will damage these great efforts.

Spam, until you've run a server you don't really realize the truth.  EVERY change you make will get flack from some of the community.  You can't please everyone, it'll never happen.

Optical acts in the best interests of the community AS A WHOLE.  He's making a change that he feels is required in order to get this server back to being a Survival Mode server, and I agree with his decision 100%.  The community has been spoiled for far too long and it's about time he brought the server back to what it should be.  

I'm also tired of the argument, not that you ever said it Spam, about the "poor new people".   Know what?  I've sold a few pumpkins and melons on the market but I've never had a big autofarm and I made it through and have done a few big projects just fine.  There are literally millions out there in the minecraft universe doing the same thing daily, on servers that HAVE NO MARKET, so that's a very poor argument in my opinion.

Unlimited money and unlimited resources is not a Survival Server, it's a Creative Server.  Yes, like I said, the change will make a few people angry.  You stated one person who is threatening to leave.  Well, that's one person out of how many thousands registered here?  If they choose to leave just because of this change, then they probably weren't looking to be on a survival server to begin with.  This IS a survival server, first and foremost, so people should consider themselves lucky they even have a market.

Once again, HUGE kudos to Optical, Nick, and all the others who were involved in this decision.
Title: Re: Melon and pumpkin discussion
Post by: Nick3306 on June 28, 2012, 07:19:53 pm
Viper, the problem is that Antikoukou(_nos_) is a proven dedicated member of that community.
I told him about all the add-ons to the server and he told me that he will quit.
Then let him quit, we can't please everyone, you take the good with the bad.
Title: Re: Melon and pumpkin discussion
Post by: ViperZeroOne on June 28, 2012, 07:29:35 pm
Viper, the problem is that Antikoukou(_nos_) is a proven dedicated member of that community.
I told him about all the add-ons to the server and he told me that he will quit.
Then let him quit, we can't please everyone, you take the good with the bad.

+1
Title: Re: Melon and pumpkin discussion
Post by: nffx2000 on June 28, 2012, 07:35:17 pm
Viper, the problem is that Antikoukou(_nos_) is a proven dedicated member of that community.
I told him about all the add-ons to the server and he told me that he will quit.
Then let him quit, we can't please everyone, you take the good with the bad.
+2
Title: Re: Melon and pumpkin discussion
Post by: Lema on June 28, 2012, 07:39:36 pm
I'm properally going to get rages from people from this post..... But I think it's a great idea! The true aspect of minecraft is to survive and kill zombies and of course MINE. It is not afking to make money (which I sometimes think it ruins the aspect of gaining materials). This gives people a chance to mine instead of afking for ages and causing the server lag. I am not going to say to all those people who created auto farms that they have my sympathy. I think I will only give kascas sympathy but the reason why I'm not is because all of you just afked to make money and lost the true aspect of minecraft. This gives people great oppurtunitys to get mining and more! So guys before you rage and cry and so on. Think about it. What is the true aspect of minecraft? Is it too afk for ages or to do other stuff like survive and mine and such. I am totally for this idea. So peeps think about it. I say it once again what is the true aspect of minecraft?
Peace out.....Radlam.
Title: Re: Melon and pumpkin discussion
Post by: Lema on June 28, 2012, 07:43:38 pm
Viper, the problem is that Antikoukou(_nos_) is a proven dedicated member of that community.
I told him about all the add-ons to the server and he told me that he will quit.
Then let him quit, we can't please everyone, you take the good with the bad.
+2
+3
Title: Re: Melon and pumpkin discussion
Post by: stewbasic on June 28, 2012, 09:45:35 pm
Yesterday my friend and I went mining (it's better with someone else) for a few hours. I (not both of us, just me) came home with half a stack of gold, a few diamonds, and four stacks of iron. I'm pretty sure iron sells for 200, so 64x4x200 is 51,200. See that? 51,200 in a few HOURS, not even counting the gold. I may be wrong, but I don't think most farms make that much.
If you sell iron to the market, you'll get $50 each after you smelt them. So that's $12,800 in a few hours (which is not hard to beat with an automated farm).

If you sell to players, they should pay between $50 and $100 (since the market sells iron blocks for $900), so up to $25,600 in a few hours. But trade between players isn't going to inject money into the player base, which is the real issue here.
Title: Re: Melon and pumpkin discussion
Post by: TarynMai on June 28, 2012, 10:01:33 pm
Is it? I dont know, Id only just woken up when I put when I posted that. XD Still, you can make more than enough money.
Title: Re: Melon and pumpkin discussion
Post by: Weirauch on June 28, 2012, 11:04:19 pm
I,m stoked about the removal of pumpkins and melon sales from market. I couldn't care less what anyone else thinks bad will happen from this. Let people quit if they are going to rage over something so stupid. Kudos to the decision makers for this change. You are awesome!!

-MDW-
Title: Re: Melon and pumpkin discussion
Post by: ANTIKOYKOY on June 29, 2012, 12:27:44 am
Viper, the problem is that Antikoukou(_nos_) is a proven dedicated member of that community.
I told him about all the add-ons to the server and he told me that he will quit.

The truth is i was gonna quit anyway (from gaming overall). My last year of school is coming up plus my parents are going hystericall about what am i gonna do in my life and whatnot but anyway, because this winter is gonna be very rough for me , well actually the summer too, i want to spend and enjoy the time i have left to its fullest. So the pumpkin removall isnt the reason it just the " herp-derp i've spent my life building autofarms herp-derp, oh tragedy..." ( well i actually havent) And okay.. I admit that i may have raged a little or a lot.. But i have to find something to make up for all that boring hours i spend building my "fail" autofarm in the middle of the desert inside a hill and all that time i've spent placing planks dirt and torces @ DrFnDeos' farm..
Removing pumkins isnt the end of the world as some say but for me, i like te be rest assured that i could manually harvest my 150 pumpkins when i need to buy a ps, and to sell iron? Uhh.. I cant..
At least i can be clean of my subconcious saying that i am lazy , why dont you ask spam how many hours we spent mining. I even built a house out of valualbles and actually sold a full chest of redstone to a mod (wich his name i cant remember)
So with all that said lemme throw a random suggestion: add eggs?? Maybe no but i am gonna fill my farms with chickens anyway. Just because from the beggining i planned to live feeding from a chicken farm.
Now that i have taken all this stuff out of my head i can finally sleep, school preperation class starts in a few hours..
Sorry for the messed post but i am really tired..


