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Messages - DeeKay

Pages: 1 ... 3 4 [5] 6 7 ... 137
61
Events / Re: Conscription's final, good excuse for a get-together
« on: October 19, 2015, 06:53:36 am »
I'm in

62
Support/Ban Appeals / Re: Reporting Players
« on: September 20, 2015, 11:53:42 am »
This has been resolved, cheers.

63
General Discussion / Re: I'm sad
« on: September 10, 2015, 06:50:08 pm »
Magic computer shit or something
I gotta start using this, makes things so much easier.

64
Server News / Re: Creative Store Sale
« on: August 23, 2015, 06:46:03 pm »
It's been 1 year already?! Time flies..

65
Server News / Re: SMP Maintenance
« on: August 02, 2015, 08:09:59 am »
Cheers opti

66
Offtopic / Re: What's Your Dream Car?
« on: August 01, 2015, 08:16:51 am »
(click to show/hide)

Just wanna point out that my prediction came true: https://twitter.com/deadmau5/status/627304709120987136

67
Suggestions / Re: Resources world
« on: July 30, 2015, 08:34:58 am »
- survival server
- resource world
- earn money

 ??? ??? ???

68
Server News / Re: Creative Maintenance [RESOLVED]
« on: July 21, 2015, 06:50:44 am »
-snip-

Just to let you know, typo on "Therefor", should be 'Therefore'.

EDIT: My bad, seems to be okay either way.


Technically you are right, there is a difference between the two. But I'm fairly sure it was like 3am when I was fixing the issue and made this post, so it's not unusual that you see mistakes from me lol

69
General Discussion / Re: Someone fill me in
« on: July 20, 2015, 11:23:19 am »
Creative server, and that's pretty much about it.

70
General Discussion / Re: Relive The Memories
« on: June 30, 2015, 06:41:02 am »
Indeed our peak days are over, but that's just the nature of running long outlived game modes such as classic and survival, which were both in their own time extremely popular for us.

However, for every few people that leave, a dedicated player stays, and as long as that happens, we're always gonna be in our peak in a different kind of way.

In my eyes, my best memories are still be created here. :)

71
Server News / Creative Maintenance [RESOLVED]
« on: June 22, 2015, 05:28:30 am »
Hello, the creative server will remain whitelisted and occasionally offline for maintenance purposes. This will not affect any other services.

Update: The maintenance has been complete, and there's a few things to note that might affect you.

Firstly, the issue itself was a type of map corruption within the 'Guest8' world. To rectify the issue, we were required to roll back the affected sections of the map about 2 days ago. Therefor if you visit this world now, you may notice certain sections of the map are either missing, or have been rolled back to a previous state.

If you find yourself in this situation, kindly request an Operator to re-do the area of your missing build. But keep in mind this may or may not always work.

Lastly, we apologise for the downtime any damage this has caused. Rest assured we are doing everything we can to prevent this from happening in the future.

Cheers.

72
Suggestions / Re: General Forum Board
« on: June 20, 2015, 01:35:57 am »
There isn't a Creative server news board because as far as I'm aware, only 1 board can be set to display on the home page, therefor only 1 board is currently used for both server news.

73
General Discussion / Re: Auction House System Ideas
« on: June 15, 2015, 04:16:07 am »
Maybe use both methods and allow them to auction an id or enter "hand" where the id is to auction their hand.

74
General Discussion / Re: Auction House System Ideas
« on: June 15, 2015, 02:39:02 am »
Right, that happens either way, so it's then down to finding the easiest way for players to specify their stack, which I agree would be better as the item in their hand. Easier to manage for players in the final plugin.

75
General Discussion / Re: Auction House System Ideas
« on: June 15, 2015, 12:44:05 am »
Well, the difference then would be checking if they actually have an item in their hand, and not necessarily if the item is a certain item, cause it could be anything. It would be easier than having to specify the block, however it would essentially be the same amount of checks.

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