Discussion forum > Suggestions

Removing the new plugin.

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zan4:
i think so as well for people who are (or, were) self dependant with big farms, would just go poof! like my chicken population cut in half. :-\

Sir_Toby_7:
I was wondering why my chickens kept disappearing...

Nick3306:
We will look into this because the plugin is written to only kill all but 4 mobs in a 2x2 area, so people who have lost all of their npcs technically could not have lost them to this plugin. The reason we do not only do hostle mobs is because these npc farms are very taxing on the server. Before this plugin was put into place me and opti went around and were amazed at the ridiculous amounts of villagers people had, not to mention the gigantic chicken farms people have. We needed to put a stop to it. It is possible something else is effecting this, so like I said, we will look into it.

Lema:
Thank you nick for looking into it.

cschurz:
i'll give you guys a quick rundown on the types of throttling the plugin does so you can report if it's not working correctly.

this is the configured parameter:
- there shall be no more than 6 mobs of a specific type in a 4x4x2 radius of any other mob of that same type.

type 1: denies mobs from spawning entirely.
- if a villager or cow or anything (including spawn eggs) attempts to spawn a new mob, it will be denied if there are more than 6 mobs of the same type in a 4x4x2 radius

type 2: throttle mobs on chunk load
- when a chunk is loaded (for example, when a player first enters the chunk) every mob type will be checked. if there are more than 6 mobs of any type in a 4x4x2 radius, all of the mobs of that type in that radius will be killed. - notice the bold. i believe this to be an unintended bug, and have just now corrected it.

type 3: throttle mobs from mob spawners.
- when a mob is spawned from a mob spawner, it is kept track of. if a mob spawned by a mob spawner has been alive for more than 180 seconds, it is killed.

hopefully most of the problems you guys are seeing is from the unintended bug.

please report it here if you see any behavior that does not match the process that i've outlined here.

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