_NoS_


Title: Re: Melon and pumpkin discussion
Post by: ianhalmond on June 29, 2012, 12:29:57 am
If you have read my post I was trying to say that it would take ages for us to take down our farms and then sell the materials. It would go way faster if we just had people giving back all the materials we put into the farm instead of us wasting hours or even days/weeks taking down what we spent months working on. I wouldn't want to take it down by hand it's to much to do and to much stress for what we spent building them.
Title: Re: Melon and pumpkin discussion
Post by: bhoughton on June 29, 2012, 12:53:38 am
Bro, think about Dr_fn_Deo's farm and leganies farm, that took them ages to build especially Dr.'s that alone would take more than a month to take down.
Title: Re: Melon and pumpkin discussion
Post by: theacp127 on June 29, 2012, 01:46:25 am
I would like to know. What's so bad about people getting money from pumpkins and melons? For me its a easier way to get more materials to build with. I feel that this will cause many people to leave because it will take to long to get money other ways now, and they dont' want to take the time to do it. Some people have mentioned that they will resort to mining everything and selling it. This will ruin the Opticraft landscape. I wouldn't want to play and a server that is completely dug up. Could we survive without the ability to get money quickly? The answer is yes, buy many people won't want to do. I really don't see what will be accomplished by getting rid of that privilege.   :-\
Title: Re: Melon and pumpkin discussion
Post by: Nick3306 on June 29, 2012, 02:15:36 am
I would like to know. What's so bad about people getting money from pumpkins and melons? For me its a easier way to get more materials to build with. I feel that this will cause many people to leave because it will take to long to get money other ways now, and they dont' want to take the time to do it. Some people have mentioned that they will resort to mining everything and selling it. This will ruin the Opticraft landscape. I wouldn't want to play and a server that is completely dug up. Could we survive without the ability to get money quickly? The answer is yes, buy many people won't want to do. I really don't see what will be accomplished by getting rid of that privilege.   :-\
It will even it out for the players who dont want to spend hours afking to get money.
Title: Re: Melon and pumpkin discussion
Post by: Nhataley on June 29, 2012, 02:40:07 am
that is how i make my money my option is that is should stay
Title: Re: Melon and pumpkin discussion
Post by: Chief149 on June 29, 2012, 02:42:23 am
Well I admit, the idea of taking away all of the melons and pumpkins is a good idea as far as balancing out the economy, and reducing cpu usage, but there is also the downside stated above that this could also result in the loss of the beautiful opticraft landscape. Now perhaps there could be a plugin written to reset parts of the landscape, but really in the end there might have to be a world reset every so often (look at the ENTIRE guest world for example, and I wouldn't want to lose my hours of hard work to a map reset :/). Nevertheless, that is a very real possibility.


Alternative idea to banning the ability to sell melons and pumpkins (Don't flame me unless you read the entire text in the spoiler):
(click to show/hide)

Implementation of banning redstone farms (if you read the full text of the previous spoiler):
(click to show/hide)
Title: Re: Melon and pumpkin discussion
Post by: cschurz on June 29, 2012, 04:19:08 am
let's just go ahead and ban redstone completely.

one of the best features of the new world is that we can literally regenerate any part of the terrain now.

it will not become as bad as the guest world simply given the fact that we can automagically regenerate landscape. (until the world generator algorithm changes in a new minecraft patch, which doesn't happen each patch)
Title: Re: Melon and pumpkin discussion
Post by: D00MKNlGHT on June 29, 2012, 04:32:11 am
Let's ban mobs too, as too many mobs=lag... If u banned redstone, and everything that causes lag, this has turned to OPTICRAFT CLASSIC SERVER =.=
Title: Re: Melon and pumpkin discussion
Post by: bhoughton on June 29, 2012, 05:47:23 am
Let's ban mobs too, as too many mobs=lag... If u banned redstone, and everything that causes lag, this has turned to OPTICRAFT CLASSIC SERVER =.=

I don't like classic...

Redstone is fine, as long as it isn't some huge contraption.

KILL THE CHICKEN FARMS MWHAHHAA... chickens cause too much lag. They need to be removed. Not banned, just decreased in size/numbers.
Title: Re: Melon and pumpkin discussion
Post by: Chief149 on June 29, 2012, 05:55:15 am
Well the idea is to make everyone actually work for their pumpkins instead of AFKing while the autofarms do the work.
Title: Re: Melon and pumpkin discussion
Post by: roblox on June 29, 2012, 12:12:47 pm
a better way of making money is by making a tree farm and sell the woodenplanks its $200 for 64 wood. and a sugetion can you put wheat on the market pliz?
Title: Re: Melon and pumpkin discussion
Post by: ragequiter13 on June 29, 2012, 01:22:21 pm
ima say one thing, I.D.K. people, its only mellons, sell iron and gold, its called minecraft isnt it.


EDIT: I.D.C.****
Title: Re: Melon and pumpkin discussion
Post by: Boshiwarrior on June 29, 2012, 01:28:15 pm
Everyone is now finding other ways to make money... This will never end... If players are so obsessed with making money we can better remove Pistons. And don't be mad at me, but to the guys we are obsessed with making money. I know it is used for decoration but if it possible we can keep the Pistons that are already placed. Or we can simply let a Mods+ or OPs+ remove money making machines. That would be easier.
Now I need to get over the hate comments!
Title: Re: Melon and pumpkin discussion
Post by: bubblekiller on June 29, 2012, 04:19:42 pm
Idea, maybe we can add a ticket systme that u get from melons and punkins only, but with the tickets you can only buy protection stone, and still use normal cash to but tickets only work on protection stones. Because masove farms 90%of the time are to make enough money for protecton stones

-bubblekiller
Title: Re: Melon and pumpkin discussion
Post by: prinkey00 on June 29, 2012, 10:10:16 pm
let's just go ahead and ban redstone completely.


Are you being serious? Please don't. I like making things with redstone that are completely unrelated to making money in anyway whatsoever.
Title: Re: Melon and pumpkin discussion
Post by: Victor1261 on June 29, 2012, 10:29:16 pm
let's just go ahead and ban redstone completely.


Are you being serious? Please don't. I like making things with redstone that are completely unrelated to making money in anyway whatsoever.

Says the richest person on the server who says he ONLY SOLD 2 STACKS OF MELONS.  :P
Title: Re: Melon and pumpkin discussion
Post by: DiamondKnight629 on June 29, 2012, 10:58:03 pm
Well what is to be will be  :-[
Title: Re: Melon and pumpkin discussion
Post by: prinkey00 on June 30, 2012, 01:36:01 am
let's just go ahead and ban redstone completely.


Are you being serious? Please don't. I like making things with redstone that are completely unrelated to making money in anyway whatsoever.

Says the richest person on the server who says he ONLY SOLD 2 STACKS OF MELONS.  :P

LOL, I'm serious! I have a pumpkin farm! Now, pumpkins... I've sold thousands of stacks of those. But I do like making hidden doors and things like that.
Title: Re: Melon and pumpkin discussion
Post by: Chief149 on June 30, 2012, 01:42:26 am
omg don't dare ban pistons lolz! I need pistons for my day/night sensor to work >.<
Title: Re: Melon and pumpkin discussion
Post by: TarynMai on June 30, 2012, 01:45:59 am
let's just go ahead and ban redstone completely.


Are you being serious? Please don't. I like making things with redstone that are completely unrelated to making money in anyway whatsoever.

Says the richest person on the server who says he ONLY SOLD 2 STACKS OF MELONS.  :P

LOL, I'm serious! I have a pumpkin farm! Now, pumpkins... I've sold thousands of stacks of those. But I do like making hidden doors and things like that.
Glad youre bragging. Can we get back on topic?
Title: Re: Melon and pumpkin discussion
Post by: prinkey00 on June 30, 2012, 02:01:15 am
let's just go ahead and ban redstone completely.


Are you being serious? Please don't. I like making things with redstone that are completely unrelated to making money in anyway whatsoever.

