Discussion forum > General Discussion

Monster Spawns

<< < (4/13) > >>

cschurz:
having the server use /butcher every few hours would do nothing.

hostile mobs try to spawn every game tick (1/20th of a second) - this means that about 10 seconds after using /butcher, the mob cap is saturated again and monsters will essentially stop spawning until another /butcher is used. the command would need to be used every few minutes for anyone to notice anything (especially slimes)

ViperZeroOne:

--- Quote from: cschurz on June 07, 2012, 08:58:41 pm ---having the server use /butcher every few hours would do nothing.

hostile mobs try to spawn every game tick (1/20th of a second) - this means that about 10 seconds after using /butcher, the mob cap is saturated again and monsters will essentially stop spawning until another /butcher is used. the command would need to be used every few minutes for anyone to notice anything (especially slimes)

--- End quote ---

Hmmmm....  Well would there maybe be a way to limit how many mobs can exist within a certain radius of a spawner?  I know some of the blaze spawners can get up into the hundreds of mobs around them, lagging the chunk so badly you can't even move.

cschurz:

--- Quote from: ViperZeroOne on June 07, 2012, 09:02:11 pm ---
--- Quote from: cschurz on June 07, 2012, 08:58:41 pm ---having the server use /butcher every few hours would do nothing.

hostile mobs try to spawn every game tick (1/20th of a second) - this means that about 10 seconds after using /butcher, the mob cap is saturated again and monsters will essentially stop spawning until another /butcher is used. the command would need to be used every few minutes for anyone to notice anything (especially slimes)

--- End quote ---

Hmmmm....  Well would there maybe be a way to limit how many mobs can exist within a certain radius of a spawner?  I know some of the blaze spawners can get up into the hundreds of mobs around them, lagging the chunk so badly you can't even move.

--- End quote ---

i'm not sure if mobs from mob spawners are counted in the mob cap as they aren't spawned naturally.

atdfbttl15:

--- Quote from: cschurz on June 07, 2012, 09:53:18 pm ---
--- Quote from: ViperZeroOne on June 07, 2012, 09:02:11 pm ---
--- Quote from: cschurz on June 07, 2012, 08:58:41 pm ---having the server use /butcher every few hours would do nothing.

hostile mobs try to spawn every game tick (1/20th of a second) - this means that about 10 seconds after using /butcher, the mob cap is saturated again and monsters will essentially stop spawning until another /butcher is used. the command would need to be used every few minutes for anyone to notice anything (especially slimes)

--- End quote ---

Hmmmm....  Well would there maybe be a way to limit how many mobs can exist within a certain radius of a spawner?  I know some of the blaze spawners can get up into the hundreds of mobs around them, lagging the chunk so badly you can't even move.

--- End quote ---

i'm not sure if mobs from mob spawners are counted in the mob cap as they aren't spawned naturally.

--- End quote ---

It can't be as there isn't a limit on how many mobs will spawn from a spawner as long as you get the mobs out of the escape area. This means that you can get 1000 mobs in a single place and still have mob spawns naturally and from the spawner. Normally, hostile mobs will spawn at night as we all know from single player. This mes that mobs will spawn every night a reach the spawn limit.(I'm not even talk about dark areas were mobs spawn even in the morning) But, when the sun rises, they all burn t death. As of 1.2, mobs AI(Artificial Intelegence) is improved and they try to escape from sunlight by running into a lake or hiding under a tree or a mountain. This actually slowed the mobs who die at sunrise and as a consequence of this, mob spawn limit reached. If we are going to use the /butcher command, we should do it every MC(MineCraft) morning and this means every 10 min. As you can imagine, It will ruin the game. But, we can still use it to make more mobs spawn but not as frequent. It won't be so efficient but it is better then nothing. Every 3 hours is a good timing in my opinion.

Sorry for the long post dont be a lazy guy and read it! Jk ;D

Thanks for reading :D

ViperZeroOne:

--- Quote from: atdfbttl15 on June 07, 2012, 10:10:54 pm ---
--- Quote from: cschurz on June 07, 2012, 09:53:18 pm ---
--- Quote from: ViperZeroOne on June 07, 2012, 09:02:11 pm ---
--- Quote from: cschurz on June 07, 2012, 08:58:41 pm ---having the server use /butcher every few hours would do nothing.

hostile mobs try to spawn every game tick (1/20th of a second) - this means that about 10 seconds after using /butcher, the mob cap is saturated again and monsters will essentially stop spawning until another /butcher is used. the command would need to be used every few minutes for anyone to notice anything (especially slimes)

--- End quote ---

Hmmmm....  Well would there maybe be a way to limit how many mobs can exist within a certain radius of a spawner?  I know some of the blaze spawners can get up into the hundreds of mobs around them, lagging the chunk so badly you can't even move.

--- End quote ---

i'm not sure if mobs from mob spawners are counted in the mob cap as they aren't spawned naturally.

--- End quote ---

It can't be as there isn't a limit on how many mobs will spawn from a spawner as long as you get the mobs out of the escape area. This means that you can get 1000 mobs in a single place and still have mob spawns naturally and from the spawner. Normally, hostile mobs will spawn at night as we all know from single player. This mes that mobs will spawn every night a reach the spawn limit.(I'm not even talk about dark areas were mobs spawn even in the morning) But, when the sun rises, they all burn t death. As of 1.2, mobs AI(Artificial Intelegence) is improved and they try to escape from sunlight by running into a lake or hiding under a tree or a mountain. This actually slowed the mobs who die at sunrise and as a consequence of this, mob spawn limit reached. If we are going to use the /butcher command, we should do it every MC(MineCraft) morning and this means every 10 min. As you can imagine, It will ruin the game. But, we can still use it to make more mobs spawn but not as frequent. It won't be so efficient but it is better then nothing. Every 3 hours is a good timing in my opinion.

Sorry for the long post dont be a lazy guy and read it! Jk ;D

Thanks for reading :D

--- End quote ---

That sounds like a major bug to me...  If spawners can spawn without end, YET those spawns count toward the cap, you can easily have spawners preventing the random spawns from spawning.  That said, you can even cause the death of random spawns, since the spawners can spawn BEYOND the mob limit.  So if your limit is, say 10k, and your spawners have pushed the mobs to 12k, you won't have any new spawns until you kill over 2k worth of mobs...  Even then, those new spawns will probably be eaten up by the spawners.  Only way to get around that is the /butcher command, but as cschurz said, that's only a temporary fix and the cap will max out again in under 10 seconds.

I wonder if there would be a way to maybe slow the tick rate (for mob spawning), or possibly prevent mobs from spawning in vacant chunks?

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version