Discussion forum > Suggestions
Lack of people
Chief149:
Why does opti want to keep it? Personally I think it just wastes resources. The only reason I can think of for opti keeping the old world is there are players who might not get the message of the old guest world being deleted, and some players might have open builds in the old guest world.
EDIT: Shoulda read a few of the previous responses. I've seen a few servers that erase their worlds before a major update like the redstone update, but they tell all of their players to get proof and other info of their builds so they can be made into schematics and placed onto the new world. Not saying we should do this, but perhaps it would be a good idea just once to move stuff from the old guest to the new guest or member worlds.
I'm still confused as to why not use the old guest world to hold the new pvp arenas. That would be the best option of all. You wouldn't lose old guest, there would be the pvp areas made, and no new world named "PVP" would need to be made. To me the most logical thing to do, given the scenario, would be to have the pvp features placed onto the old guest world, but the pvp would only be within the arenas, and nowhere else. Everywhere outside of the arenas in the old guest would be non-pvp.
Afro_:
NONONONO please don't delete the old guest! So many people have their builds there, including me!
CrazyGamer2000:
--- Quote ---I'm still confused as to why not use the old guest world to hold the new pvp arenas. That would be the best option of all. You wouldn't lose old guest, there would be the pvp areas made, and no new world named "PVP" would need to be made. To me the most logical thing to do, given the scenario, would be to have the pvp features placed onto the old guest world, but the pvp would only be within the arenas, and nowhere else. Everywhere outside of the arenas in the old guest would be non-pvp.
--- End quote ---
I wouldn't mind if there were PVP arenas within the old guest world as it would save from making a new world and
increase tourism into the old guest world.
Nick3306:
--- Quote from: Chief149 on July 29, 2013, 05:10:16 am ---Why does opti want to keep it? Personally I think it just wastes resources. The only reason I can think of for opti keeping the old world is there are players who might not get the message of the old guest world being deleted, and some players might have open builds in the old guest world.
EDIT: Shoulda read a few of the previous responses. I've seen a few servers that erase their worlds before a major update like the redstone update, but they tell all of their players to get proof and other info of their builds so they can be made into schematics and placed onto the new world. Not saying we should do this, but perhaps it would be a good idea just once to move stuff from the old guest to the new guest or member worlds.
I'm still confused as to why not use the old guest world to hold the new pvp arenas. That would be the best option of all. You wouldn't lose old guest, there would be the pvp areas made, and no new world named "PVP" would need to be made. To me the most logical thing to do, given the scenario, would be to have the pvp features placed onto the old guest world, but the pvp would only be within the arenas, and nowhere else. Everywhere outside of the arenas in the old guest would be non-pvp.
--- End quote ---
According to optical new worlds are not that taxing on the server. So in his eyes, if we are able to keep it, why not keep it?
2468avc:
Exactly. Not angering old guest based players is an added bonus.
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