Says the richest person on the server who says he ONLY SOLD 2 STACKS OF MELONS.  :P

LOL, I'm serious! I have a pumpkin farm! Now, pumpkins... I've sold thousands of stacks of those. But I do like making hidden doors and things like that.
Glad youre bragging. Can we get back on topic?
I wasn't bragging. I think you read my post out of context. I was responding to Victor while backing up my original argument in favor of redstone.
Title: Re: Melon and pumpkin discussion
Post by: bubblekiller on June 30, 2012, 02:51:06 am
how about the ticket system for protections stones only? any one?
Title: Re: Melon and pumpkin discussion
Post by: ☣2crzy4uall☣ on June 30, 2012, 05:16:04 am
Next target...... cacti   :P
Title: Re: Melon and pumpkin discussion
Post by: bubblekiller on June 30, 2012, 05:12:17 pm
iv heard thos are being removed to :P
Title: Re: Melon and pumpkin discussion
Post by: ivy2112 on June 30, 2012, 06:06:55 pm
Next target......Sugar cane :p
Title: Re: Melon and pumpkin discussion
Post by: bubblekiller on June 30, 2012, 09:07:16 pm
and those
Title: Re: Melon and pumpkin discussion
Post by: NotABronie on June 30, 2012, 09:23:47 pm
Go ahead and ban everything while you are at it
Title: Re: Melon and pumpkin discussion
Post by: TarynMai on June 30, 2012, 09:39:43 pm
We're only banning whats needed to get you to stop using those ridiculous, laggy melon farms. Is it really that bad that theyre being removed? Or is automatic farms really the ONLY way you can play?
Title: Re: Melon and pumpkin discussion
Post by: Nick3306 on June 30, 2012, 09:46:05 pm
Go ahead and ban everything while you are at it
Good idea, thanks for the suggestion.
Title: Re: Melon and pumpkin discussion
Post by: officiersmirnof on June 30, 2012, 09:51:50 pm
there are also automatic farms with out redstone but are authomatic wheatfarms allowed?
Title: Re: Melon and pumpkin discussion
Post by: TarynMai on June 30, 2012, 09:53:38 pm
there are also automatic farms with out redstone but are authomatic wheatfarms allowed?
(https://www.opticraft.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FlukNB.jpg&hash=c1131a53f821bff9d9c9bdabcaab5952)
Title: Re: Melon and pumpkin discussion
Post by: officiersmirnof on June 30, 2012, 09:54:31 pm
lols nevermind
Title: Re: Melon and pumpkin discussion
Post by: Alber_Oliva on June 30, 2012, 09:59:19 pm
Go ahead and ban everything while you are at it

You have to understand, it's for the good of the server. If it means getting more processing power directed towards other more important things, then you should support getting rid of another weight off the servers back.
Title: Re: Melon and pumpkin discussion
Post by: NotABronie on July 01, 2012, 01:06:53 am
We're only banning whats needed to get you to stop using those ridiculous, laggy melon farms. Is it really that bad that theyre being removed? Or is automatic farms really the ONLY way you can play?


Well now I understand your point. That is truly a great idea
Title: Re: Melon and pumpkin discussion
Post by: D00MKNlGHT on July 01, 2012, 01:17:21 am
Is melon farm contributing the most lag, and is it contributing the ONLY lag?

There is a reason why SMP servers require more processing speed than classic, as SMP has all the other stuff which needs more processing speed then classic(redstone pistons spawners).. So If u want the least lag, don't play SMP and play classic.
Title: Re: Melon and pumpkin discussion
Post by: zxSM1FFYzx on July 01, 2012, 01:42:53 am
If this is to go ahead it should take Action right away, Now people will spam melon farms for hours while out etc.
Title: Re: Melon and pumpkin discussion
Post by: NotABronie on July 01, 2012, 04:21:52 am
I think that melons farms, due to their contribution in lag spikes, should either be outlawed, or set to a maximum size hxwxl  and only to be set off one at a time, and if you make one that's too big, or set them off not one at a time, then they will be banned or kicked indefinitely. I as well as most others cannot stand the crashing whenever someone wants to "earn" extra money because they just have to be ark for 15 minutes and then bam 12000 comes rolling in. I love playing on this server and I would really hate to see it become crazy lagging for everyone like obsidiancrap  >:(
Title: Re: Melon and pumpkin discussion
Post by: bubblekiller on July 01, 2012, 07:13:10 am
would it be possible to make pistons to go through melons and punkins? like coding or a plugin?
Title: Re: Melon and pumpkin discussion
Post by: SonicHogSpeed on July 01, 2012, 07:55:59 am
Well, is there a better way to remove the problem without removing the selling of pumpkins/melons? I am on both sides: on removing because it is unfair in a way  ??? ; in keeping for my own purposes :-\ and really, what am I going to do with stacks of melons/pumpkins?


I am on both sides here!

Edit: Actually, If they get removed, I'll put them in my free items/donation chest :). Dunno why I didn't think of that in the first place XD.
Title: Re: Melon and pumpkin discussion
Post by: SoulKnightGT on July 01, 2012, 08:05:48 am
Money isn't everything on this server.
Title: Re: Melon and pumpkin discussion
Post by: SalasCraft on July 01, 2012, 08:06:29 am
Well, is there a better way to remove the problem without removing the selling of pumpkins/melons? I am on both sides: on removing because it is unfair in a way  ??? ; in keeping for my own purposes :-\ and really, what am I going to do with stacks of melons/pumpkins?


I am on both sides here!
Use melons to eat, as for pumpkins, you can use them to build.
Title: Re: Melon and pumpkin discussion
Post by: ☣2crzy4uall☣ on July 01, 2012, 08:08:49 am
or lights underwater..... or nothing lol
Title: Re: Melon and pumpkin discussion
Post by: Sekihara on July 01, 2012, 08:10:02 am
Well, is there a better way to remove the problem without removing the selling of pumpkins/melons? I am on both sides: on removing because it is unfair in a way  ??? ; in keeping for my own purposes :-\ and really, what am I going to do with stacks of melons/pumpkins?

Make an awesome melon house with pumpkin doorways and roof?
Title: Re: Melon and pumpkin discussion
Post by: zxSM1FFYzx on July 01, 2012, 08:28:29 am
would it be possible to make pistons to go through melons and punkins? like coding or a plugin?

Already Suggested...
Title: Re: Melon and pumpkin discussion
Post by: Qu1cks1lva on July 01, 2012, 01:50:03 pm
I believe the issue here is basically caused by the high cost of protection. You need money to have more than the basic 11X11 field and diamond PS are by the far the most expensive items on the server. IMO this is a key reason why players to do what they can to get the huge sums required.

On another server I played on the problem was avoided by:

1) giving each registered member a few 75X75 areas with the option to buy a very limited additional amount over time. The protection area also went from bedrock to skylimit so this also gave players a protected source of income through mining as well as farming. This way survival was about the challenges of the server, not dealing with griefing of unprotected areas.

2) having a market that was player driven - it was mostly stalls with chests to buy/sell stuff from other players. Admin shops were limited to services, e.g. licences or a few very rare items. Basically other players provided what you need to survive, not the admin shops. There was no way of "selling to the sink"

3) using a naturally scarce in game item as currency - in this case gold. You either dug it up yourself, got it from voting or by selling something other players wanted - fortunes were measured in 100s of gold ingots not millions of dollars.

As a result the server was much more survival focused, and the need to raise cash for protection did not distort gameplay as IMO it does here

Q
Title: Re: Melon and pumpkin discussion
Post by: NotABronie on July 01, 2012, 03:43:41 pm
You  can also use pumpkins for snow golems and sell them to people
Title: Re: Melon and pumpkin discussion
Post by: SkyrimFUS_RO_DA on July 02, 2012, 09:57:53 pm
Here's my approach. I understand the reasons for removing Melons and Pumpkins from market. Even so, I think its not the BEST idea to prevent very easy ways of earning money.
     PROS FOR REMOVAL
-It will prevent afk income, making Opticraft a server where you must work harder to gain.
-It should get people more into the main objective of this game. MINING.

