May 04, 2024, 10:19:14 pm

Author Topic: Alternative for creative  (Read 43163 times)

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LIEKABOWSE

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Re: Alternative for creative
« Reply #75 on: August 03, 2014, 10:43:50 pm »
Well member count shouldnt really matter the first couple months after SMPs release because at the time there were still hundreds of player on classic. Anyways. SMP is boring now and creative is the only remedy. We're stuggling to reach 20 players a day and sure Minecraft is an old game and gets repetitive as fuck. Get rid of pvp since its a ghost town and get creative.

#CreativeTeam2014
I'll wave my magical creative wand and make it happen!

I don't understand why you're finding this so difficult, its literally under 5 commands to make it happen
« Last Edit: August 03, 2014, 10:45:28 pm by LIEKABOWSE »

Nick3306

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Re: Alternative for creative
« Reply #76 on: August 03, 2014, 10:57:39 pm »
Well member count shouldnt really matter the first couple months after SMPs release because at the time there were still hundreds of player on classic. Anyways. SMP is boring now and creative is the only remedy. We're stuggling to reach 20 players a day and sure Minecraft is an old game and gets repetitive as fuck. Get rid of pvp since its a ghost town and get creative.

#CreativeTeam2014
I'll wave my magical creative wand and make it happen!

I don't understand why you're finding this so difficult, its literally under 5 commands to make it happen
Enlighten me, please. I would love to see you be wrong about it.
R.I.P. Blocky Jr. - Brutally killed by Kodak on accident

TheWholeLoaf

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Re: Alternative for creative
« Reply #77 on: August 03, 2014, 11:20:58 pm »
Ok guys, yes we would all love to have a creative world, but it really isn't as simple as you might think. But, lets not be smart and start arguing with one another over it anymore.
Go check out my website: www.minecraftspawnbuilder.weebly.com

LIEKABOWSE

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Re: Alternative for creative
« Reply #78 on: August 03, 2014, 11:39:57 pm »
I'm wasting my breath. Fuck it. The server is going to shit and losing players because no one is bothering to do anything about it. No matter how many suggestions will be made they will always be turned down for no apparent reason because it appears you are afraid of change. If you want your server to stay alive, it NEEDS change. People don't want to play the exact same shit for over three years. Wonder why the server went from 300 people to 15 on a day? Oh right, because it was the exact same fucking thing. Minecraft isn't changing fast enough for people to enjoy playing the same thing over and over again. The server needs change and someone needs to be the cashier. End of rant.

Nick3306

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Re: Alternative for creative
« Reply #79 on: August 03, 2014, 11:45:42 pm »
I'm wasting my breath. Fuck it. The server is going to shit and losing players because no one is bothering to do anything about it. No matter how many suggestions will be made they will always be turned down for no apparent reason because it appears you are afraid of change. If you want your server to stay alive, it NEEDS change. People don't want to play the exact same shit for over three years. Wonder why the server went from 300 people to 15 on a day? Oh right, because it was the exact same fucking thing. Minecraft isn't changing fast enough for people to enjoy playing the same thing over and over again. The server needs change and someone needs to be the cashier. End of rant.
Thank you for proving my point by not telling me how we are supposed to change it. Thanks for the pointless rant though, i'll continue to look on the realistic side of things now.

Every suggestion is turned down because we simply cannot do it, it is not for no reason. We state the reason why in every post but I guess you dont feel like reading it.
R.I.P. Blocky Jr. - Brutally killed by Kodak on accident

LIEKABOWSE

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Re: Alternative for creative
« Reply #80 on: August 03, 2014, 11:57:51 pm »
I didn't tell you because I was wasting my breath. You'd still turn it down for whatever reason.
Creative world:
http://dev.bukkit.org/bukkit-plugins/gamemodeinventories/
http://dev.bukkit.org/bukkit-plugins/multiverse-core/
/mv create Creative normal -t flat
Zone the world and set the default gamemode to creative. Add the world to logblock's SQL files.
TA FUCKING DA
Creative mode for existing world: (a bit tricky, still looking up alternative routes) [also not sure about dropping items]
1. Create a Builder/creative rank, has access to everything trusted and /gm
2. Zone the world
3. /region flag blocked-cmds sell
all I have so far. I'm still researching. Give me a bit of time and I'll be back with a reply


