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Farming for Resources

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himajinizm:
I have a question/issue with what farming is allowed and what is not.

A fellow player has brought to my attention that Melon Farming was banned, and players are not allowed to sell melons at the market.  I understand that the speed in which Melon's grow are ridiculous, and combined with semi-automated farming, can be an unstoppable profit machine.  I do not know how much Stacks of Melon's sold at the Market, so this information would be helpful.

Now, in my eyes, a similar problem is already here, Iron Farming.
Iron sells for 50 A PIECE at the market place.  A stack would be worth 3.2k.  If I am assuming correctly, the Farm is similar in concept to this one:

http://www.youtube.com/watch?v=ZhY7AiZgLyY

Much like the Melon Farm, this is semi-automatic, and can bring it a lot of money.
This defeats the purpose of players having to go Mine for resources and money.  All you'd have to do is gather up iron, and sell it at the market.  Not to mention, these farms can be "lent" to people for money.

If I were to follow suite and create an iron farm and start selling for 10 e/a, I could potentially destroy the whole economy as there would be no reason to buy Iron elsewhere, or even go find it in mines.

I've used the search function to see if there were any rules against farming.
I've found none, except for Mob Spawning.  A player may not claim a Mob Spawner as their own.  Isn't an Iron Farm a player-made mob-spawner? They auto spawn Villagers and Iron Golems, much like a Mob Spawner would.

I am not asking for justice, or anyone getting banned.  All I ask is for there to be CLEAR rules as to prevent misunderstandings.

While in-game, a mod told me that in fact, all kinds of farming are illegal.  Iron or Obsidian.
There are too many mixed opinions that it is very hard to get the facts straight.

If Obsidian farming is against the rules, the same should hold for Iron.  Or if Iron is allowed, the others should be re-included as well.

I just want a clearer picture since I am also a new player.

Thank you.

-allyourmines (himajinizm)

hennydeez:
Basically any kind of generator that constantly generates items are banned, this process is almost as similiar as duplicating a singular item. In that case, it gives an unfair advantage for other players and can be use inappropriately by selling your generated items at the market which is profitable.

himajinizm:
That is what I have been told, hence

Wheat Farms: Have to be replanted every time your harvest so that is not automatically generated.
Livestock: Have to be mated to grow. Items can be collected automatically in some ways, but the herd would not be able to grow without a player.

That is the only one off the top of my head I can think of that does not directly generate automatically.

Obsidian: auto-generates with water and lava
Iron: auto-generates mobs
Melons: auto-generate naturally
Pumpkin: ^

A possible solution could be increasing the Sell Price of non-farmable resources, and lowering those that are being farmed.  For example, Gold and Lapis.

hennydeez:

--- Quote from: himajinizm on July 21, 2012, 06:56:46 pm ---That is what I have been told, hence

Wheat Farms: Have to be replanted every time your harvest so that is not automatically generated.
Livestock: Have to be mated to grow. Items can be collected automatically in some ways, but the herd would not be able to grow without a player.

That is the only one off the top of my head I can think of that does not directly generate automatically.

Obsidian: auto-generates with water and lava
Iron: auto-generates mobs
Melons: auto-generate naturally
Pumpkin: ^

A possible solution could be increasing the Sell Price of non-farmable resources, and lowering those that are being farmed.  For example, Gold and Lapis.

--- End quote ---
Correct, but I believe it is fine to create a small pumpkin/melon farm for a food resource, there is no point making a bigger portion of it, hence why sell signs have been removed for those items.

Your last edited statement sounds like a good suggestion, although it's been suggested before, I don't think the Admins have seen into this though.

himajinizm:
I mentioned it in-game, and I think it has caught the attention of a few mods, but it seems like people don't really care.
Which really makes me want to just join in while I can, but I am just sitting in the market place until a clear decision has been made.

And by Melon Farm, I wasn't talking about a 100 length mega farm, more like a 8 melon farm.  Either way melons are obsolete in the market place, so it does not matter at this point.

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