     CONS FOR REMOVAL
Although it encourages mining. Most of us know that some people have interesting Mining habits such as; Digging tunnels everywhere, building small rest stations or homes underground in certain areas that have lots of loot, or DEFACING entire mountainsides. This usually isn't pretty to see, and it prevents building in desirable locations. Soon ALL of Opticraft will look exactly like the ground of almost all of the Towny Warps (/warp southtown, northtown, etc.) Personally I wouldn't like to see Opticraft in such a state that people have to walk FAR OUT to find and untouched chunk of land. Lastly, by encouraging mining, with the tons of people on this server soon there will be very little valuable ORES left for other people. Keep in mind that this all wont happen instantly. It'll definitely happen over time.

That is my case.
Title: Re: Melon and pumpkin discussion
Post by: ScottishChamp on July 02, 2012, 10:30:28 pm
I Have already posted on this but i have had a thought of it and here it is: WE DON'T NEED THE FARMS!! Yeah guys honestly we have survived already with out farms...it just causes the server lag which honestly we don't want surely??I am fine for the pumkins and melons going away i know alot of people will be angry at me for this but no one likes lag guys and this reduces lag! thanks for your time
-Scottishchamp
Title: Re: Melon and pumpkin discussion
Post by: angus100 on July 02, 2012, 10:35:26 pm
Go ahead and ban everything while you are at it

You have to understand, it's for the good of the server. If it means getting more processing power directed towards other more important things, then you should support getting rid of another weight off the servers back.
It is a bit of a shame because I have just made some auto farms that cost alot and it's making it alot harder for new players to
Make money that's how I started now there only option is pretty much mining but if it does lagg the server then well I guess it's the right disision :)
Title: Re: Melon and pumpkin discussion
Post by: zan4 on July 02, 2012, 10:37:39 pm
that is a concern, making opticraft the ugliest server, that is why i am making a sky city, thay is beside the point, as soon as the ores on the world are depleted, the server will be ruined, and people will be living in a world where you have to mine nether rack and dirt to get money.
 if any one has an idea, i am open
Title: Re: Melon and pumpkin discussion
Post by: Matty585 on July 03, 2012, 12:12:58 am
I agree with what alot of people are saying, i would just like the price lowered like melons 150 and pumpkins 100. That would be more appropriate then just getting rid of them. If they do go away, alot of people will be mad and the only other way to make money is to mine and sell your 2 stacks of 64 cobblestone for 15$ a stack and that lucky iron ingot for fifty. So i feel that just decreasing the price would be better. :)
Then people just make bigger farms, which would NOT resolve the probelem, but make it worse.
For more, scroll back a bit and read cschurz's post.
Title: Re: Melon and pumpkin discussion
Post by: SkyrimFUS_RO_DA on July 03, 2012, 12:52:58 am
I Have already posted on this but i have had a thought of it and here it is: WE DON'T NEED THE FARMS!! Yeah guys honestly we have survived already with out farms...it just causes the server lag which honestly we don't want surely??I am fine for the pumkins and melons going away i know alot of people will be angry at me for this but no one likes lag guys and this reduces lag! thanks for your time
-Scottishchamp

Really, its the Auto Farms that cause the lag. But thats a whole other problem.
Title: Re: Melon and pumpkin discussion
Post by: NotABronie on July 03, 2012, 02:07:26 am
Yeah I have stopped selling my melons and stopped selling a lot of things really, simply because, the only things you can only obtain with money are, probably very rare items and without crazy amounts of money in circulation, maybe they won't be 3000 a stack. And I was being sarcastic when I had said, go ahead and ban everything while you're at it. I understand that if we don't ban these auto farms, then  we might even end up as laggy as another server whose name I will not advertise by way of speaking bad about them. Plus, these farms don't look very pretty either.  And along the lines of what Skyrim mentioned, surface mining and making quarries looks pretty bad unless you intend to build there. And guys, mining under the ocean isn't a bad idea. And if you are going to completely destroy a mountain, do opticraft  a favor and cover the stone places with dirt, got at least make it look natural, I mean I don't see a problem in making  a grassland with turquoise-ish grass, and building up instead of out is my last suggestion. And do you really need to buy that stuff that is 3k? Cracked stone bricks, why not just regular bricks, and moss bricks, maybe, and those weird square bricks? These are just for aesthetics and sure you can if you have the money but if people aren't getting tons of money from the afk pumpkin farms, as I have said before, the market won't be such a rip off, and we might even get it to where the deflation will cause prices to drop, maybe as low as 50 percent. Just putting my ideas out there.
Title: Re: Melon and pumpkin discussion
Post by: kayfax on July 03, 2012, 08:26:19 pm
I support the removal of melon/pumpkin sales, 100%.

As an owner of both a melon and pumpkin farm (both automated), I've made almost all my income from them, after working very hard.

I don't mind if I worked hard to make something which will now be useless. I worked hard because it was fun, and it was fun because I worked hard. To me, the value in my farm construction was the enjoyment I got out of knowing I was doing something efficiently and optimally _at the time_.

I actually think one permanent/fixed path towards financial optimality in any game would be boring. It was about time the economy changed.

If the owners of this server want us to be easier on their server, I support them 100%, AND I thank them for providing this server to players _for free_. Without them, I would have been bored instead of making melon/pumpkin farms. I know I haven't bothered to buy a machine capable of hosting such a community, and I know they work very hard to provide a good experience for us.

On the other hand, if the owners of this server tell us the only way to make money to buy protection stones is to make our characters jump 1000000 times and then place and remove a cobblestone block 2000000 times, I will stop playing here and start playing on one of the many mmorpgs on my laptop, with tears leaking out of my eyes for the good old days when I actually had fun gaming. Of course, I don't expect anyone to set up such stupid rules. Not in the minecraft community, at least.

The changes to the economy should lead to fun gameplay. I like the 'selling meat' idea because I can't imagine a server intensive way to produce large quantities of meats, but I suspect it would only be a matter of time before someone set up a giant collection of egg filled dispensers which fired chickens into an area which could be converted into either an egg collection pit or a chicken slaughterhouse. If meat were to be profitable, that would actually be the first thing I would do. Not because I want to screw with the server or create lag, but because it would be fun to chase down the (unfortunately) best business model in game.

Anyway, I am not the owner of this server so I have no right to define how the economy is set up or how the economy molds the player base to behave. Also, the owners of this server have no reason to expect me to keep playing on opticraft if their game is no longer fun to play in.

Good luck with whatever your server ends up becoming guys, and thanks for all the fun so far :) I've met awesome people here and part of my life was very fun because of opticraft, so kudos to you.
Title: Re: Melon and pumpkin discussion
Post by: NotABronie on July 04, 2012, 12:00:55 am
I support the removal of melon/pumpkin sales, 100%.

As an owner of both a melon and pumpkin farm (both automated), I've made almost all my income from them, after working very hard.

I don't mind if I worked hard to make something which will now be useless. I worked hard because it was fun, and it was fun because I worked hard. To me, the value in my farm construction was the enjoyment I got out of knowing I was doing something efficiently and optimally _at the time_.

I actually think one permanent/fixed path towards financial optimality in any game would be boring. It was about time the economy changed.

If the owners of this server want us to be easier on their server, I support them 100%, AND I thank them for providing this server to players _for free_. Without them, I would have been bored instead of making melon/pumpkin farms. I know I haven't bothered to buy a machine capable of hosting such a community, and I know they work very hard to provide a good experience for us.