EDIT: There's a flag in the market or some sort to stop you from dropping items. I'm not sure what it is, but why not use it for a world?
Edit 2: just realized that would stop anyone in that world from dropping or selling items. give me more time
MAJOR EDIT 2: We could impliment this for already zoned areas. The builder rank would still apply here.
« Last Edit: August 04, 2014, 12:17:08 am by LIEKABOWSE »

Nick3306

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Re: Alternative for creative
« Reply #81 on: August 04, 2014, 12:08:15 am »
I didn't tell you because I was wasting my breath. You'd still turn it down for whatever reason.
Creative world:
http://dev.bukkit.org/bukkit-plugins/gamemodeinventories/
http://dev.bukkit.org/bukkit-plugins/multiverse-core/ Dont need this anyway
/mv create Creative normal -t flat
Zone the world and set the default gamemode to creative. Add the world to logblock's SQL files.
TA FUCKING DA
Creative mode for existing world: (a bit tricky, still looking up alternative routes) [also not sure about dropping items]
1. Create a Builder/creative rank, has access to everything trusted and /gm
2. Zone the world
3. /region flag blocked-cmds sell
all I have so far. I'm still researching. Give me a bit of time and I'll be back with a reply


EDIT: There's a flag in the market or some sort to stop you from dropping items. I'm not sure what it is, but why not use it for a world?
Edit 2: just realized that would stop anyone in that world from dropping or selling items. give me more time
I'll highligh in red the stuff that we cant do.

There you have it, those are things only opti can do, so before you act all high and mighty you may want to remember the things we can and cant do. We cant add plugins, that is the main problem.
« Last Edit: August 04, 2014, 12:10:59 am by Nick3306 »
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LIEKABOWSE

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Re: Alternative for creative
« Reply #82 on: August 04, 2014, 12:17:33 am »
I didn't tell you because I was wasting my breath. You'd still turn it down for whatever reason.
Creative world:
http://dev.bukkit.org/bukkit-plugins/gamemodeinventories/
http://dev.bukkit.org/bukkit-plugins/multiverse-core/ Dont need this anyway
/mv create Creative normal -t flat
Zone the world and set the default gamemode to creative. Add the world to logblock's SQL files.
TA FUCKING DA
Creative mode for existing world: (a bit tricky, still looking up alternative routes) [also not sure about dropping items]
1. Create a Builder/creative rank, has access to everything trusted and /gm
2. Zone the world
3. /region flag blocked-cmds sell
all I have so far. I'm still researching. Give me a bit of time and I'll be back with a reply


EDIT: There's a flag in the market or some sort to stop you from dropping items. I'm not sure what it is, but why not use it for a world?
Edit 2: just realized that would stop anyone in that world from dropping or selling items. give me more time
I'll highligh in red the stuff that we cant do.

There you have it, those are things only opti can do, so before you act all high and mighty you may want to remember the things we can and cant do. We cant add plugins, that is the main problem.
check the edit I made

Nick3306

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Re: Alternative for creative
« Reply #83 on: August 04, 2014, 12:19:35 am »
I didn't tell you because I was wasting my breath. You'd still turn it down for whatever reason.
Creative world:
http://dev.bukkit.org/bukkit-plugins/gamemodeinventories/
http://dev.bukkit.org/bukkit-plugins/multiverse-core/ Dont need this anyway
/mv create Creative normal -t flat
Zone the world and set the default gamemode to creative. Add the world to logblock's SQL files.
TA FUCKING DA
Creative mode for existing world: (a bit tricky, still looking up alternative routes) [also not sure about dropping items]
1. Create a Builder/creative rank, has access to everything trusted and /gm
2. Zone the world
3. /region flag blocked-cmds sell
all I have so far. I'm still researching. Give me a bit of time and I'll be back with a reply


EDIT: There's a flag in the market or some sort to stop you from dropping items. I'm not sure what it is, but why not use it for a world?
Edit 2: just realized that would stop anyone in that world from dropping or selling items. give me more time
I'll highligh in red the stuff that we cant do.

