Discussion forum > Server News
Proposed smp changes
Waddlaswe:
--- Quote from: Cora on March 20, 2016, 09:00:20 pm ---
--- Quote from: Nick3306 on March 20, 2016, 08:16:16 pm ---That's just it, it doesn't work, it hasn't worked for a long time. The main idea behind our market and economy was that it was supposed to be a last resort for players get get a few blocks from. Unfortunately that turned into everyone building giant laggy farms and afking for hours on end to gain wealth. That is not, and has never been what we intended the economy and game play to be. It straight up doesn't work.
--- End quote ---
What about it doesn't work? Just because it's not what you intended, does not mean that it doesn't work the way it is. It just means you don't like what you've created -- I, and the people who play regularly do like it - or people like Hoax don't use it at all lol. Also you don't technically have an "economy." It's not an economy because because there's unlimited cash flow entering every time someone donates for money, and it would be the same with your "point system". There would be an unlimited number to the amount of points a player gets thus completely evolving into the same thing you don't like. Though now instead of laggy farms you have all these ugly farms everywhere people are making purely for the purpose of gaining those points. Would people gain points for killing mobs as that's a survival activity? Mob farms - bam. Would people make points for planting crops and picking them? Bam, lag farms. Would people make points for killing animals or for breeding them? Bam, animal farm. Changing the system to points won't change or fix anything - not that I think it's broke to begin with, but I really don't think it's worth implementing such a change - just to go back to where you don't seem to like being. I think if you don't like the big lag farms make it purely against the rules. Make it a banable offence - give staff the permission to roll back any farms made/found, and call it a day. When people complain as to why you've made that rule - give THIS explanation. The one where you feel it ruins the world and the game play. Again, just my thoughts.
--- End quote ---
Personally for people like me and Lando, and Gavin. All the fun of Minecraft is in making farms. Minecraft is so much more than breaking blocks, crafting and building a house. There are so many different elements and layers. And a big one is the building of farms and automation. I am strongly against the idea of banning farms.
Cora:
--- Quote from: Waddlaswe on March 20, 2016, 10:25:08 pm ---Personally for people like me and Lando, and Gavin. All the fun of Minecraft is in making farms. Minecraft is so much more than breaking blocks, crafting and building a house. There are so many different elements and layers. And a big one is the building of farms and automation. I am strongly against the idea of banning farms.
--- End quote ---
I am too Waddlaswe - the idea was more to make a point. That no economic changes will stop people from making these farms - and so the only way to stop it - if that is such a big deal to our admin, is to make them against the rules. I personally like Opticraft the way it is.
Waddlaswe:
--- Quote from: Cora on March 20, 2016, 10:27:07 pm ---I am too Waddlaswe - the idea was more to make a point. That no economic changes will stop people from making these farms - and so the only way to stop it - if that is such a big deal to our admin, is to make them against the rules. I personally like Opticraft the way it is.
--- End quote ---
I agree with you. I love Opticraft the way it is. Could it use some slight changes. Yes. But it shouldn't be completely re-done.
Nick3306:
--- Quote from: Cora on March 20, 2016, 09:00:20 pm ---
--- Quote from: Nick3306 on March 20, 2016, 08:16:16 pm ---That's just it, it doesn't work, it hasn't worked for a long time. The main idea behind our market and economy was that it was supposed to be a last resort for players get get a few blocks from. Unfortunately that turned into everyone building giant laggy farms and afking for hours on end to gain wealth. That is not, and has never been what we intended the economy and game play to be. It straight up doesn't work.
--- End quote ---
What about it doesn't work? Just because it's not what you intended, does not mean that it doesn't work the way it is. It just means you don't like what you've created -- I, and the people who play regularly do like it - or people like Hoax don't use it at all lol. Also you don't technically have an "economy." It's not an economy because because there's unlimited cash flow entering every time someone donates for money, and it would be the same with your "point system". There would be an unlimited number to the amount of points a player gets thus completely evolving into the same thing you don't like. Though now instead of laggy farms you have all these ugly farms everywhere people are making purely for the purpose of gaining those points. Would people gain points for killing mobs as that's a survival activity? Mob farms - bam. Would people make points for planting crops and picking them? Bam, lag farms. Would people make points for killing animals or for breeding them? Bam, animal farm. Changing the system to points won't change or fix anything - not that I think it's broke to begin with, but I really don't think it's worth implementing such a change - just to go back to where you don't seem to like being. I think if you don't like the big lag farms make it purely against the rules. Make it a banable offence - give staff the permission to roll back any farms made/found, and call it a day. When people complain as to why you've made that rule - give THIS explanation. The one where you feel it ruins the world and the game play. Again, just my thoughts.
--- End quote ---
It is not even close to the same thing as we can manage a points system to make it where no one activity can be easily abused like the market currently is. A great example would be checking if mobs are spawned from a spawner. There would also be less incentive to abuse the point system if it were possible as you cannot gain most items from it. Bottom line is, there would be no way to just afk in one spot or stand there clicking over and over to gain points. The idea of the points system is to get rid of the market but still have a way for players to buy protection, the server is not supposed to run on the points.
Sure people will still build farms, and if that's what they like to do, then more power to them. They just wont be able to get insanely rich from them by standing in one spot.
Cora:
--- Quote from: Nick3306 on March 20, 2016, 10:56:23 pm ---It is not even close to the same thing as we can manage a points system to make it where no one activity can be easily abused like the market currently is. A great example would be checking if mobs are spawned from a spawner. There would also be less incentive to abuse the point system if it were possible as you cannot gain most items from it. Bottom line is, there would be no way to just afk in one spot or stand there clicking over and over to gain points. The idea of the points system is to get rid of the market but still have a way for players to buy protection, the server is not supposed to run on the points.
Sure people will still build farms, and if that's what they like to do, then more power to them. They just wont be able to get insanely rich from them by standing in one spot.
--- End quote ---
Fair enough.
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