Discussion forum > Suggestions
Alternative for creative
gameguy96:
--- Quote from: iGenerator on June 16, 2014, 03:06:37 am ---
--- Quote from: gameguy96 on June 15, 2014, 02:17:41 pm ---
--- Quote from: andersad on May 10, 2014, 03:08:42 am ---This is a building community truly. But thats not the only thing we have. The need for survival puts an edge and complication on thisa. Sure, we could build/do amazing things with creative. But we can in survival and it would mean so much more, dedicating time to put together a true work of art in survival is no small feat. Look at the Hall Of Fame? would those builds mean as much if they were built in creative?
--- End quote ---
a lot of people stopped playing, most of the original crafters did too. simply for the reason they did not like creative. gathering minerals and tools is in my opinion boring and demotivational. the buildings in the creative server nowadays are, good but not huge on the scale they used to be. they are smaller and more compact. less time gathering means more time for details and size. i for one would start playing again if this idea came across, instead of the small visits i have now. and for all i know there are more that would do the same.
--- End quote ---
I take it you mean the survival server turned builders off, not creative, as we haven't ever had creative after classic
--- End quote ---
yeah i'm a retard.
iGenerator:
--- Quote from: iGenerator on April 13, 2014, 06:01:03 am ---Okay so I know our favorite reason to deny suggestions now is we don't have a dev but I think I found a way to do creative on the existing server with the addition of new building ranks and worldguard magic. People would apply for these building ranks where they would have a new creative inventory with the world at their disposal. However with that new found power the question arises of how to make sure people don't grab a few stacks of beacons and becomes a millionaire.
To that I crafted the idea of these building ranks not being able to sell items to the market thus sacrificing their ability to play in survival to build with an unlimited amount of blocks. I know there is a flag for not allowing you to drop items from your inventory and there is also chest-access that can be disabled for every world.
Each world would have to be zoned to have these two flags but I'm pretty sure that makes unlimited amount of free money impossible for the player to do themselves and makes creative easy to do now without much of any work. There could also be a new world if people don't want to build on existing things they are working on. Specifications for the building ranks would be trusted then an applications similar to those of classic where proof of building skill would be shown.
--- End quote ---
Just to beat a dead horse
gameguy96:
--- Quote from: iGenerator on June 16, 2014, 03:06:37 am ---
--- Quote from: gameguy96 on June 15, 2014, 02:17:41 pm ---
--- Quote from: andersad on May 10, 2014, 03:08:42 am ---This is a building community truly. But thats not the only thing we have. The need for survival puts an edge and complication on thisa. Sure, we could build/do amazing things with creative. But we can in survival and it would mean so much more, dedicating time to put together a true work of art in survival is no small feat. Look at the Hall Of Fame? would those builds mean as much if they were built in creative?
--- End quote ---
a lot of people stopped playing, most of the original crafters did too. simply for the reason they did not like creative. gathering minerals and tools is in my opinion boring and demotivational. the buildings in the creative server nowadays are, good but not huge on the scale they used to be. they are smaller and more compact. less time gathering means more time for details and size. i for one would start playing again if this idea came across, instead of the small visits i have now. and for all i know there are more that would do the same.
--- End quote ---
I take it you mean the survival server turned builders off, not creative, as we haven't ever had creative after classic
--- End quote ---
yeah thast what i ment
iGenerator:
--- Quote from: gameguy96 on July 13, 2014, 09:39:20 pm ---
--- Quote from: iGenerator on June 16, 2014, 03:06:37 am ---
--- Quote from: gameguy96 on June 15, 2014, 02:17:41 pm ---
--- Quote from: andersad on May 10, 2014, 03:08:42 am ---This is a building community truly. But thats not the only thing we have. The need for survival puts an edge and complication on thisa. Sure, we could build/do amazing things with creative. But we can in survival and it would mean so much more, dedicating time to put together a true work of art in survival is no small feat. Look at the Hall Of Fame? would those builds mean as much if they were built in creative?
--- End quote ---
a lot of people stopped playing, most of the original crafters did too. simply for the reason they did not like creative. gathering minerals and tools is in my opinion boring and demotivational. the buildings in the creative server nowadays are, good but not huge on the scale they used to be. they are smaller and more compact. less time gathering means more time for details and size. i for one would start playing again if this idea came across, instead of the small visits i have now. and for all i know there are more that would do the same.
--- End quote ---
I take it you mean the survival server turned builders off, not creative, as we haven't ever had creative after classic
--- End quote ---
yeah thast what i ment
--- End quote ---
I had a feeling, was just clearing it up
iGenerator:
--- Quote from: iGenerator on June 26, 2014, 02:09:31 am ---
--- Quote from: iGenerator on April 13, 2014, 06:01:03 am ---Okay so I know our favorite reason to deny suggestions now is we don't have a dev but I think I found a way to do creative on the existing server with the addition of new building ranks and worldguard magic. People would apply for these building ranks where they would have a new creative inventory with the world at their disposal. However with that new found power the question arises of how to make sure people don't grab a few stacks of beacons and becomes a millionaire.
To that I crafted the idea of these building ranks not being able to sell items to the market thus sacrificing their ability to play in survival to build with an unlimited amount of blocks. I know there is a flag for not allowing you to drop items from your inventory and there is also chest-access that can be disabled for every world.
Each world would have to be zoned to have these two flags but I'm pretty sure that makes unlimited amount of free money impossible for the player to do themselves and makes creative easy to do now without much of any work. There could also be a new world if people don't want to build on existing things they are working on. Specifications for the building ranks would be trusted then an applications similar to those of classic where proof of building skill would be shown.
--- End quote ---
Just to beat a dead rotting horse
--- End quote ---
Seriously why can't this be attempted?
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