On the other hand, if the owners of this server tell us the only way to make money to buy protection stones is to make our characters jump 1000000 times and then place and remove a cobblestone block 2000000 times, I will stop playing here and start playing on one of the many mmorpgs on my laptop, with tears leaking out of my eyes for the good old days when I actually had fun gaming. Of course, I don't expect anyone to set up such stupid rules. Not in the minecraft community, at least.

The changes to the economy should lead to fun gameplay. I like the 'selling meat' idea because I can't imagine a server intensive way to produce large quantities of meats, but I suspect it would only be a matter of time before someone set up a giant collection of egg filled dispensers which fired chickens into an area which could be converted into either an egg collection pit or a chicken slaughterhouse. If meat were to be profitable, that would actually be the first thing I would do. Not because I want to screw with the server or create lag, but because it would be fun to chase down the (unfortunately) best business model in game.

Anyway, I am not the owner of this server so I have no right to define how the economy is set up or how the economy molds the player base to behave. Also, the owners of this server have no reason to expect me to keep playing on opticraft if their game is no longer fun to play in.

Good luck with whatever your server ends up becoming guys, and thanks for all the fun so far :) I've met awesome people here and part of my life was very fun because of opticraft, so kudos to you.

Amen
Title: Re: Melon and pumpkin discussion
Post by: D00MKNlGHT on July 04, 2012, 12:58:53 am
I won't be demolishing my farm anyway cause I use it for materials not money.
Title: Re: Melon and pumpkin discussion
Post by: SkyrimFUS_RO_DA on July 04, 2012, 07:09:31 am
Might I ask, how will the new guests earn money? With mere stone tools for mining with, mining isn't a good option for them and voting won't be enough for them to get a good set of diamond tools. (This question is not intended to defend or back my earlier posts or posts that are Anti-removal)
Title: Re: Melon and pumpkin discussion
Post by: cschurz on July 04, 2012, 02:04:58 pm
Might I ask, how will the new guests earn money? With mere stone tools for mining with, mining isn't a good option for them and voting won't be enough for them to get a good set of diamond tools. (This question is not intended to defend or back my earlier posts or posts that are Anti-removal)

voting on each site once is enough for a diamond pick which can easily last until the next voting period.
Title: Re: Melon and pumpkin discussion
Post by: Chief149 on July 04, 2012, 03:03:54 pm
I would like to mention that, while this is most likely a great fix for balancing the economy, it doesn't appear to have made the server lag any less. Maybe the players who own farms are still using them just to generate a large pumpkin/melon supply? idk what's going on with that, but as far as lag, it doesn't appear to have fixed it (so far).
Title: Re: Melon and pumpkin discussion
Post by: NotABronie on July 04, 2012, 05:33:37 pm
Well the lag isn't the only problem for as you see the market prices are a total ripoff, I mean you have to sell 10 stacks of cobblestone to earn one stack of coal and more stacks for even one iron ingot, with less people swimming in diamond block swimming pools, then it won't cost 2000$ to buy a stack of end stone. With the melons and pumpkins no longer able to sell, then hopefully optical, nick, alicia , tobs and other operators will be able to discuss a way to cut prices in the market, for there will be far less money in circulation.
Title: Re: Melon and pumpkin discussion
Post by: raul7legend on July 04, 2012, 07:38:46 pm
for there will be far less money in circulation.
This never actually matters since the amount of money in the market is infinite
Title: Re: Melon and pumpkin discussion
Post by: NotABronie on July 04, 2012, 09:07:48 pm
for there will be far less money in circulation.
This never actually matters since the amount of money in the market is infinite

When I say that there will be far less money in circulation I mean that the players will generally be poorer
Title: Re: Melon and pumpkin discussion
Post by: Chief149 on July 05, 2012, 01:07:21 am
Well first off, I think it's been proven that the farms are not the cause of lag being as the lag spikes are about the same, and sometimes much worse, than they were prior to the removal of the items from market.

As for the economy, it is a bit of a ripoff, but now that we know the farms aren't the problem with lag, melons and pumpkins could be reintroduced when everyone slowly becomes poor which will eventually happen. Not overnight, but perhaps when the Holidays come around, or maybe the beginning of 2013... if the Mayans don't kill us......
Title: Re: Melon and pumpkin discussion
Post by: Nick3306 on July 05, 2012, 01:33:01 am
Well first off, I think it's been proven that the farms are not the cause of lag being as the lag spikes are about the same, and sometimes much worse, than they were prior to the removal of the items from market.

As for the economy, it is a bit of a ripoff, but now that we know the farms aren't the problem with lag, melons and pumpkins could be reintroduced when everyone slowly becomes poor which will eventually happen. Not overnight, but perhaps when the Holidays come around, or maybe the beginning of 2013... if the Mayans don't kill us......
I would love to see the data you have collected on the lag from the server over the past few weeks.

As our developer previously explained, lag spikes are not cause by the melon farms, but ever since we took out melons and pumpkins our tickrate has almost doubled.
Title: Re: Melon and pumpkin discussion
Post by: ☣2crzy4uall☣ on July 05, 2012, 02:27:36 pm
Also whats with everyone thinking there arent enough ores?? and thinking the server will be ugly because people mine? Mining in Minecraft!?!? OMG there goes the pretty world!!! wait.... so you think itll ruin the world? This (http://smp.opticraft.net/map/#/3707/64/-514/-3/0/0) is the guest world, been online quite a while, funny how unpopulated and loaded with ores it is. I can mine in old guest mineshafts and STILL find ore, Your arguments about mining in minecraft are quite invalid haha. Taking out these farms means people will be a little less lazy and the server will be in better shape for it. Forget about your farm and go mine
Title: Re: Melon and pumpkin discussion
Post by: Kascas on July 05, 2012, 04:47:15 pm
Well first off, I think it's been proven that the farms are not the cause of lag being as the lag spikes are about the same,
I would love to see the data you have collected on the lag from the server over the past few weeks.
+1
Also, who says the farms are removed? mine is stil there up and running, and most likely alot others stil have them
i dont think you could make an accurate test based on this state
Title: Re: Melon and pumpkin discussion
Post by: NotABronie on July 05, 2012, 04:56:45 pm
I would love to see the data you have collected on the lag from the server over the past few weeks.

As our developer previously explained, lag spikes are not cause by the melon farms, but ever since we took out melons and pumpkins our tickrate has almost doubled.

What is a tick rate?
Title: Re: Melon and pumpkin discussion
Post by: Chief149 on July 05, 2012, 04:58:10 pm
I don't even have a pumpkin farm nor a melon farm, so don't think that my arguments are due to my need to be able to use my "farm" because I don't have one nor do I have access to one.


Now in the past prior to the farms becoming useless, people didn't have to mine for money. Only for resources to build whatever for the most part. Now everyone has to mine to earn money since it appears that anything grow-able will be removed from the market at some point. So now you have all of the players concentrating on mining. The really dedicated ones who managed to build these huge farms are now dedicated to strip mining. If such large farms could be accomplished so fast, then think about how fast the majority of the underground could be depleted of resources. Plus say there's a way to reset the underground portion of the map, it's not going to be perfect, and any players who have underground homes and mob spawner traps, and of course slime farms which take a while to carve out until finding a slime chunk are all going to be reset as well. Normally such a thing wouldn't be necessary because people weren't mining to earn money, but only mining for resources to build stuff. Basically this is my prediction:

Melons and pumpkins removed. Farms rendered useless.

