Discussion forum > General Discussion
Farming for Resources
Tree Frog:
--- Quote from: D00MKNlGHT on July 22, 2012, 01:46:29 am ---Iron farming with villagers are okay, as iron golem spawned from villagers are VEEEEERY slow, it may take 15min for 1 to spawn, and it may drop only 2 iron.... A 2 hour mining trip yields 5 stacks of iron which is more profitable. Do note villagers are harder to get then melon seeds.
EDIT: I did show and ask Alicia about this >:)
And Morrison I told wolfer about it and he is making one >:)
--- End quote ---
Yes I thought it was a cool idea and said do you mind if I steal it. However if there's a problem similar to melon farming then I have no desire to push for it. I'd rather just go mining. I agree with the original post that the rules just need to be clear. It doesn't matter that much to me from a "revenue" perspective. I just thought it was a cool way to use the villagers. (and I actually haven't started making one as I saw in game that someone said they thought optical had disabled drops so I wanted to wait to see how this played out. )
D00MKNlGHT:
Their rates are so slow relkeb isn't bothered about it hahaha xD
I see no point in removing drops as its so slow lol.
Chief149:
Ok lemme put it this way.
A server has what's called ticks. 1 tick = 1 update. What this means is if the server is running at 15 ticks, it is actually updating everything in the entire world 15 times per second.
An iron golem has a 1 in 7000 chance of spawning during each tick provided the necessary conditions are met:
1: 16 or more villagers
2: 22 doors
3: only 1 iron golem per 16 adult villagers
4: There needs to be a 2 (wide) by 4 (high) location for the golem to spawn somewhere within an 8 block radius of the center of the village for the golem to spawn in.
Now since the server does between 15 and 20 ticks, we can get the following stats:
1) Since a golem has a 1 in 7000 chance of spawning (assuming all the correct conditions are met), we need 7000 ticks to pass for 1 golem to spawn.
2) The server does between 15 and 20 ticks per second
3) So, 7000 ticks / 20 ticksPerSecond = 350 seconds for one golem to spawn, and 350 seconds / 60 = 5 minutes and 50 seconds
meanwhile 7000 ticks / 15 TicksPerSecond = ~466 seconds / 60 = 7 minutes and 46 seconds
So basically when you do the math, a golem should spawn every 5m 50s to 7m 46s depending on the tickrate.
The above stats are assuming that all the necessary conditions for a golem to spawn are true including number of villagers, doors, and surrounding golems, and that there is a legitimate location for the golem to actually spawn. The above stats are also assuming that no other measures have been taken by Opticalza to modify the spawning statistics (such as a plugin which modifies the chances of a golem spawning during each server tick) of golems.
bubblekiller:
i dont think they should be removed i kill my golem in my village when i need a couple iron its only around but i need it to make a shovel or 2 theres no need to remove them when the spawn rate is so slow for so little
Zezenov:
Good luck destroying the "whole economy" lol
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