Discussion forum > Suggestions
Shaders
Holy_Moses:
--- Quote from: Chipaton on March 08, 2014, 07:31:13 am ---
--- Quote from: Holy_Moses on March 08, 2014, 12:04:03 am ---
--- Quote from: Chipaton on March 07, 2014, 11:36:26 pm ---
--- Quote from: Nick3306 on March 07, 2014, 10:50:55 pm ---
--- Quote from: LIEKABOWSE on March 07, 2014, 09:01:31 pm ---Forge is included with fml (forge mod loader) so it's technically one mod. The rule would be as simple as "No mods besides Forge, Shaders, and Optifine."
edit:
--- Quote from: Nick3306 on March 07, 2014, 08:34:21 pm ---
--- Quote from: iGenerator on March 07, 2014, 08:32:06 pm ---They are both exclusively texture changes neither make you punch a tree faster or phase through walls because they are visual modifications.
--- End quote ---
A texture pack can only contain certain things, that's how its set up. A shader mod can contain anything since it is a mod, its not just strictly textures or shaders for that matter. That being said, people should really pay attention to what pew said and also it would help if people had actually read what i posted lol.
--- End quote ---
Yeah sorry but i'm going to have to shoot up a straight "no" on your explanation. Shaders come in shader packs. The shader mod is a shader pack reader. You would have to edit the code in the reader to allow it to do further than what it can do already. And what it can do as of now, stock, is modify visuals. If you want me to i can give you a rundown explanation in all of the files in a shader pack but i'd much rather not.
--- End quote ---
Exactly
--- End quote ---
but hax
--- End quote ---
Den we will hav probZ
--- End quote ---
Shaders 1: Rise of Morten
Shaders 2: Return of Dewey
Shaders 3: The Dark Relkeb Rises
Coming to a server near you!
--- End quote ---
You mean Morten hears a Who
Nick3306:
--- Quote from: Holy_Moses on March 08, 2014, 09:55:23 am ---You mean Morten hears a Who
--- End quote ---
lmfao, that's great.
Chipaton:
--- Quote from: Nick3306 on March 08, 2014, 05:14:27 pm ---
--- Quote from: Holy_Moses on March 08, 2014, 09:55:23 am ---You mean Morten hears a Who
--- End quote ---
lmfao, that's great.
--- End quote ---
clawstrider:
Back to the actual topic:
--- Quote from: Nick3306 on March 07, 2014, 10:50:55 pm ---
--- Quote from: LIEKABOWSE on March 07, 2014, 09:01:31 pm ---Forge is included with fml (forge mod loader) so it's technically one mod. The rule would be as simple as "No mods besides Forge, Shaders, and Optifine."
edit:
--- Quote from: Nick3306 on March 07, 2014, 08:34:21 pm ---
--- Quote from: iGenerator on March 07, 2014, 08:32:06 pm ---They are both exclusively texture changes neither make you punch a tree faster or phase through walls because they are visual modifications.
--- End quote ---
A texture pack can only contain certain things, that's how its set up. A shader mod can contain anything since it is a mod, its not just strictly textures or shaders for that matter. That being said, people should really pay attention to what pew said and also it would help if people had actually read what i posted lol.
--- End quote ---
Yeah sorry but i'm going to have to shoot up a straight "no" on your explanation. Shaders come in shader packs. The shader mod is a shader pack reader. You would have to edit the code in the reader to allow it to do further than what it can do already. And what it can do as of now, stock, is modify visuals. If you want me to i can give you a rundown explanation in all of the files in a shader pack but i'd much rather not.
--- End quote ---
Exactly
--- End quote ---
By this logic, why can't I just make a modification of Optifine that also allows me to use xray? If we're scared of people taking mods and expanding on what the mod can do, then I think we're kind of missing the point.
RuthlessTomato:
You guys are saying that shaders is bad because you can modify the code and make it have x-ray and stuff.
If you know how to modify a shaders mod to give it x-ray, it would be much cleaner just to CODE A SEPARATE X-RAY MOD.
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