Discussion forum > Suggestions
Removing the new plugin.
Sir_Toby_7:
so... what would be the best way to keep about 20 chickens alive?
cschurz:
--- Quote from: Sir_Toby_7 on August 09, 2012, 10:46:06 pm ---so... what would be the best way to keep about 20 chickens alive?
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keep them spread out as best you can.
Chief149:
--- Quote from: Victor1261 on August 09, 2012, 07:41:56 pm ---I believe that this plugin should be kept on the facts of
1) Ridiculous amounts of NPC's and chickens
2) Less iron golem farming (less NPC's = less iron golems)
You don't need hundreds of villagers to trade with, 10 would be fine with me. Just keep the villagers separated from each other and in secure locations. Also, you don't need hundreds of chickens either. Just keep 64 of them so you can get almost a stack of chicken every harvest, you're not going to run out of food that fast, trust me.
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I totally agree. Actually I think 64 chickens would be a little bit of an overkill. 20-32 would be fine.
The thing about villagers is I would like to have a medium number for decoration. I want a city or town with villagers roaming. Now my island is large enough to support around 75 total villagers spread throughout, but I plan on keeping the cap (number of total doors) to sustain 30 villagers over the entire island. The issue however is that villagers don't seem to like being spread out. I had 20 or so in a chunk about 1/3 the total island size which is still a decent amount of space. The problem is the villagers naturally wanting to group together into the same house. Now I have in the range of 8-10 villagers in that same area and I am already seeing 4 or so villagers taking refuge in a single house in many cases. Also this morning I had a medium number of villagers, and a couple hours later I revisit my village to find all my villagers besides the emergency villagers I had stowed away to be dead. That may have been a player, but I also am paranoid about the plugin doing that as well.
Really I am against people making crazy villages, and hording 100 villagers. I'm more for 20 or 30, but in a much more spread out area such as my island (while attempting to keep them spread out, and hopefully not crowd). I also like the suicide pit idea to help keep villagers fresh with trading so long as not too many villagers at a time fall in. Hopefully I can find a way to make them no cluster so much. One thing I am going to do is remove my "villager hotels" which are 5 by 5 by 4 units with 22 doors in them. This will reduce population, and I think they tend to cluster together more inside areas with large numbers of doors, but if not then I will hope for Jeb to fix that glitch. Meanwhile I would appreciate it if the plugin didn't despawn friendly mobs, or even more specifically, villagers. Perhaps there could be some sort of manual enforcement with villages to have village owners reduce their population and number of doors. I think that would be a better approach. As for mob spawners, enemy mobs, and perhaps even friendly mobs that aren't villagers, I think the plugin works great for capping these and letting more of the other mobs such as slimes spawn (although my slime area has yet to spawn another slime, yet).
arsenic_shark:
--- Quote from: arsenic_shark on August 08, 2012, 07:30:44 pm ---At night all villagers try to get into a house, but as they don't have the best AI's a large portion try to get into the same room. This causes say 20 villagers in a 5x5x3 area. So when the player teleports to their village the villagers get throttled.
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--- Quote from: Chief149 on August 08, 2012, 10:44:20 pm ---I am sure the plugin is what kills them. You see there is a glitch in the game that makes every villager want to group together into the same house at night. So I could have 10 villagers in my village spread out (10 being not many for an island like mine), but at night they could all end up going into the same house (which they do). That is when the plugin decides to kill them off.
--- End quote ---
Already said that, :P
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