Discussion forum > Suggestions
Shaders
Nick3306:
--- Quote from: RuthlessTomato on March 08, 2014, 06:41:49 pm ---You guys are saying that shaders is bad because you can modify the code and make it have x-ray and stuff.
If you know how to modify a shaders mod to give it x-ray, it would be much cleaner just to CODE A SEPARATE X-RAY MOD.
--- End quote ---
We never said shaders are bad, why don't people ever read the actual posts. We are simply stating why we have a no mods rule.
clawstrider:
--- Quote from: Nick3306 on March 08, 2014, 07:17:19 pm ---We never said shaders are bad
--- End quote ---
So why are shaders bad then?
LIEKABOWSE:
That's what I was trying to point out on the edit code thing, if i wanted to I could take a bit of code from an xray mod and paste it into Optifine's source. Bam, Xoptirayfine. yeah I couldnt come up with a good name But that's not the point. The point of this suggestion is to overrule the no mods rule by adding one mod (or two if you include forge but that's an api and not mod)
Nick3306:
--- Quote from: clawstrider on March 08, 2014, 08:57:44 pm ---
--- Quote from: Nick3306 on March 08, 2014, 07:17:19 pm ---We never said shaders are bad
--- End quote ---
So why are shaders bad then?
--- End quote ---
We never said shaders were bad, we were simply using shaders as an example of why the no mods rule exists.
LIEKABOWSE:
--- Quote from: Nick3306 on March 09, 2014, 06:05:33 am ---
--- Quote from: clawstrider on March 08, 2014, 08:57:44 pm ---
--- Quote from: Nick3306 on March 08, 2014, 07:17:19 pm ---We never said shaders are bad
--- End quote ---
So why are shaders bad then?
--- End quote ---
We never said shaders were bad, we were simply using shaders as an example of why the no mods rule exists.
--- End quote ---
But shaders is barely a mod anyways... it alters client side visual gameplay, juuust like a texture pack
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