There you have it, those are things only opti can do, so before you act all high and mighty you may want to remember the things we can and cant do. We cant add plugins, that is the main problem.
check the edit I made
It wouldnt stop them from selling items as we have no way to separate inventories.
R.I.P. Blocky Jr. - Brutally killed by Kodak on accident

LIEKABOWSE

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Re: Alternative for creative
« Reply #84 on: August 04, 2014, 12:22:24 am »
I didn't tell you because I was wasting my breath. You'd still turn it down for whatever reason.
Creative world:
http://dev.bukkit.org/bukkit-plugins/gamemodeinventories/
http://dev.bukkit.org/bukkit-plugins/multiverse-core/ Dont need this anyway
/mv create Creative normal -t flat
Zone the world and set the default gamemode to creative. Add the world to logblock's SQL files.
TA FUCKING DA
Creative mode for existing world: (a bit tricky, still looking up alternative routes) [also not sure about dropping items]
1. Create a Builder/creative rank, has access to everything trusted and /gm
2. Zone the world
3. /region flag blocked-cmds sell
all I have so far. I'm still researching. Give me a bit of time and I'll be back with a reply


EDIT: There's a flag in the market or some sort to stop you from dropping items. I'm not sure what it is, but why not use it for a world?
Edit 2: just realized that would stop anyone in that world from dropping or selling items. give me more time
I'll highligh in red the stuff that we cant do.

There you have it, those are things only opti can do, so before you act all high and mighty you may want to remember the things we can and cant do. We cant add plugins, that is the main problem.
check the edit I made
It wouldnt stop them from selling items as we have no way to separate inventories.
Can you get in game? I need to talk to you about this a bit more quickly

Nick3306

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Re: Alternative for creative
« Reply #85 on: August 04, 2014, 12:26:05 am »
I didn't tell you because I was wasting my breath. You'd still turn it down for whatever reason.
Creative world:
http://dev.bukkit.org/bukkit-plugins/gamemodeinventories/
http://dev.bukkit.org/bukkit-plugins/multiverse-core/ Dont need this anyway
/mv create Creative normal -t flat
Zone the world and set the default gamemode to creative. Add the world to logblock's SQL files.
TA FUCKING DA
Creative mode for existing world: (a bit tricky, still looking up alternative routes) [also not sure about dropping items]
1. Create a Builder/creative rank, has access to everything trusted and /gm
2. Zone the world
3. /region flag blocked-cmds sell
all I have so far. I'm still researching. Give me a bit of time and I'll be back with a reply


EDIT: There's a flag in the market or some sort to stop you from dropping items. I'm not sure what it is, but why not use it for a world?
Edit 2: just realized that would stop anyone in that world from dropping or selling items. give me more time
I'll highligh in red the stuff that we cant do.

There you have it, those are things only opti can do, so before you act all high and mighty you may want to remember the things we can and cant do. We cant add plugins, that is the main problem.
check the edit I made
It wouldnt stop them from selling items as we have no way to separate inventories.
Can you get in game? I need to talk to you about this a bit more quickly
There is nothing to talk about, we have gone over possible ways to implement creative over and over and over and if we had anything decent we would have done it, i promise you.
R.I.P. Blocky Jr. - Brutally killed by Kodak on accident

LIEKABOWSE

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Re: Alternative for creative
« Reply #86 on: August 04, 2014, 12:28:58 am »
I didn't tell you because I was wasting my breath. You'd still turn it down for whatever reason.
Creative world:
http://dev.bukkit.org/bukkit-plugins/gamemodeinventories/
http://dev.bukkit.org/bukkit-plugins/multiverse-core/ Dont need this anyway
/mv create Creative normal -t flat
Zone the world and set the default gamemode to creative. Add the world to logblock's SQL files.
TA FUCKING DA
Creative mode for existing world: (a bit tricky, still looking up alternative routes) [also not sure about dropping items]
1. Create a Builder/creative rank, has access to everything trusted and /gm
2. Zone the world
3. /region flag blocked-cmds sell
all I have so far. I'm still researching. Give me a bit of time and I'll be back with a reply


EDIT: There's a flag in the market or some sort to stop you from dropping items. I'm not sure what it is, but why not use it for a world?
Edit 2: just realized that would stop anyone in that world from dropping or selling items. give me more time
I'll highligh in red the stuff that we cant do.

