Discussion forum > Suggestions
reduce mob culling / increase in mobs allowed per area (revisited)
SalsaInABowl:
--- Quote from: OzzyKP on January 19, 2014, 01:02:46 pm ---
--- Quote from: SalsaInABowl on January 17, 2014, 03:23:52 pm ---
--- Quote from: OzzyKP on January 17, 2014, 11:33:33 am ---I strongly support this. I go through a ton of wool in my city, being able to fit more sheep in my pens would be a huge help.
--- End quote ---
This is actually what it was designed to stop. Oddly enough I had about 40 sheep in a generally free area about 50x50 back then and now they are all gone.
--- End quote ---
I don't think anyone is calling for the limit to be completely removed, just relaxed. Any change would be good for me and make a big difference.
--- End quote ---
That was kinda the point of my story.
☣2crzy4uall☣:
I still think we should raise the limit, at least double the current.
Gogar72:
I strongly agree with this! I tend to be one of those players that makes a hole, and stays in it (Seems legit). So this would make SMP bases So much easier which would allow you to branch out an underground base or something.
NatanylJames (N8MATTHEWS):
COnsidering the mob culling was added when optic raft had a much bigger player count, i think it can be raised now
hammysandwhich:
I made out these little chicken pens underground. All of my chickens despawned and they were not causing any lag... Poor chicks, you shall not be forgotten.
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