Discussion forum > Suggestions

reduce mob culling / increase in mobs allowed per area (revisited)

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SalsaInABowl:

--- Quote from: OzzyKP on January 17, 2014, 11:33:33 am ---I strongly support this.  I go through a ton of wool in my city, being able to fit more sheep in my pens would be a huge help.

--- End quote ---

This is actually what it was designed to stop. Oddly enough I had about 40 sheep in a generally free area about 50x50 back then and now they are all gone.

tiggy26668:

--- Quote from: SalsaInABowl on January 17, 2014, 03:23:52 pm ---
--- Quote from: OzzyKP on January 17, 2014, 11:33:33 am ---I strongly support this.  I go through a ton of wool in my city, being able to fit more sheep in my pens would be a huge help.

--- End quote ---

This is actually what it was designed to stop. Oddly enough I had about 40 sheep in a generally free area about 50x50 back then and now they are all gone.

--- End quote ---

It's because regardless of the pen size the AI tends to huddle them together, then on chunk load they get culled, re huddle, culled, re huddle, etc

This is why in an ideal situation I'd like to see the number increased such that the AI doesn't let them huddle close enough to get culled, but if for example 50+ mobs were unnaturally forced together in a small area ie: chicken farm, they would get culled.

I believe there's a certain number where the game physics that push entities apart would be enough to keep them from stacking given enough space in the pen to separate them.

If you consider holding up wheat in a cow pen, they form a tight circle around you, but the natural physics wont let entities overlap regardless of how many there are because the cows move speed isn't enough to counteract the push back force of the entity group. So the ideal number is really the amount of animals that naturally settle into a 4x4 area during this process. unfortunately this number is more than 6, which is why they get culled off over time, however I highly doubt it would exceed 20, unless of course the space they're in is to small such that they're forced to overlap.

jcgaming:
1 problem is the next update with the manual killing of irongolems as people would cram golems into tiny place however i would really hope this plugin is changed/removed

tiggy26668:

--- Quote from: jcgaming on January 17, 2014, 05:03:40 pm ---1 problem is the next update with the manual killing of irongolems as people would cram golems into tiny place however i would really hope this plugin is changed/removed

--- End quote ---

well that already happens anyway.... if you refer back to the dev post here:
http://www.opticraft.net/index.php/topic,12512.msg115877.html#msg115877

there's no culling while you're there it only happens when the chunk loads/unloads so that issue is irrelevant

as it stands right now you can stack golems infinitely but the second the chunk loads/unloads they despawn

the real concern of this post is for the animal herds that like to bunch up and get culled every time you go near them till u end up with nothing or a fraction of your herd left, and of course the issue of not being able to breed more than 6 because the second you hold out the necessary breeding item the entire pen runs to you and the plugin prevents them from spawning babies cuz there's too many in a 4x4 area.

OzzyKP:

--- Quote from: SalsaInABowl on January 17, 2014, 03:23:52 pm ---
--- Quote from: OzzyKP on January 17, 2014, 11:33:33 am ---I strongly support this.  I go through a ton of wool in my city, being able to fit more sheep in my pens would be a huge help.

--- End quote ---

This is actually what it was designed to stop. Oddly enough I had about 40 sheep in a generally free area about 50x50 back then and now they are all gone.

--- End quote ---

I don't think anyone is calling for the limit to be completely removed, just relaxed.  Any change would be good for me and make a big difference.

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