April 27, 2024, 03:43:13 pm

Recent Posts

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31
Accepted / Re: Builder1 Application - __gavin
« Last post by TheWholeLoaf on August 16, 2018, 07:11:31 pm »
Accepted - Very nice level of detail and application, your build has quite a bit of each of the four aspects we are looking for. Topography is definitely your strongest while interior is probably the weakest on this build. Some more advanced interiors and maybe organics would be very interesting to see in the future. Congratz!
32
Accepted / Builder1 Application - __gavin
« Last post by gavin1928374655 on August 16, 2018, 06:30:36 pm »
In-game name: __gavin
Join Date: February 2012
Briefly describe all your builds through the Recruit Tiers: I built one huge plot with lots of custom terrain, several large structures, a hidden temple, lots of waterworks and some other fancy surprises.
Coordinates/plot numbers of each build: -33, - 159 (ID: 0, -2)
Links to screenshots of the creations:  https://imgur.com/a/aUzB6fq
Do you agree to allow us to put your builds on our social media? Yes/No: Oh yes
(Credit will be given to you, it just shows off your builds and our server)
Extra (Anything else you want to mention): The last plot has some custom terrain built way above the ground and I didn't feel like placing stone for 2 hours by hand after I just built for 10 hours straight. Just ignore that until I can find someone to world edit it.
33
Introductions / Re: Now that I've made a full comeback...
« Last post by 360OLLIE on August 04, 2018, 02:24:36 pm »
I remember reading this post back in 8th grade.

Welcome!
34
Introductions / Re: Now that I've made a full comeback...
« Last post by TrapA7X on August 03, 2018, 08:21:06 pm »
Ayeee, salsa my man. Welcome back lol
35
Introductions / Re: Now that I've made a full comeback...
« Last post by clawstrider on August 01, 2018, 03:40:06 pm »
I respect the fact that you dug out a 4 year old post just to say 2 words so much that I'm not even going to remove it....

Welcome back!
36
Introductions / Re: Now that I've made a full comeback...
« Last post by Arhomekin on August 01, 2018, 07:34:00 am »
Welcome back :D
37
Announcements / Re: Opticraft Network Release Update
« Last post by DeeKay on July 29, 2018, 05:25:45 am »
We're currently waiting for Bukkit/Spigot to release stable 1.13 builds, as well as plugins to be updated. Unfortunately due to the nature of the game this is a lengthy process and so we have no eta on this. With 1.13 being the largest update to date it will likely take a little longer.
We'll be sure to update everyone here and on Discord once everything is ready.
38
Announcements / Re: Opticraft Network Release Update
« Last post by gavin1928374655 on July 29, 2018, 03:54:08 am »
Any word on the update time frame out of curiosity?
39
Announcements / Re: Opticraft Network Release Update
« Last post by DeeKay on July 21, 2018, 09:49:40 pm »
Too bad that Legacy won't be linked to the new server.  It gets lonely over in the old map. 

We will probably consider at least linking the chat, but there would have to be enough demand for it after we launch.

Would there be any possibility of moving builds over from Legacy to the new Survival map?

We won't be moving any builds to the new Survival world as we'd like to keep the world fresh and reserve space for new builds.
40
Announcements / Re: Opticraft Network Release Update
« Last post by OzzyKP on July 20, 2018, 07:17:09 pm »
Too bad that Legacy won't be linked to the new server.  It gets lonely over in the old map. 

Would there be any possibility of moving builds over from Legacy to the new Survival map?
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