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Messages - FIREBALL4801

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31
Projects and Creations / Re: Medieval Town
« on: November 03, 2014, 02:53:46 am »
Update:

We've worked more on the actual castle, as you can see the throne/ball room's floor has been completed, as well as the front entry and start of the kitchen/pillar.  We started the living section, adding houses and inns to the back left corner of the kingdom.  In the front right section, we added barracks, an archery post, and stables.
Thanks for those who've supported and donated!

Live Map

32
Offtopic / Re: How about some pictures. :P
« on: September 06, 2014, 04:35:05 pm »
Went shopping for Senior Picture clothes, and was quite happy with these
(click to show/hide)
I am yet to see someone pull off that type of hat.
really appreciate it you guys >.>

33
Offtopic / Re: How about some pictures. :P
« on: September 06, 2014, 01:56:59 am »
Went shopping for Senior Picture clothes, and was quite happy with these
(click to show/hide)

34
Projects/Creations / Altair and Ezio
« on: August 27, 2014, 08:45:20 pm »
Heeya, I'm quite proud
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(click to show/hide)
/j recruit, immediate right

35
Server News / Re: Opticraft Creative Server
« on: August 24, 2014, 02:39:44 am »
This becomes a thing after the kingdom is begun on smp...xD

36
Projects and Creations / Re: Medieval Town
« on: August 15, 2014, 12:58:29 am »
Applied for Project Protection, fingers crossed

As an update, emily started construction on our castle, and I transfered the market place and tavern into the build, as well as creating a bordering pathway and nice entrance to the castle's section.  Hope you guys support us with protection!

Thanks to xNuzzy for donating

37
Accepted - Project/HOF Applications / Project Protection Tal Ingis
« on: August 15, 2014, 12:54:56 am »
Project name: Reich Tal Ingis

Project location (Live map link, coordinates, not biome, include world name): Live Map

Contributors: Approximately 30, too many to list names

Mayor / zone owner (Only one - this is the zone owner): FIREBALL4801

Approximate dimensions: 200x200

Number of active residents (if applicable): None as of yet, still under construction

Number of completed, decorated and furnished buildings: 39 at the moment, along with an enormous church, very large and decorated walls and entrances and an intricate flooring for the castle itself.

What state is the project in, and what are your plans for its future, if any: project is still somewhat near beginning stage, with many many more buildings and designs to come

Why should we grant this project protection? It's a very large area to monitor alone, much too large for protection stones, and with all the effort we've put into this I'd rather it not get grieved without me noticing.  Also, it is public and accessible now and when completed, with no restrictions on where you can go, so we would like to not have to constantly take rounds to take note of every single detail.

38
Projects and Creations / Re: Medieval Town
« on: July 26, 2014, 03:16:26 am »
--==Major Update==--

I was going to put pictures along with this update- I have plenty of awesome ones of builds Emily and I have been working on the past few days.  I'll tell you what there is, but I suppose you'll have to wait till they're constructed on here to see exactly what they look like :D We made:
-Barracks: to go inside the kingdom walls, equipped with training yard, research room, and living space
-Duke's Fort: to go somewhere in the peasant village, it is a mini castle for the duke of that village, the equivalent of the castle to the main kingdom
-Mage's Tower: to go somewhere either inside the castle's walls or the kingdom's walls, a very tall and slender build with five circular rooms at the top
-Tavern: a rather large build in an L shape, a fancy bar to go either in the kingdom or peasant village, undecided for the time being

Emily and I completed the pillars, entrance, and the exterior design of the walls for the castle's second defense inside the kingdom's walls.  The blocked off space takes up approximately a quarter of the kingdom, allowing for a very large castle and an even larger community inside.  While she finishes the last few parts of the inner walls and continues planning the castle, I will begin to transfer my planned builds from the plan site to the kingdom, starting with some of the housing in one corner, leading to the marketplace/inn in one of the front corners (middle of community's L shape), barracks near the castle's entrance, and whatever else in the other corner.  The majority of the housing will be in the peasant village, with elite housing and options inside the kingdom.  Thanks for all the support everyone, once a few of the builds are in we could use a bit more in getting City Protection for it :D

Live Map

39
Projects and Creations / Re: Medieval Town
« on: July 16, 2014, 08:32:05 pm »
Update:

We finished the naturalization of the surrounding landscape, making a gradual transition from the cleared area of the kingdom to the hills of the surrounding landscape.  Thanks so much to all that helped me accomplish this laborious goal three days before I expected to, however most of the thanks goes to sterlingsinger for helping me out every day without arguments or complaining.  Once Emily returns from her camp on Friday, the two of us will begin construction on the castle, and once that is finished, the rest of the town.  The project is back on schedule.

Live Map

40
Projects and Creations / Re: Medieval Town
« on: July 15, 2014, 04:35:34 am »
Update:

We cleared much of the surrounding land, making a natural-like transition between the flat land just around the walls and the instant drops and cliffs right beyond that.  Also, we made a strange looking formation on one of the hills, of which will be explained later in this project.  There is still more to be done- tomorrow.  Anyone willing to help me, message me in game for details on how to assist the build.

Major thanks to sterlingsinger, isabella1633, and HarrytheGuerilla for helping a whole lot in this phase!

41
Projects and Creations / Re: Medieval Town
« on: July 14, 2014, 04:09:40 pm »
Update:

We've begun clearing a bit more of the land around the walls, removing the giant cliffs and drop offs to make it seem more natural, and a whole lot easier on the eyes.  I'm hoping to finish this by Friday, as most of the surrounding area has no hills/mountains to clear, though the sections that do are expansive and very tall.  Anyone who helps out can either be paid accordingly, or be formally thanked on the forums once it's done, and have their name on a plaque once the kingdom is finished.  Message me ingame if you have interests in helping us out.  Hope to see you there!

Thanks to sterlingsinger and isabella1366 for helping out already!

42
Projects and Creations / Re: Medieval Town
« on: July 13, 2014, 12:09:58 am »
--==MAJOR UPDATE==--

The new location is finally blocked off.  After taking a long leave, Emily and I went to work and finished the new walls in a matter of days.  Come to /home Fireball4801 Talingis (for Reich Tal Ingis) to view this new location.  It is still just a completely flat 200x200 space, but you may come look at the new location as well as run along the walls and up and down the pillars.  Once Emily (super497) returns from camp, we're going to get started on the castle, which involves walling off a bit of the inside, from two mid pillars on the walls.  Once this is complete, the actual kingdom buidings will be started, moving old ones from the last location as well as making new ones (see previous post).  Once this building starts, we could really use the support in getting City Protection.  As always, donations to this project are greatly appreciated.
Big help to both Zeradeth_ and TheWholeLoaf for assisting in the completion of these walls

Live Map

43
Trade Central / Medieval House
« on: May 02, 2014, 10:41:00 pm »
Nice little medieval home, /home kurdman899
*two stories, little interior decoration
*next to lake with fishing hut, located near 3 biomes
Starting bid: 7,500
Buyout price: 10,000
(click to show/hide)
(click to show/hide)
(click to show/hide)

44
Rejected / Re: Moderator Application - FerrousWolf
« on: April 24, 2014, 11:49:10 pm »
Definitely supported, you're very mature mature and deserve mod

45
Rejected / Re: Moderator Application - Kurdman899
« on: April 23, 2014, 09:44:47 pm »
supported man, you're a great friend

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