Discussion forum > Suggestions
Lack of people
Chief149:
Still, why not place the pvp arenas in the old guest world? They could be placed over the griefed structures of players who left a long long time ago. Even if those players came back to find their build overridden, it wouldn't matter. If you are gone for a year it's only fair your space consuming build be given up without your mere logging in once every few months.
It would give the arenas a sort of war torn exotic feel lol I know I sound all weird right now.
daniblue182:
I personally don't think it would be good in the old guest but that's just me
OzzyKP:
--- Quote from: Nick3306 on July 29, 2013, 03:35:55 pm ---
--- Quote from: Chief149 on July 29, 2013, 05:10:16 am ---Why does opti want to keep it? Personally I think it just wastes resources. The only reason I can think of for opti keeping the old world is there are players who might not get the message of the old guest world being deleted, and some players might have open builds in the old guest world.
EDIT: Shoulda read a few of the previous responses. I've seen a few servers that erase their worlds before a major update like the redstone update, but they tell all of their players to get proof and other info of their builds so they can be made into schematics and placed onto the new world. Not saying we should do this, but perhaps it would be a good idea just once to move stuff from the old guest to the new guest or member worlds.
I'm still confused as to why not use the old guest world to hold the new pvp arenas. That would be the best option of all. You wouldn't lose old guest, there would be the pvp areas made, and no new world named "PVP" would need to be made. To me the most logical thing to do, given the scenario, would be to have the pvp features placed onto the old guest world, but the pvp would only be within the arenas, and nowhere else. Everywhere outside of the arenas in the old guest would be non-pvp.
--- End quote ---
According to optical new worlds are not that taxing on the server. So in his eyes, if we are able to keep it, why not keep it?
--- End quote ---
Whew. I'd be heartbroken if my whole city were just deleted.
gavin1928374655:
--- Quote from: Chief149 on July 29, 2013, 05:10:16 am ---Why does opti want to keep it? Personally I think it just wastes resources. The only reason I can think of for opti keeping the old world is there are players who might not get the message of the old guest world being deleted, and some players might have open builds in the old guest world.
EDIT: Shoulda read a few of the previous responses. I've seen a few servers that erase their worlds before a major update like the redstone update, but they tell all of their players to get proof and other info of their builds so they can be made into schematics and placed onto the new world. Not saying we should do this, but perhaps it would be a good idea just once to move stuff from the old guest to the new guest or member worlds.
I'm still confused as to why not use the old guest world to hold the new pvp arenas. That would be the best option of all. You wouldn't lose old guest, there would be the pvp areas made, and no new world named "PVP" would need to be made. To me the most logical thing to do, given the scenario, would be to have the pvp features placed onto the old guest world, but the pvp would only be within the arenas, and nowhere else. Everywhere outside of the arenas in the old guest would be non-pvp.
--- End quote ---
Or we could just have a shiny and clean new pvp world that looks professional. Rather than a half-assed, arena filled old guest world. Which still contains multiple ongoing builds and projects.
Angelsrage21:
Get rid of the old guest world?.....why not just give a hobo a thousand dollars and then he finds out its monopoly money!@..........DONT GET RID OF IT :( a lot more people build there than you know
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