Cactus farms pop up

Cactus removed from market. Cactus farms rendered useless.

Sugarcane farms pop up.

Sugarcane removed from market rendering farms useless.

Now people will be forced to mine resources for money. Everyone who once owned a farm of some sort will be mining the ground away, and with the additional many people doing this, the ground underneath could easily be mined away within a month or two.



Also, NotABronie the tick rate as I recall is the number of times the server updates its clients (the players) each second. Correct me if I am wrong on that.
Title: Re: Melon and pumpkin discussion
Post by: Kascas on July 05, 2012, 06:32:47 pm
so any date for cactus yet?
if not i should start making a cactus farm asap
Title: Re: Melon and pumpkin discussion
Post by: Chief149 on July 05, 2012, 06:47:04 pm
All I can tell you is I talked to Optical when he was in game, and he said he plans on eventually removing anything growable to increase the tick rate and help the server economy. This will probably start with cactus and move to sugarcane, and maybe to cobblestone as well since cobble can be "grown" using a cobblestone generator, but it still has to be manually mined.
Title: Re: Melon and pumpkin discussion
Post by: Boshiwarrior on July 05, 2012, 07:09:17 pm
Cobblestone generators are not allowed. And if you can't sell Cobblestone a lot of people will leave Opticraft then. The price of that is fine and most of the people sell it only if they have too much.

About the Sugercane and Cactus, you can sell Sugercane only for 5 at the market so that will take months or even longer to make much money. And Cactus? That will take a long time too bit a bit faster. And why should you even make a Auto farm now with Cactus and Sugercane? You only ruin it for everyone.
Title: Re: Melon and pumpkin discussion
Post by: ☣2crzy4uall☣ on July 05, 2012, 08:47:38 pm
All I can tell you is I talked to Optical when he was in game, and he said he plans on eventually removing anything growable to increase the tick rate and help the server economy. This will probably start with cactus and move to sugarcane, and maybe to cobblestone as well since cobble can be "grown" using a cobblestone generator, but it still has to be manually mined.
Really now? I'm not believing that until Opticalza says it, No way he'd remove growing items, its SURVIVAL how do u survive if you cant grow food
Title: Re: Melon and pumpkin discussion
Post by: NotABronie on July 05, 2012, 09:11:23 pm
He said from the market, so the crops won't be as mass produced as they are, and the reason that he does this is because the market is a convenience, not a necessity. You don't have to make money off the market, you make money off of the people and you know how there are poor people like me and Bladen18 who have a total of 17k to share or there are people such as kascas who have millions and maybe billions, and I am fine with that, I use kascas as an example to show you just how much money people have, and he's currently the richest. But if you work for people, and sell the stuff you mine to people, and just be able to buy from the market, then all of the iron and stuff is in circulation instead of just disappearing from the worlds. And by the time if this happens, then, as I keep mentioning there will be deflation, people won't need as much money to get by. And also as I have said before, what truly do you need from the market?
Title: Re: Melon and pumpkin discussion
Post by: ☣2crzy4uall☣ on July 05, 2012, 09:37:46 pm
Ok well from the market makes more sense haha i thought he meant from the game :P
Title: Re: Melon and pumpkin discussion
Post by: KCB38 on July 06, 2012, 07:51:50 pm
I see a very easy solution to the economic problems.

Remove the market all together and replace it with player shops. A new plugin would be needed, which would allow players to set up booths with signs and 2 chests. The signs would offer to buy/sell a certain item and would only be changeable by the store owner. One chest would be in front of the store and would only receive what was on the signs. The other chest would be inside the store and only accessible to the store owner. This is where they would put any goods that they were selling or receive any goods that their store automatically bought. (If a shop owner is buying items from customers, they must designate a certain amount they will buy. This is to prevent them from saying they want to buy dirt and then losing all their money because someone sold them 100 stacks of 64.)

There would be no need to make melons and pumpkins unsellable with this system, as players would not buy unlimited amounts of them like the melon farmers would prefer. And Im sure it would not be hard to make it so that pistons can not be within a 5 block radius of a melon/pumpkin. This would allow people to still have manual melon/pumpkin farms, and would still keep the economy balanced.

And sorry Optical, cause I just suggested that you should make 2 new plugins  :P
Title: Re: Melon and pumpkin discussion
Post by: Nick3306 on July 06, 2012, 08:02:13 pm
This has already been discussed many times.
Title: Re: Melon and pumpkin discussion
Post by: NotABronie on July 07, 2012, 12:52:14 am
I like KCB38's opinion, even though it creates 2 new changes to opticraft, but we still need to buy those unobtainable items, and how about we make the market like a complete admin/op automated store, so the money doesn't disappear and we can still obtain  stuff like moss stone bricks. To me that is a win-win
Title: Re: Melon and pumpkin discussion
Post by: insomniacmonkey on July 07, 2012, 07:12:41 am
for those who disagree or dont think it makes the server bad or that we will run out of resources...please see my 200 by 300 hole i dug out that goes to bedrock in less than 2 months on the guest server...and that was just me and one other person...before we build the melon farm. after we built the far their was no need to dig hard like that and made the game way more fun. we were not spending all of our time just digging. we have started 2 huge projects to make the member world better. so now think about 2-3 months down the road now that everyone has to do this...the server is going to look like shit.
Title: Re: Melon and pumpkin discussion
Post by: officiersmirnof on July 07, 2012, 11:02:18 am
ok i  get that we want more survival but wy delete sugar cane it sels i belive wich 5$ per half stack or full stack dont know accectly you can get rich of it but mining would be faster you get then maybe 100$ per full inventory and it will also take some time to grow
Title: Re: Melon and pumpkin discussion
Post by: NotABronie on July 07, 2012, 02:44:25 pm
 
ok i  get that we want more survival but wy delete sugar cane it sels i belive wich 5$ per half stack or full stack dont know accectly you can get rich of it but mining would be faster you get then maybe 100$ per full inventory and it will also take some time to grow


You see, the problem is that there is enough money in circulation, and we should actually get rid of selling everything to the market, for you should just sell to stores, for the objective is not to make money, but to build, help build, and if you want money, then work for someone, and since melon pump king reed and vines are infinite in that you can keep making more and more without having to have special resources, and the server can't have a definite supply of those, whereas the serer only has so much coal, people can practically make infinite money, and all they have to do is sit here in front of their farms and they get money, which is causing a great deal of inflation.
Title: Re: Melon and pumpkin discussion
Post by: Chief149 on July 07, 2012, 03:08:14 pm
for those who disagree or dont think it makes the server bad or that we will run out of resources...please see my 200 by 300 hole i dug out that goes to bedrock in less than 2 months on the guest server...and that was just me and one other person...before we build the melon farm. after we built the far their was no need to dig hard like that and made the game way more fun. we were not spending all of our time just digging. we have started 2 huge projects to make the member world better. so now think about 2-3 months down the road now that everyone has to do this...the server is going to look like shit.

That is the point I was trying to get at. With the farms people dig out enough resources to build their farm, but I doubt it took way to long to make that 200 by 300 hole. Now if you get enough dedicated players, then it would be possible to actually dig up most of the world in the hunt for resources and money.
Title: Re: Melon and pumpkin discussion
Post by: ☣2crzy4uall☣ on July 07, 2012, 03:13:57 pm
inflation.