There you have it, those are things only opti can do, so before you act all high and mighty you may want to remember the things we can and cant do. We cant add plugins, that is the main problem.
check the edit I made
It wouldnt stop them from selling items as we have no way to separate inventories.
Can you get in game? I need to talk to you about this a bit more quickly
There is nothing to talk about, we have gone over possible ways to implement creative over and over and over and if we had anything decent we would have done it, i promise you.
I was going to ask you a few things.
-Why can't we add plugins? Are we limited by our host or is opti not around to do it?

Nick3306

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Re: Alternative for creative
« Reply #87 on: August 04, 2014, 12:44:59 am »
I didn't tell you because I was wasting my breath. You'd still turn it down for whatever reason.
Creative world:
http://dev.bukkit.org/bukkit-plugins/gamemodeinventories/
http://dev.bukkit.org/bukkit-plugins/multiverse-core/ Dont need this anyway
/mv create Creative normal -t flat
Zone the world and set the default gamemode to creative. Add the world to logblock's SQL files.
TA FUCKING DA
Creative mode for existing world: (a bit tricky, still looking up alternative routes) [also not sure about dropping items]
1. Create a Builder/creative rank, has access to everything trusted and /gm
2. Zone the world
3. /region flag blocked-cmds sell
all I have so far. I'm still researching. Give me a bit of time and I'll be back with a reply


EDIT: There's a flag in the market or some sort to stop you from dropping items. I'm not sure what it is, but why not use it for a world?
Edit 2: just realized that would stop anyone in that world from dropping or selling items. give me more time
I'll highligh in red the stuff that we cant do.

There you have it, those are things only opti can do, so before you act all high and mighty you may want to remember the things we can and cant do. We cant add plugins, that is the main problem.
check the edit I made
It wouldnt stop them from selling items as we have no way to separate inventories.
Can you get in game? I need to talk to you about this a bit more quickly
There is nothing to talk about, we have gone over possible ways to implement creative over and over and over and if we had anything decent we would have done it, i promise you.
I was going to ask you a few things.
-Why can't we add plugins? Are we limited by our host or is opti not around to do it?
Opti would have to do it, we have console access but really have no idea how to use it since its not set up like a typical server you would buy from some cheap host.
R.I.P. Blocky Jr. - Brutally killed by Kodak on accident

LIEKABOWSE

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Re: Alternative for creative
« Reply #88 on: August 04, 2014, 12:53:50 am »
I didn't tell you because I was wasting my breath. You'd still turn it down for whatever reason.
Creative world:
http://dev.bukkit.org/bukkit-plugins/gamemodeinventories/
http://dev.bukkit.org/bukkit-plugins/multiverse-core/ Dont need this anyway
/mv create Creative normal -t flat
Zone the world and set the default gamemode to creative. Add the world to logblock's SQL files.
TA FUCKING DA
Creative mode for existing world: (a bit tricky, still looking up alternative routes) [also not sure about dropping items]
1. Create a Builder/creative rank, has access to everything trusted and /gm
2. Zone the world
3. /region flag blocked-cmds sell
all I have so far. I'm still researching. Give me a bit of time and I'll be back with a reply


EDIT: There's a flag in the market or some sort to stop you from dropping items. I'm not sure what it is, but why not use it for a world?
Edit 2: just realized that would stop anyone in that world from dropping or selling items. give me more time
I'll highligh in red the stuff that we cant do.

There you have it, those are things only opti can do, so before you act all high and mighty you may want to remember the things we can and cant do. We cant add plugins, that is the main problem.
check the edit I made
It wouldnt stop them from selling items as we have no way to separate inventories.
Can you get in game? I need to talk to you about this a bit more quickly
There is nothing to talk about, we have gone over possible ways to implement creative over and over and over and if we had anything decent we would have done it, i promise you.
I was going to ask you a few things.
-Why can't we add plugins? Are we limited by our host or is opti not around to do it?
Opti would have to do it, we have console access but really have no idea how to use it since its not set up like a typical server you would buy from some cheap host.
If Opti has access to the server computer itself, he could set up Splashtop or windows remote desktop