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Messages - DeeKay

Pages: 1 [2] 3 4 ... 137
16
Offtopic / Re: Blast from the Past
« on: July 11, 2017, 03:24:57 pm »
we have an smp server?

17
Server News / Re: Creative Maintenance
« on: July 10, 2017, 11:45:53 am »
improvements intensify

18
Ban Appeals / Re: Ban Appeal by Proting4
« on: February 17, 2017, 01:16:43 pm »
Hello, it appears you're on the wrong server forum. We are opticraft.net not opticcraft.tv.
You need to go here: https://opticcraft.tv/forums/forums/ban-appeals.56/

19
Support / Re: Cannot Join Opticraft (after teleporting to spawn)
« on: September 04, 2016, 06:07:54 am »
Glad to help, enjoy!

20
Support / Re: Cannot Join Opticraft (after teleporting to spawn)
« on: September 03, 2016, 04:50:18 am »
The bug ticket ID's in your error report show signs of a missing BlockEntity.
(https://bugs.mojang.com/browse/MC-103978)
(https://bugs.mojang.com/browse/MC-103981)

I noticed you were running version 1.10.1 at the time of this crash. The Moderator note from ticket MC-103978 suggests running the game on version 1.10.2 or higher, could you try this?

21
Suggestions / Re: Ways to increase player count
« on: August 04, 2016, 05:32:34 am »
I agree with fixing/revamping voting but I don't personally think adding features like doug mentioned would benefit us that greatly. I think people will find interest in the server the way it is, it's just a matter of getting peoples attention.

22
Suggestions / Re: Merge SMP & Creative
« on: July 27, 2016, 02:23:06 am »
There's been chatter about this a few times and I'd totally be down to set this up on Creatives end. It would be up to Optical though.

23
Server News / Re: Introducing OptiQuest!
« on: July 18, 2016, 08:35:22 pm »
What Nick said. Before we introduce a resource pack there will likely be placeholder items like this, just something in place that looks (ever so slightly) what the item is supposed to be with the limitations of vanilla textures.

24
Support / Re: You are connecting from a known proxy.
« on: July 03, 2016, 08:06:09 pm »
No you're not banned, this is a common issue everyone is having right now. I suspect Optical will see to this soon though.

25
Accepted - Project/HOF Applications / Re: Kansas
« on: June 12, 2016, 01:08:27 pm »
Hurrah!

26
Accepted - Project/HOF Applications / Re: Kansas
« on: June 11, 2016, 06:43:45 pm »
Just letting you know that this "griefing incident" involving item frames could have been from Optical momentarily updating to 1.10

27
General Discussion / Re: Nocheat and Spigot updates.
« on: April 29, 2016, 03:34:57 pm »
So basically remove nocheat and update to 1.9.2? I don't get what all the commotion is about, this is probably the first thread I've seen about this.

28
Server News / Re: Proposed smp changes
« on: March 24, 2016, 01:53:10 pm »
I know where you're coming from Ozzy and I'm not saying you're wrong at all, but you have to understand like you said the money/market system is man made, it's something that was there when the the smp server was created and it's there now, so of course you're going to be used to relying on it because it's what makes the most sense to you. I'm just saying that perhaps the removal of such a thing could bring new aspects of survival to the table and new ways to trade, or perhaps even the total reinvention of economy built up by the players themselves by being inventive. That's what kind of gameplay I like to see at least.

29
Server News / Re: Proposed smp changes
« on: March 24, 2016, 12:37:24 pm »
The one I've failed to put there in the 'against' column however is the one that I believe in - it goes against what Opticraft was always meant to be like.

...

They should be kept on the principal that that's what opticraft's about.

...

Penguin is against world wipes because it goes against the theme of opticraft
I'm going to have to kindly disagree with these points you make. I don't think a theme was ever established, maybe in your eyes, but not as a whole. The the only theme I can see Opticraft having adopted is being set too much in stone to have a fresh start. We've come accustomed to simply adding a new world every time things get messy, and it's become an unfortunate knee-jerk reaction that's caused more problems than it solved. Instead of 1 world lasting one year, we've added more and more worlds which meant more and more segregation of our players. This should also answer your question about adding worlds.

If there is no currency of any kind, then how would players buy/sell items?
They wouldn't, that's the point.

30
Support / Re: Difficulty change?
« on: March 22, 2016, 08:59:48 am »
To my knowledge the difficulty hasn't changed. Are you aware of the combat changes introduced to 1.9? It has changed pretty significantly in that you cannot wildly swing at a mob any more, as your weapons have different attack cooldown speeds which require you to time your hits accordingly otherwise you will deal very little damage. Here's a link to some useful info on damage and cooldown speeds.

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