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Author Topic: A new Singleplayer Project  (Read 25491 times)

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Xeadin

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A new Singleplayer Project
« on: February 08, 2013, 03:33:09 am »
On the discussion of adventure maps, I am making one of my own as well. It is going to be a bit of a chore to accomplish, but, hopefully, when the new update occurs, I will have done a lot of progress.

This new project is called Dreamscape: Mists of Darkness-- I'm planning on it being an adventure-based map. Progress can be found on my Twitter page.

I am in the very early stages for this-- I just got done worldpainting the world a few days ago, so construction on it has begun.
« Last Edit: May 06, 2013, 08:15:56 pm by Xeadin »

▲▼Dunderheid▼▲

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Re: A new Singleplayer Project
« Reply #1 on: February 08, 2013, 09:19:03 am »
I'll rent out a small 24 person server for a couple of months for ya.

/powertool spawnmob giant

click click click click click

teehee

clawstrider

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Re: A new Singleplayer Project
« Reply #2 on: February 10, 2013, 10:38:09 am »
I'd help, if you do get a server up and running.
Throw me a message if you ever do.

Wyboth

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Re: A new Singleplayer Project
« Reply #3 on: February 10, 2013, 07:10:35 pm »
If you need help with redstone, I'm your man.




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Xeadin

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Re: A new Singleplayer Project
« Reply #4 on: February 10, 2013, 10:48:15 pm »
Commands blocks rely heavily on redstone (they won't function otherwise). It'd be beneficial to have a few people who knew Redstone fairly well.

And thanks for the offer, Dunderheid. I might try to get some sort of forum up so that we have a place collaborate different ideas and to show the different areas of the maps. I currently have two maps-- one is a small 'tutorial' world, and the other is the large 'main' world.

I have a tutorial world because new players might not fully understand how the adventure will work unless they get some basic ideas. I'm currently using MCEdit for custom mobs and potions (not sure how that would work out in a multiplayer world).

Nevertheless, utilizing command blocks will ensure that the adventure stays alive and also erases the need for client-side mods. That's how map makers were able to make the 'no mods required' maps.

One more thing to point out is that since 1.5 is close to being released, it might be easier to create a server after it comes out. We'd be able to start out fresh with new items and blocks-- that way, we can utilize the new features that come out in the update (such as score-boarding).
« Last Edit: February 10, 2013, 10:52:58 pm by Xeadin »

kagarium

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Re: A new Singleplayer Project
« Reply #5 on: February 11, 2013, 12:31:44 am »
if you need help or want any, give me a shout :)

I've always wanted to play/build an adventure map, it sound so FUNN
IGN: kag1999_ (now kagarium, thanks butter)



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Wyboth

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Re: A new Singleplayer Project
« Reply #6 on: February 11, 2013, 03:50:44 am »
One more thing to point out is that since 1.5 is close to being released, it might be easier to create a server after it comes out. We'd be able to start out fresh with new items and blocks-- that way, we can utilize the new features that come out in the update (such as score-boarding).
Agreed. 1.5 will introduce new redstone features, many of which will be useful in the map, so we may as well wait.




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Wyboth

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Re: A new Singleplayer Project
« Reply #7 on: February 14, 2013, 02:22:30 am »
I have joined the project.




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Spyow

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Re: A new Singleplayer Project
« Reply #8 on: February 23, 2013, 04:41:01 pm »
I can help, I'm good with redstone and have some great ideas!

SalsaInABowl

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Re: A new Singleplayer Project
« Reply #9 on: February 23, 2013, 08:10:37 pm »
I will be glad to help out with some red stoning and the map building. I cannot build in shapes very well, but most of my box builds do their job very well. I know great designs.
I don't play Minecraft anymore and hardly come back to these forums. If you want to contact me, find me on Steam or Instagram. Username for everything is SalsaInABowl.

Wyboth

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Re: A new Singleplayer Project
« Reply #10 on: February 23, 2013, 08:45:13 pm »
I don't believe Xeadin linked to the project forums, so I will go ahead and do so. This project's forums are at [URL redacted].

Edit:
(click to show/hide)
« Last Edit: March 05, 2013, 11:12:02 pm by Xeadin »




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Xeadin

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Re: A new Singleplayer Project
« Reply #11 on: February 27, 2013, 07:12:01 am »
The main reason why I didn't post the forum URL at first was that I didn't want to get a bunch of random requests from people who weren't high-quality builders. Now that I think about it, posting the link now would be a good idea, since the more helpers we have, the better chances we have at getting this map done at a faster pace and at a decent quality.

Wyboth

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Re: A new Singleplayer Project
« Reply #12 on: February 27, 2013, 12:06:43 pm »
Well, that was convenient. Anyways, if you would like to join the project, go to that link and create a project application.




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Xeadin

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Re: A new Singleplayer Project
« Reply #13 on: March 05, 2013, 11:13:20 pm »
Forum URL has been removed, due to pressing circumstances. If you'd like to join, please send me a PM and I will respond with the forum URL.
« Last Edit: March 27, 2013, 07:08:30 am by Xeadin »

Wyboth

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Re: A new Singleplayer Project
« Reply #14 on: March 05, 2013, 11:34:48 pm »
I doubt that person was actually ScottishChamp, since he left in October. I still can't believe that someone from Opticraft would spam like that. If you are reading this and you are the spammer, know that your behaviour was unacceptable and will not be tolerated.




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