(https://www.opticraft.net/proxy.php?request=http%3A%2F%2Ftechredible.com%2Fwp-content%2Fuploads%2F2012%2F04%2FYou-keep-using-that-word1.jpg%3F9d7bd4&hash=6c90b4749ff07186bcd31e2d7d09cf05)
Title: Re: Melon and pumpkin discussion
Post by: NotABronie on July 07, 2012, 08:42:57 pm
It means that things are super overpriced because people have too much money, and yes I know what it means and we don't need money from the market, we need money from the other players.
Title: Re: Melon and pumpkin discussion
Post by: Nick3306 on July 07, 2012, 08:47:44 pm
It means that things are super overpriced because people have too much money, and yes I know what it means and we don't need money from the market, we need money from the other players.
This statement is 100% false. The amount of money in circulation has NO effect on the prices in the market. The market has infinite money and resources so inflation CANNOT exist on this server.
Title: Re: Melon and pumpkin discussion
Post by: Damnedd on July 07, 2012, 09:29:49 pm
The actual reason for the high prices is to discourage players from buying their resources instead of gathering them.
Title: Re: Melon and pumpkin discussion
Post by: Smiteme69 on July 07, 2012, 10:50:08 pm
Bored now :/
Title: Re: Melon and pumpkin discussion
Post by: officiersmirnof on July 07, 2012, 11:49:52 pm
Alright i get it but wy then dont only sel gold and iron to the marked and only rare items to buy in the market like,slime and chain armor
Title: Re: Melon and pumpkin discussion
Post by: NotABronie on July 08, 2012, 05:45:25 am
Okay so the reason why you sell stuff for insanely expensive, is only discouragement? Well then why don't you just sell saplings and bone meal instead of those two and  logs, when you can buy 2 stack jungle wood, for 500, but you can also buy 32 saplings and 32 bone meal for just as much and you get well over 3 stacks. And as I have said at least once before, It is only the luxuries are truly unobtainable  don't think that it was very clear that the intention of high prices was discouragement. And why should people live off of the market, for as I believe awesomealicia said " the market is a convenience," ergo it should lonely be of use for dire situations or in times where you need it for what you want has been exhausted on the server, and who really needs to sell to the market? Want money? Look for job openings, and if you can't sell stuff to the market, or think that the market is a rip off, sell it to people who run shops, can't do that? Cry me a river. Lower your price, for if you sell one item to a growing shop, then as they get more an more income, they might be able to pay you a bit more, i have only made at most 5k off of melons, for I only farmed manually, an sure I have sold 625 wheat to nhataley, but the problem I have with selling cobble, iron and stuff to the market, is that there is a definite amount of cobble on this server as is iron although that definite number may be vast, it is still definite.

And  Nick, I see that you have falsified my statement regarding inflation, and I wasn't really sure if this statement is true do I thought prices were determined by value as opposed to both value and discouragement and I was only using it as an idea that would create more interdependence amongst the players, for that way a vast majority of all resources are used in building or creating more, new resources which is much more efficient than having to sell and them disappear from the server forever and have somebody come along and spent 400% of the cost earned and then do whatever. And I understood that the market has infinite resources but if you see that the market is pumping out millions when  getting pumpkins and melons at like a >90% majority and just some other side crap (which I am not saying that it is logged, although it may be by if not, then if you were to log it(JIC you wanted to falsify that too ;) ;)) then yo might want to change the prices on market thing so that people aren't spending 3000 dollars in which case he actually only spending 30 (and I know that this is what the whole no sell melon thing is about.)

The reason I assumed that inflation occurred was because if there was more money being generated, and there were no blocks that have truly been removed from the server so people virtually haven't done anything while money is being distributed. More money = less value. Btw I was more focusing on the deflation part because that is more motivating and I was or so I think I was setting it as a maybe instead of a guarantee  .

Officiersmirnof, the reason for this is because the definite supply of iron on this server. And the buying part is why I am saying. The market should only sell to the people and buy meats and apples, and stuff long those lines.
Title: Re: Melon and pumpkin discussion
Post by: D00MKNlGHT on July 08, 2012, 02:34:21 pm
It means that things are super overpriced because people have too much money, and yes I know what it means and we don't need money from the market, we need money from the other players.
This statement is 100% false. The amount of money in circulation has NO effect on the prices in the market. The market has infinite money and resources so inflation CANNOT exist on this server.

*cough inflation on slimeballs, and other unobtainable items :/
Title: Re: Melon and pumpkin discussion
Post by: ☣2crzy4uall☣ on July 08, 2012, 09:01:56 pm

*cough inflation on slimeballs, and other unobtainable items :/
[/quote]

Um these prices are set by us, If i sell slimeballs for $50 long enough everyone will. Note that when I built my diamond ore i paid 200-250 for each diamond, now diamonds sell for 100 because people just started selling them that cheap.
Title: Re: Melon and pumpkin discussion
Post by: SpikeyThorn on July 08, 2012, 09:49:42 pm
Despite the disagreements that are likely to follow, this is my opinion;

I dont think there should even be an economy, or market, that's the main reason why I never used to play        SMP, I think people should get along, and play the game how it is, plugin's that moderate the server I have no problem with, as they don't generally effect me -except TNT and lava rule(TNT is extremely useful for mining)-and I like the little perky /home feature(and I could go without this if it were removed), but that's all I really use, most of the time I'm deafened, and just doing my own thing, I've got a melon farm, I use it for food, but I haven't used it in ages because it get's so much food, I used it for money a couple of times, and it got me about 200k, which was far too easy for leaving my laptop on overnight, of course, I had no objection at the time, it was free money, but looking back, I see no need, I couldn't recall the last time I bought something from the market.

So all in all, market price arguments in my mind are quite annoying and pointless, this whole topic is somewhat amusing to read...
Title: Re: Melon and pumpkin discussion
Post by: Nick3306 on July 08, 2012, 10:54:28 pm
It means that things are super overpriced because people have too much money, and yes I know what it means and we don't need money from the market, we need money from the other players.
This statement is 100% false. The amount of money in circulation has NO effect on the prices in the market. The market has infinite money and resources so inflation CANNOT exist on this server.

*cough inflation on slimeballs, and other unobtainable items :/
*cough you don't understand what inflation is.
Title: Re: Melon and pumpkin discussion
Post by: D00MKNlGHT on July 08, 2012, 11:04:34 pm
As I recalled slime ball hit 10000 once, so technically inflation.(or demand and supply):/
Title: Re: Melon and pumpkin discussion
Post by: ☣2crzy4uall☣ on July 08, 2012, 11:25:51 pm
AHHH ok so lets just end this here, Opticraft cant have inflation because..... wait for it..... we dont have an economy, there is no value to our currency, so inflation cant exist
Title: Re: Melon and pumpkin discussion
Post by: Nick3306 on July 09, 2012, 04:38:36 am
I am only going to say this one more time. Inflation is the increase in prices due to the devaluing of the currency (usually caused by an increase in the flow of cash). Since our currency is infinite and can never lose value, we CANNOT have inflation. Inflation is NOT the same thing as supply and demand.
Title: Re: Melon and pumpkin discussion
Post by: Chief149 on July 09, 2012, 04:48:59 am
Ok this server cannot have inflation because there is an infinite amount of money that the market has.


Basically there is input, output, and circulation.

Input is money that is removed from the server economy when a player purchases an item from the market.

Output is the money that is added to the server economy from the market when a player sells an item to the market.

Circulation is the money going from player to player, round and round, as everyone buys and sells stuff to each other. Money is not added nor removed from the econ. but simply moved around.


Now if Slimeballs were selling for 10K for one, then that is supply and demand. If the supply of slimeballs gets so low that players don't want to give them up as easily, then it may take 10K to get that player to sell the slimeballs. Hence the supply and demand thing does take effect here.

However we are getting off-topic, and I do not have anything to add to the topic of this thread, therefore if someone has something they can add maturely to the topic of which this thread is about then please do so.
Title: Re: Melon and pumpkin discussion
Post by: Malkere on July 09, 2012, 01:15:51 pm
skip to "suggestions" at the end if you don't want to read.

I dunno why you guys are arguing about "inflation" and slimeballs, lol... but ya

what's up. I'm pretty new here.
I played singleplayer (never once played creative) for a long time and never got interested in redstone/etc. I just like to build stuff/find new places (unfortunately not very possible with the live map/borders set as they are, but that's totally understandable)

I came here because it was the first non-pvp server I found, and I'm glad I did, I like it here. I've since made a lot of stuff! And the mods are very helpful. (though I would love the ability to place water *_* they are quick to fill my orders ;)

long story short: I would like money to buy protection stones, but I absolutely cannot afford them. at all. I've bought 2-3 coal stones, but only for the spawners I've found because they're breakable, and so my towers etc get griefed every so often (again yesterday) and I made an animal farm yesterday I'm pretty worried will get destroyed randomly while I'm away =[
Ok sure, I have 7 stacks of iron, but I collected that all on purpose, I want to make a roller coaster eventually and I'm going to need a lot of rails. I want to help out on the big rail project too!

I COULD sell everything I find to make some money... but I go out and mine so I can build stuff!! I'm constantly quarrying because I run out of cobblestone/glass/dirt, etc. =o which may seem silly to the large group of people with mountains of cash by now, but I do not have a mountain of cash.
Even if I did sell everything I've collected up until now it wouldn't be enough to buy a diamond ps and then I would have lost all my iron and gold and everything and be sad......

That's my 1 single problem with the server.
I was working on building melon farms (and having fun doing it) (I'm also not smart enough/don't care enough about redstone mechanics to make them automatic) and sort of saw money and building freedom as a reward for spending the time to build a farm.

IF it causes lagg, then ban them. That's fine with me. That seems entirely unrelated to removing the ability to sell pumkpins/melons though? Why don't we just make it a rule that redstone is not to be used for large projects, and automatics are a bannable offense. I think everyone can agree redstone is really a luxury and less than 1% of the mining/building aspect. Maybe here and there for mob farms, or some fun door mechanics, this and that, but we don't need the GIGANTIC chains setup for farms (I stumbled into the middle of one mining once is the only reason I know)

then again the farms are already there and people may abuse them, so if that's the only thing we can do I'll try other things, but selling stuff I mine is really... not desirable =[ I guess if I have to though.



suggestions:
cap money
outlaw big redstone mechanics (do we need them?)
outlaw automatics (mod discretion applicable case by case)
reduce protection stone costs
or
make some different ps's that are wide and flat instead of cubed protection.
ie: 51x11y51z or something to that affect.




ps: I have been getting some monsters spawn lately (will animals spawn too randomly?) and plants seem to grow a lot faster, server must be working faster!
Title: Re: Melon and pumpkin discussion
Post by: Kascas on July 09, 2012, 08:20:11 pm
some quick replys, to help you out

cap money
i dont see how this is possible  ;)

outlaw big redstone mechanics (do we need them?)
already happening here and there, under discussion

outlaw automatics (mod discretion applicable case by case)
under discussion, but for the moment just allowed i woudnt agree with removing them tho

reduce protection stone costs
suggested, but rejected couse we dont want griefers to be able to get alot of them easely

make some different ps's that are wide and flat instead of cubed protection.
suggested, being worked on 8), no dicision yet tho
http://www.opticraft.net/index.php/topic,11250.0.html

ps: I have been getting some monsters spawn lately (will animals spawn too randomly?) and plants seem to grow a lot faster, server must be working faster!
thats very good, also note the ammount of players online
when there is fewer, you will get way better results  8)
Title: Re: Melon and pumpkin discussion
Post by: NotABronie on July 10, 2012, 02:34:53 am
 




suggestions:
cap money
outlaw big redstone mechanics (do we need them?)
outlaw automatics (mod discretion applicable case by case)
reduce protection stone costs
or
make some different ps's that are wide and flat instead of cubed protection.
ie: 51x11y51z or something to that *effect*.




ps: I have been getting some monsters spawn lately (will animals spawn too randomly?) and plants seem to grow a lot faster, server must be working faster!

I don't think it is a good idea to have money capped, for if one was unaware that they were approaching he cap and sold a bunch of stuff, they would be ripped off and given nothing because they worked and got a lot of money.

I agree with the outlawing big red stone machines somewhat, for I know firsthand how they lag the server but you should be less vague, in other words, define big. Just say something like no bigger than the coverage of a diamond PS.

And yeah, they should have a plugin where pistons can't be placed within a certain distance from a regenerating source (wheat, melons, pumpkins, soon to be cocoa beans, reeds, cactus, cobblestone ,you know)

Ah protection stones, I will agree they are overpriced, however, they have a good reason to be. That reason is because they don't want people just randomly placing protection stones in people's towns, which, in my eyes, is greifing. I hope you see what I saying.

And the other thing about ps's is that the reason why we don't have those narrow one is because you can buy twenty five coal ps's and get the same effect.


And well of course kascas beats me to it -.-
Title: Re: Melon and pumpkin discussion
Post by: Kascas on July 10, 2012, 07:49:42 pm
And well of course kascas beats me to it -.-
;D
Title: Re: Melon and pumpkin discussion
Post by: ViperZeroOne on July 11, 2012, 08:47:04 pm
Seriously?  Is this discussion STILL going on?  Oy...
Title: Re: Melon and pumpkin discussion
Post by: Pew1998 on July 13, 2012, 03:59:31 am
Seriously?  Is this discussion STILL going on?  Oy...
I agree, I have never seen a topic get 2000+ views over 2 things getting removed from the market. Money comes and money goes, just like life does, but you have to make the best of it. We will find a new way to make money, even if it takes picking up a pickaxe and going mining for a few hours. Its called minecraft for a reason...
Title: Re: Melon and pumpkin discussion
Post by: TheWholeLoaf on July 13, 2012, 05:41:29 am
The loss of melons and pumpkins is not a suprise to me. I think it's great, now players might accually have to be creative and put a little effort into making money. Here's a few ways I make money:

•Selling creations
•Selling houses
•Selling rare items
•Host events-such as spleef,partys-like the opticraft prom, or anything else creative and charge admission and ask for donations AT EVENTS. Don't spam chat asking for donations.
•Doing a job for someone-clearing land/planting wheat/copy builds/gathering recorces/helping biuld/ ect.
•There's also the new lottery.

All these work. I've sold many houses and I'm currently working on one for a player. I just sold slime and mossy cobble for 130k. And I and many others have provided job opportunities for land clearing and replanting. Stop complaining that the extremely easy and effortless way of making money was taken away. Most ppl don't even need a diamond ps. They usually plan on using it to protect either their FARM or a plot of land. But u can easy protect a plot of land that is 41X41 with a wall around it with coal ps's. The centers not protected but If ppl can't get passed the protected wall that's not a problem. Spend only 10k instead of 55k.
Title: Re: Melon and pumpkin discussion
Post by: Nick3306 on July 13, 2012, 06:05:42 am
Melons and pumpkins are gone FOREVER!!!!!

Locked.